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server/game.cpp File Reference

#include "../global.hpp"
#include "../filesystem.hpp"
#include "../game_config.hpp"
#include "../log.hpp"
#include "../map.hpp"
#include "game.hpp"
#include "player_network.hpp"
#include "serialization/string_utils.hpp"
#include "util.hpp"
#include <boost/bind.hpp>
Include dependency graph for game.cpp:

Go to the source code of this file.

Namespaces

namespace  wesnothd

Defines

#define ERR_GAME   LOG_STREAM(err, log_server)
#define WRN_GAME   LOG_STREAM(warn, log_server)
#define LOG_GAME   LOG_STREAM(info, log_server)
#define DBG_GAME   LOG_STREAM(debug, log_server)
#define WRN_CONFIG   LOG_STREAM(warn, log_config)

Functions

static bool wesnothd::is_invalid_filename_char (char c)

Variables

static lg::log_domain log_server ("server")
static lg::log_domain log_config ("config")

Define Documentation

#define DBG_GAME   LOG_STREAM(debug, log_server)
#define ERR_GAME   LOG_STREAM(err, log_server)
#define LOG_GAME   LOG_STREAM(info, log_server)
#define WRN_CONFIG   LOG_STREAM(warn, log_config)

Definition at line 36 of file game.cpp.

Referenced by wesnothd::game::save_replay(), and wesnothd::game::send_history().

#define WRN_GAME   LOG_STREAM(warn, log_server)

Definition at line 32 of file game.cpp.

Referenced by wesnothd::game::missing_user().


Variable Documentation

lg::log_domain log_config("config") [static]
lg::log_domain log_server("server") [static]
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