Classes | Namespaces

ai/composite/value_translator.hpp File Reference

#include "engine.hpp"
#include "stage.hpp"
#include "../manager.hpp"
#include "../../terrain_filter.hpp"
#include "../../util.hpp"
#include "../../serialization/string_utils.hpp"
#include "../../resources.hpp"
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Classes

class  ai::config_value_translator< T >
class  ai::config_value_translator< bool >
class  ai::config_value_translator< std::vector< std::string > >
class  ai::config_value_translator< config >
class  ai::config_value_translator< ministage >
class  ai::config_value_translator< terrain_filter >
class  ai::variant_value_translator< T >
class  ai::variant_value_translator< ministage >
class  ai::variant_value_translator< int >
class  ai::variant_value_translator< bool >
class  ai::variant_value_translator< std::string >
class  ai::variant_value_translator< attacks_vector >
class  ai::variant_value_translator< terrain_filter >

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.



Detailed Description

Definition in file value_translator.hpp.

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