00001 /* $Id: unit_attack.hpp 52533 2012-01-07 02:35:17Z shadowmaster $ */ 00002 /* 00003 Copyright (C) 2010 - 2012 by Mark de Wever <koraq@xs4all.nl> 00004 Part of the Battle for Wesnoth Project http://www.wesnoth.org/ 00005 00006 This program is free software; you can redistribute it and/or modify 00007 it under the terms of the GNU General Public License as published by 00008 the Free Software Foundation; either version 2 of the License, or 00009 (at your option) any later version. 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY. 00012 00013 See the COPYING file for more details. 00014 */ 00015 00016 #ifndef GUI_DIALOGS_UNIT_ATTACK_HPP_INCLUDED 00017 #define GUI_DIALOGS_UNIT_ATTACK_HPP_INCLUDED 00018 00019 #include "actions.hpp" 00020 #include "gui/dialogs/dialog.hpp" 00021 #include "unit_map.hpp" 00022 00023 namespace gui2 { 00024 00025 class tunit_attack 00026 : public tdialog 00027 { 00028 public: 00029 tunit_attack( 00030 const unit_map::iterator& attacker_itor 00031 , const unit_map::iterator& defender_itor 00032 , const std::vector<battle_context>& weapons 00033 , const int best_weapon); 00034 00035 /***** ***** ***** setters / getters for members ***** ****** *****/ 00036 00037 int get_selected_weapon() const { return selected_weapon_; } 00038 00039 private: 00040 00041 /** Inherited from tdialog, implemented by REGISTER_DIALOG. */ 00042 virtual const std::string& window_id() const; 00043 00044 /** Inherited from tdialog. */ 00045 void pre_show(CVideo& video, twindow& window); 00046 00047 /** Inherited from tdialog. */ 00048 void post_show(twindow& window); 00049 00050 /** The index of the selected weapon. */ 00051 int selected_weapon_; 00052 00053 /** Iterator pointing to the attacker. */ 00054 unit_map::iterator attacker_itor_; 00055 00056 /** Iterator pointing to the defender. */ 00057 unit_map::iterator defender_itor_; 00058 00059 /** List of all battle contexts used for getting the weapons. */ 00060 std::vector<battle_context> weapons_; 00061 00062 /** The best weapon, aka the one high-lighted. */ 00063 int best_weapon_; 00064 }; 00065 00066 } // namespace gui2 00067 00068 #endif 00069
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