#include <SDL_types.h>#include <vector>#include <map>#include "exceptions.hpp"

Go to the source code of this file.
Classes | |
| struct | t_translation::t_terrain |
| A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separated by a caret and each group consists of 2 to 4 characters if no second layer is defined it is stored as 0xFFFFFFFF, if the second layer is empty (needed for matching) the layer has the value 0. More... | |
| struct | t_translation::t_match |
| This structure can be used for matching terrain strings. More... | |
| struct | t_translation::coordinate |
| Contains an x and y coordinate used for starting positions in maps. More... | |
| struct | t_translation::error |
Namespaces | |
| namespace | t_translation |
Typedefs | |
| typedef Uint32 | t_translation::t_layer |
| typedef std::vector< t_terrain > | t_translation::t_list |
| typedef std::vector < std::vector< t_terrain > > | t_translation::t_map |
Functions | |
| size_t | t_translation::max_map_size () |
| Return the maximum allowed map size (in either dimension), the maximum map area is, therefore, this value squared. | |
| bool | t_translation::operator< (const t_terrain &a, const t_terrain &b) |
| bool | t_translation::operator== (const t_terrain &a, const t_terrain &b) |
| bool | t_translation::operator!= (const t_terrain &a, const t_terrain &b) |
| t_terrain | t_translation::operator& (const t_terrain &a, const t_terrain &b) |
| t_terrain | t_translation::operator| (const t_terrain &a, const t_terrain &b) |
| t_terrain | t_translation::read_terrain_code (const std::string &str, const t_layer filler=NO_LAYER) |
| Reads a single terrain from a string. | |
| std::string | t_translation::write_terrain_code (const t_terrain &tcode) |
| Writes a single terrain code to a string. | |
| std::ostream & | t_translation::operator<< (std::ostream &s, const t_terrain &a) |
| t_list | t_translation::read_list (const std::string &str, const t_layer filler=NO_LAYER) |
| Reads a list of terrains from a string, when reading the. | |
| std::string | t_translation::write_list (const t_list &list) |
| Writes a list of terrains to a string, only writes the new format. | |
| t_map | t_translation::read_game_map (const std::string &str, std::map< int, coordinate > &starting_positions) |
| Reads a gamemap string into a 2D vector. | |
| std::string | t_translation::write_game_map (const t_map &map, std::map< int, coordinate > starting_positions=std::map< int, coordinate >()) |
| Write a gamemap in to a vector string. | |
| bool | t_translation::terrain_matches (const t_terrain &src, const t_list &dest) |
| Tests whether a specific terrain matches a list of expressions. | |
| bool | t_translation::terrain_matches (const t_terrain &src, const t_terrain &dest) |
| Tests whether a specific terrain matches an expression, for matching rules see above. | |
| bool | t_translation::terrain_matches (const t_terrain &src, const t_match &dest) |
| Tests whether a certain terrain matches a list of expressions, for matching rules see above. | |
| bool | t_translation::has_wildcard (const t_terrain &tcode) |
| Tests whether a terrain code contains a wildcard. | |
| bool | t_translation::has_wildcard (const t_list &list) |
| Tests whether a terrain-code list contains at least one item with a wildcard. | |
| t_map | t_translation::read_builder_map (const std::string &str) |
| Reads a builder map. | |
Variables | |
| const t_layer | t_translation::WILDCARD = 0x2A000000 |
| const t_layer | t_translation::NO_LAYER = 0xFFFFFFFF |
| const t_terrain | t_translation::NONE_TERRAIN = t_terrain() |
| const t_match | t_translation::ALL_FORESTS |
| const t_layer | t_translation::TB_STAR = '*' << 24 |
| const t_layer | t_translation::TB_DOT = '.' << 24 |
Definition in file terrain_translation.hpp.
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