Stack storing the queued_event objects needed for calling WML actions. More...

Public Types | |
| typedef game_events::queued_event | qe |
Public Member Functions | |
| queued_event_context (qe const *new_qe) | |
| ~queued_event_context () | |
Static Public Member Functions | |
| static qe const & | get () |
Public Attributes | |
| qe const * | previous_qe |
Static Public Attributes | |
| static qe | default_qe |
| static qe const * | current_qe = 0 |
Stack storing the queued_event objects needed for calling WML actions.
Definition at line 99 of file lua.cpp.
| queued_event_context::queued_event_context | ( | qe const * | new_qe | ) | [inline] |
Definition at line 108 of file lua.cpp.
References current_qe.
| queued_event_context::~queued_event_context | ( | ) | [inline] |
Definition at line 114 of file lua.cpp.
References current_qe, and previous_qe.
| static qe const& queued_event_context::get | ( | ) | [inline, static] |
Definition at line 104 of file lua.cpp.
References current_qe, and default_qe.
Referenced by cfun_wml_action(), and impl_current_get().

game_events::queued_event const * queued_event_context::current_qe = 0 [static] |
Definition at line 103 of file lua.cpp.
Referenced by get(), queued_event_context(), and ~queued_event_context().
Definition at line 106 of file lua.cpp.
Referenced by ~queued_event_context().
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