Search found 145 matches

by js138
July 11th, 2005, 2:46 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 89247

I'm surprised. 6 hits (42 hp) will do for even a resilient quick spearman and 6/8 hits isn't that far up the proability curve even at 50%. At 40% it's going to happen a little more again. I did have it happen to me once at 60% (but fortunately a very late turn where it didn't matter). The first two ...
by js138
July 11th, 2005, 1:19 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 89247

The idea is NOT to make the spearmen survive for as long as possible. They are almost assuredly dead in one turn. You want to place them so that the outriders that attack them will not, after killing them, be able to catch up to you in time. They are a diversion. ;) Yes they may be dead in one turn...
by js138
July 7th, 2005, 3:51 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 89247

So where do you place them then? I've been placing them in good terrain in a desparate attempt to keep them alive long enough to allow Alanin to get enough space to get to the next village. I'm sure it's much simpler on easy, but if this is how hard it is on medium, I hate to think what hard would b...
by js138
July 7th, 2005, 10:11 am
Forum: Developers’ Discussions
Topic: prkill - script to calculate %-to-kill
Replies: 30
Views: 13901

On further musing, 'both should survive' is a lot of verbage to see on nearly every attack. In some ways I support having this on the damage calculations page - so I can look it up in awkward cases (where both units have a chance to die). I can do it my head easily enough for simple cases. Having it...
by js138
July 6th, 2005, 4:37 pm
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 89247

Outrider kebab

Ok. I have a L2 Alanin and I'm getting kebabbed easily on medium diff. I think I made it to turn 5 once... Alanin is hard to level in the caves - being L3 shouldn't be a requirement to have a chance - not that I think I would even if he was. [cheats]. Ok - I could finish it, just about, if I tweaked...
by js138
July 6th, 2005, 10:57 am
Forum: Multiplayer Development
Topic: Your Thoughts on the 9.3 Map Pack
Replies: 10
Views: 2314

2v2 charge is and always has been a perfectly fine map. There have to be some maps without strategic water/swamp.
by js138
July 6th, 2005, 10:51 am
Forum: Developers’ Discussions
Topic: prkill - script to calculate %-to-kill
Replies: 30
Views: 13901

Well an alternative is to distinguish between 0% and 0.0005% and by calling one 0% and the other 0+% o similarly 100% could be '100%' and 99.9995% could be '99+%' Then you can round to nearest for values inbetween. You could come up with english phrases which would describe those 0+ and 99+ states b...
by js138
July 4th, 2005, 9:40 am
Forum: Mainline Campaign Development
Topic: The Sceptre of Fire
Replies: 367
Views: 89247

yep - I lost the horseman (alawhatsit) before the end of the scenario, but still won when Rugnar got into the cave.

I also lost another unit with a shield and the scenario didn't end.
by js138
June 30th, 2005, 6:52 pm
Forum: Release Announcements, Compiling & Installation
Topic: Wesnoth 0.9.3
Replies: 47
Views: 23758

SuSE 9.2 rpms

SuSE 9.2 RPMS for 0.9.3 available at:

http://www.eng.cam.ac.uk/~js138/wesnoth.html

Share and enjoy.
by js138
June 30th, 2005, 5:51 pm
Forum: Release Announcements, Compiling & Installation
Topic: variant unit data.
Replies: 0
Views: 1951

variant unit data.

A little testing has shown that if I move my data directory sideways and replace it with the CVS one, I can start wesnoth (ok, it rebuilds the cache in my home dir - good) and play with the CVS definitions of the units. However my version is still 0.9.2 and I have no idea what would happen if I conn...
by js138
June 30th, 2005, 9:21 am
Forum: Multiplayer Development
Topic: Qestion about undeads
Replies: 135
Views: 16900

All strategies need to be tempered with a little variety. Mages and HI vs undead works up to a point. Adepts pretty much deal with HI at night (and hold their own vs Mages) and skeletons can chop up mages. You do need to run pretty hard during the day, but that's no surprise. As a loyalist in this m...
by js138
June 29th, 2005, 6:32 pm
Forum: Ideas
Topic: Question: Limited Retaliations?
Replies: 48
Views: 6866

In other games (wargames I've played - not online ones either :-) ) sometimes you get a bonus if you have units both sides of another and a big one if you have it totally surrounded. This eats into the thief backstab ability tho. What you could do, without needing to go that far, is give a small pen...
by js138
June 28th, 2005, 3:47 pm
Forum: Developers’ Discussions
Topic: Put files into one file
Replies: 44
Views: 8558

I confess I was looking at the problem from a OO programmers point of view (while I don't do C++ I've done a resonable amount of other OO programing - mainly in perl recently). The difference between a function which constructs the name of the animation image it wants from the various facts it knows...
by js138
June 28th, 2005, 10:29 am
Forum: Developers’ Discussions
Topic: Put files into one file
Replies: 44
Views: 8558

Well that sounds like me an argument for a directory for each unit with that unit's graphics in it. Simple, effective, modular.
by js138
June 24th, 2005, 6:38 pm
Forum: Strategies & Tips
Topic: Would you like Red or White with your hot dog, erm, Mage?
Replies: 13
Views: 3033

Yah - quick and resilient is the way to go for white mages for sure. Nice one.