#include "../global.hpp"#include "../filesystem.hpp"#include "../game_config.hpp"#include "../log.hpp"#include "../map.hpp"#include "game.hpp"#include "player_network.hpp"#include "serialization/string_utils.hpp"#include "util.hpp"#include <boost/bind.hpp>
Go to the source code of this file.
Namespaces | |
| namespace | wesnothd |
Defines | |
| #define | ERR_GAME LOG_STREAM(err, log_server) |
| #define | WRN_GAME LOG_STREAM(warn, log_server) |
| #define | LOG_GAME LOG_STREAM(info, log_server) |
| #define | DBG_GAME LOG_STREAM(debug, log_server) |
| #define | WRN_CONFIG LOG_STREAM(warn, log_config) |
Functions | |
| static bool | wesnothd::is_invalid_filename_char (char c) |
Variables | |
| static lg::log_domain | log_server ("server") |
| static lg::log_domain | log_config ("config") |
| #define DBG_GAME LOG_STREAM(debug, log_server) |
Definition at line 34 of file game.cpp.
Referenced by wesnothd::game::add_player(), wesnothd::game::change_controller(), wesnothd::game::is_on_team(), wesnothd::game::process_turn(), wesnothd::game::remove_player(), wesnothd::game::save_replay(), wesnothd::game::send_data_team(), wesnothd::game::start_game(), wesnothd::game::take_side(), wesnothd::game::transfer_side_control(), and wesnothd::game::update_side_data().
| #define ERR_GAME LOG_STREAM(err, log_server) |
Definition at line 31 of file game.cpp.
Referenced by wesnothd::game::add_player(), wesnothd::game::process_message(), wesnothd::game::remove_player(), and wesnothd::game::save_replay().
| #define LOG_GAME LOG_STREAM(info, log_server) |
Definition at line 33 of file game.cpp.
Referenced by wesnothd::game::add_player(), wesnothd::game::ban_user(), wesnothd::game::kick_member(), wesnothd::game::mute_observer(), wesnothd::game::process_turn(), wesnothd::game::process_whiteboard(), wesnothd::game::remove_player(), wesnothd::game::start_game(), wesnothd::game::unban_user(), and wesnothd::game::unmute_observer().
| #define WRN_CONFIG LOG_STREAM(warn, log_config) |
Definition at line 36 of file game.cpp.
Referenced by wesnothd::game::save_replay(), and wesnothd::game::send_history().
| #define WRN_GAME LOG_STREAM(warn, log_server) |
Definition at line 32 of file game.cpp.
Referenced by wesnothd::game::missing_user().
lg::log_domain log_config("config") [static] |
lg::log_domain log_server("server") [static] |
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:04:21 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |