The Battle for Wesnoth  1.19.11+dev
reports.cpp
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1 /*
2  Copyright (C) 2003 - 2025
3  by David White <dave@whitevine.net>
4  Part of the Battle for Wesnoth Project https://www.wesnoth.org/
5 
6  This program is free software; you can redistribute it and/or modify
7  it under the terms of the GNU General Public License as published by
8  the Free Software Foundation; either version 2 of the License, or
9  (at your option) any later version.
10  This program is distributed in the hope that it will be useful,
11  but WITHOUT ANY WARRANTY.
12 
13  See the COPYING file for more details.
14 */
15 
16 #include "reports.hpp"
17 
18 #include "actions/attack.hpp"
19 #include "attack_prediction.hpp"
20 #include "color.hpp"
21 #include "desktop/battery_info.hpp"
22 #include "font/pango/escape.hpp"
23 #include "font/standard_colors.hpp"
24 #include "formatter.hpp"
25 #include "formula/string_utils.hpp"
26 #include "gettext.hpp"
27 #include "help/help.hpp"
28 #include "language.hpp"
29 #include "map/map.hpp"
30 #include "mouse_events.hpp"
31 #include "pathfind/pathfind.hpp"
32 #include "picture.hpp"
34 #include "serialization/chrono.hpp"
35 #include "serialization/markup.hpp"
36 #include "team.hpp"
37 #include "terrain/movement.hpp"
38 #include "tod_manager.hpp"
39 #include "units/unit.hpp"
40 #include "units/helper.hpp"
41 #include "units/types.hpp"
43 #include "whiteboard/manager.hpp"
44 
45 #include <boost/format.hpp>
46 #include <iomanip>
47 #include <utility>
48 
49 #ifdef __cpp_lib_format
50 #include <format>
51 #endif
52 
53 static void add_text(config &report, const std::string &text,
54  const std::string &tooltip, const std::string &help = "")
55 {
56  config &element = report.add_child("element");
57  element["text"] = text;
58  if (!tooltip.empty()) element["tooltip"] = tooltip;
59  if (!help.empty()) element["help"] = help;
60 }
61 
62 static void add_image(config &report, const std::string &image,
63  const std::string &tooltip, const std::string &help = "")
64 {
65  config &element = report.add_child("element");
66  element["image"] = image;
67  if (!tooltip.empty()) element["tooltip"] = tooltip;
68  if (!help.empty()) element["help"] = help;
69 }
70 
71 static config text_report(const std::string &text,
72  const std::string &tooltip = "", const std::string &help = "")
73 {
74  config r;
75  add_text(r, text, tooltip, help);
76  return r;
77 }
78 
79 static config image_report(const std::string &image,
80  const std::string &tooltip = "", const std::string &help = "")
81 {
82  config r;
84  return r;
85 }
86 
87 using markup::span_color;
88 
89 static void add_status(config &r,
90  const std::string& path, char const *desc1, char const *desc2)
91 {
92  std::ostringstream s;
93  s << translation::gettext(desc1) << translation::gettext(desc2);
94  add_image(r, path, s.str());
95 }
96 
97 static std::string flush(std::ostringstream &s)
98 {
99  std::string r(s.str());
100  s.str(std::string());
101  return r;
102 }
103 
105 {
106  const team &viewing_team = rc.screen().viewing_team();
107  if (viewing_team.shrouded(hex)) {
108  // Don't show time on shrouded tiles.
109  return rc.tod().get_time_of_day();
110  } else if (viewing_team.fogged(hex)) {
111  // Don't show illuminated time on fogged tiles.
112  return rc.tod().get_time_of_day(hex);
113  } else {
114  return rc.tod().get_illuminated_time_of_day(rc.units(), rc.map(), hex);
115  }
116 }
117 
118 typedef std::map<std::string, reports::generator_function> static_report_generators;
120 
122 {
124  {
125  static_generators.insert(static_report_generators::value_type(name, g));
126  }
127 };
128 
129 #define REPORT_GENERATOR(n, cn) \
130  static config report_##n(const reports::context& cn); \
131  static report_generator_helper reg_gen_##n(#n, &report_##n); \
132  static config report_##n(const reports::context& cn)
133 
134 static const unit *get_visible_unit(const reports::context& rc)
135 {
136  return rc.dc().get_visible_unit(rc.screen().displayed_unit_hex(),
137  rc.screen().viewing_team(),
138  rc.screen().show_everything());
139 }
140 
141 static const unit *get_selected_unit(const reports::context& rc)
142 {
143  return rc.dc().get_visible_unit(rc.screen().selected_hex(),
144  rc.screen().viewing_team(),
145  rc.screen().show_everything());
146 }
147 
149 {
151  rc.screen().viewing_team(),
152  rc.screen().show_everything());
153 }
154 
155 static config gray_inactive(const reports::context& rc, const std::string &str, const std::string& tooltip = "")
156 {
157  if ( rc.screen().viewing_team_is_playing() )
158  return text_report(str, tooltip);
159 
161 }
162 
163 static config unit_name(const unit *u)
164 {
165  if (!u) {
166  return config();
167  }
168 
169  /*
170  * The name needs to be escaped, it might be set by the user and using
171  * markup. Also names often contain a forbidden single quote.
172  */
173  const std::string& name = font::escape_text(u->name().str());
174  std::ostringstream str, tooltip;
175  str << markup::bold(name);
176  tooltip << _("Name: ") << markup::bold(name);
177  return text_report(str.str(), tooltip.str());
178 }
179 
181 {
182  const unit *u = get_visible_unit(rc);
183  return unit_name(u);
184 }
185 REPORT_GENERATOR(selected_unit_name, rc)
186 {
187  const unit *u = get_selected_unit(rc);
188  return unit_name(u);
189 }
190 
191 static config unit_type(const unit* u)
192 {
193  if(!u) return config();
194 
195  std::ostringstream tooltip;
196  tooltip << _("Type: ") << markup::bold(u->type_name()) << "\n"
197  << u->unit_description();
198  if(const auto& notes = u->unit_special_notes(); !notes.empty()) {
199  tooltip << "\n\n" << _("Special Notes:") << '\n';
200  for(const auto& note : notes) {
201  tooltip << font::unicode_bullet << " " << note << '\n';
202  }
203  }
204 
205  return text_report(u->type_name(), tooltip.str(), help::get_unit_type_help_id(u->type()));
206 }
208 {
209  const unit *u = get_visible_unit(rc);
210  return unit_type(u);
211 }
212 REPORT_GENERATOR(selected_unit_type, rc)
213 {
214  const unit *u = get_selected_unit(rc);
215  return unit_type(u);
216 }
217 
218 static config unit_race(const unit* u)
219 {
220  if (!u) return config();
221  std::ostringstream str, tooltip;
222  str << u->race()->name(u->gender());
223  tooltip << _("Race: ") << markup::bold(u->race()->name(u->gender()));
224  return text_report(str.str(), tooltip.str(), "..race_" + u->race()->id());
225 }
227 {
228  const unit *u = get_visible_unit(rc);
229  return unit_race(u);
230 }
231 REPORT_GENERATOR(selected_unit_race, rc)
232 {
233  const unit *u = get_selected_unit(rc);
234  return unit_race(u);
235 }
236 
237 static std::string side_tooltip(const team& team)
238 {
239  if(team.side_name().empty())
240  return "";
241 
242  return VGETTEXT("Side: <b>$side_name</b> ($color_name)",
243  {{"side_name", team.side_name()},
244  {"color_name", team::get_side_color_name_for_UI(team.side()) }});
245 }
246 
247 static config unit_side(const reports::context& rc, const unit* u)
248 {
249  if (!u) return config();
250 
251  config report;
252  const team &u_team = rc.dc().get_team(u->side());
253  std::string flag_icon = u_team.flag_icon();
254  std::string old_rgb = game_config::flag_rgb;
255  std::string new_rgb = u_team.color();
256  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
257  if (flag_icon.empty())
259 
260  std::stringstream text;
261  text << " " << u->side();
262 
263  const std::string& tooltip = side_tooltip(u_team);
264  add_image(report, flag_icon + mods, tooltip, "");
265  add_text(report, text.str(), tooltip, "");
266  return report;
267 }
269 {
270  const unit *u = get_visible_unit(rc);
271  return unit_side(rc,u);
272 }
273 REPORT_GENERATOR(selected_unit_side, rc)
274 {
275  const unit *u = get_selected_unit(rc);
276  return unit_side(rc, u);
277 }
278 
279 static config unit_level(const unit* u)
280 {
281  if (!u) return config();
282  return text_report(std::to_string(u->level()), unit_helper::unit_level_tooltip(*u));
283 }
285 {
286  const unit *u = get_visible_unit(rc);
287  return unit_level(u);
288 }
289 REPORT_GENERATOR(selected_unit_level, rc)
290 {
291  const unit *u = get_selected_unit(rc);
292  return unit_level(u);
293 }
294 
295 REPORT_GENERATOR(unit_amla, rc)
296 {
297  const unit *u = get_visible_unit(rc);
298  if (!u) return config();
299  config res;
300  typedef std::pair<std::string, std::string> pair_string;
301  for (const pair_string &ps : u->amla_icons()) {
302  add_image(res, ps.first, ps.second);
303  }
304  return res;
305 }
306 
307 static config unit_traits(const unit* u)
308 {
309  if (!u) return config();
310  config res;
311  const std::vector<t_string> &traits = u->trait_names();
312  const std::vector<t_string> &descriptions = u->trait_descriptions();
313  const std::vector<std::string> &trait_ids = u->trait_nonhidden_ids();
314  unsigned nb = traits.size();
315  for (unsigned i = 0; i < nb; ++i)
316  {
317  std::ostringstream str, tooltip;
318  str << traits[i];
319  if (i != nb - 1 ) str << ", ";
320  tooltip << _("Trait: ") << markup::bold(traits[i]) << "\n"
321  << descriptions[i];
322  add_text(res, str.str(), tooltip.str(), "traits_" + trait_ids[i]);
323  }
324  return res;
325 }
327 {
328  const unit *u = get_visible_unit(rc);
329  return unit_traits(u);
330 }
331 REPORT_GENERATOR(selected_unit_traits, rc)
332 {
333  const unit *u = get_selected_unit(rc);
334  return unit_traits(u);
335 }
336 
337 static config unit_status(const reports::context& rc, const unit* u)
338 {
339  if (!u) return config();
340  config res;
341  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
342  if (rc.map().on_board(displayed_unit_hex) && u->invisible(displayed_unit_hex)) {
343  add_status(res, "misc/invisible.png", N_("invisible: "),
344  N_("This unit is invisible. It cannot be seen or attacked by enemy units."));
345  }
346  if (u->get_state(unit::STATE_SLOWED)) {
347  add_status(res, "misc/slowed.png", N_("slowed: "),
348  N_("This unit has been slowed. It will only deal half its normal damage when attacking and its movement cost is doubled."));
349  }
351  add_status(res, "misc/poisoned.png", N_("poisoned: "),
352  N_("This unit is poisoned. It will lose 8 HP every turn until it can seek a cure to the poison in a village or from a friendly unit with the ‘cures’ ability.\n\nUnits cannot be killed by poison alone. The poison will not reduce it below 1 HP."));
353  }
355  add_status(res, "misc/petrified.png", N_("petrified: "),
356  N_("This unit has been petrified. It may not move or attack."));
357  }
359  add_status(res, "misc/unhealable.png", N_("unhealable: "),
360  N_("This unit is unhealable. It cannot be healed by healers or villages and doesn’t benefit from resting."));
361  }
363  add_status(res, "misc/invulnerable.png", N_("invulnerable: "),
364  N_("This unit is invulnerable. It cannot be harmed by any attack."));
365  }
366  return res;
367 }
369 {
370  const unit *u = get_visible_unit(rc);
371  return unit_status(rc,u);
372 }
373 REPORT_GENERATOR(selected_unit_status, rc)
374 {
375  const unit *u = get_selected_unit(rc);
376  return unit_status(rc, u);
377 }
378 
379 static config unit_alignment(const reports::context& rc, const unit* u, const map_location& hex)
380 {
381  if (!u) return config();
382  std::ostringstream str, tooltip;
383  const std::string align = unit_type::alignment_description(u->alignment(), u->gender());
384  const std::string align_id = unit_alignments::get_string(u->alignment());
385  const time_of_day effective_tod = get_visible_time_of_day_at(rc, hex);
386  int cm = combat_modifier(effective_tod, u->alignment(), u->is_fearless());
387 
388  color_t color = font::weapon_color;
389  if (cm != 0)
390  color = (cm > 0) ? font::good_dmg_color : font::bad_dmg_color;
391 
392  str << align << " (" << span_color(color, utils::signed_percent(cm)) << ")";
393 
394  tooltip << _("Alignment: ") << markup::bold(align) << "\n"
395  << string_table[align_id + "_description"];
396 
397  return text_report(str.str(), tooltip.str(), "time_of_day");
398 }
400 {
401  const unit *u = get_visible_unit(rc);
402  const map_location& mouseover_hex = rc.screen().mouseover_hex();
403  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
404  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
405  return unit_alignment(rc, u, hex);
406 }
407 REPORT_GENERATOR(selected_unit_alignment, rc)
408 {
409  const unit *u = get_selected_unit(rc);
410  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
411  const map_location& hex_to_show_alignment_at =
412  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
413  return unit_alignment(rc, u, hex_to_show_alignment_at);
414 }
415 
416 static config unit_abilities(const unit* u, const map_location& loc)
417 {
418  if (!u) return config();
419  config res;
420 
421  boost::dynamic_bitset<> active;
422  const auto abilities = u->ability_tooltips(active, loc);
423 
424  const std::size_t abilities_size = abilities.size();
425  for(std::size_t i = 0; i != abilities_size; ++i) {
426  // Aliases for readability:
427  const auto& [id, base_name, display_name, description] = abilities[i];
428 
429  std::ostringstream str, tooltip;
430 
431  if(active[i]) {
432  str << display_name;
433  } else {
434  str << span_color(font::INACTIVE_COLOR, display_name);
435  }
436 
437  if(i + 1 != abilities_size) {
438  str << ", ";
439  }
440 
441  tooltip << _("Ability: ") << markup::bold(display_name);
442  if(!active[i]) {
443  tooltip << markup::italic(_(" (inactive)"));
444  }
445 
446  tooltip << '\n' << description;
447 
448  add_text(res, str.str(), tooltip.str(), "ability_" + id + base_name.base_str());
449  }
450 
451  return res;
452 }
454 {
455  const unit *u = get_visible_unit(rc);
456  const team &viewing_team = rc.screen().viewing_team();
457  const map_location& mouseover_hex = rc.screen().mouseover_hex();
458  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
459  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
460 
461  return unit_abilities(u, hex);
462 }
463 REPORT_GENERATOR(selected_unit_abilities, rc)
464 {
465  const unit *u = get_selected_unit(rc);
466 
467  const map_location& mouseover_hex = rc.screen().mouseover_hex();
468  const unit *visible_unit = get_visible_unit(rc);
469  const team &viewing_team = rc.screen().viewing_team();
470 
471  if (visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex))
472  return unit_abilities(u, mouseover_hex);
473  else
474  return unit_abilities(u, u->get_location());
475 }
476 
477 
478 static config unit_hp(const reports::context& rc, const unit* u)
479 {
480  if (!u) return config();
481  std::ostringstream str, tooltip;
482  str << span_color(u->hp_color(), u->hitpoints(), '/', u->max_hitpoints());
483 
484  std::vector<std::string> resistances_table;
485 
486  bool att_def_diff = false;
487  map_location displayed_unit_hex = rc.screen().displayed_unit_hex();
488  for (const utils::string_map_res::value_type &resist : u->get_base_resistances())
489  {
490  std::ostringstream line;
491  line << translation::gettext(resist.first.c_str()) << ": ";
492  // Some units have different resistances when attacking or defending.
493  int res_att = 100 - u->resistance_against(resist.first, true, displayed_unit_hex);
494  int res_def = 100 - u->resistance_against(resist.first, false, displayed_unit_hex);
495  const std::string def_color = unit_helper::resistance_color(res_def);
496  if (res_att == res_def) {
497  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
498  } else {
499  const std::string att_color = unit_helper::resistance_color(res_att);
500  line << span_color(att_color, utils::signed_percent(res_att)) << "/";
501  line << span_color(def_color, utils::signed_percent(res_def)) << '\n';
502  att_def_diff = true;
503  }
504  resistances_table.push_back(line.str());
505  }
506 
507  tooltip << _("Resistances: ");
508  if (att_def_diff)
509  tooltip << _("(Att / Def)");
510  tooltip << '\n';
511  for (const std::string &line : resistances_table) {
512  tooltip << line;
513  }
514  return text_report(str.str(), tooltip.str());
515 }
517 {
518  const unit *u = get_visible_unit(rc);
519  return unit_hp(rc, u);
520 }
521 REPORT_GENERATOR(selected_unit_hp, rc)
522 {
523  const unit *u = get_selected_unit(rc);
524  return unit_hp(rc, u);
525 }
526 
527 static config unit_xp(const unit* u)
528 {
529  if (!u) return config();
530  std::ostringstream str, tooltip;
531  if(u->can_advance()) {
532  str << span_color(u->xp_color(), u->experience(), '/', u->max_experience());
533  } else {
535  }
536 
538  tooltip << _("Experience Modifier: ") << exp_mod << '%';
539  return text_report(str.str(), tooltip.str());
540 }
542 {
543  const unit *u = get_visible_unit(rc);
544  return unit_xp(u);
545 }
546 REPORT_GENERATOR(selected_unit_xp, rc)
547 {
548  const unit *u = get_selected_unit(rc);
549  return unit_xp(u);
550 }
551 
553 {
554  if (!u) return config();
555  config res;
556  for (const auto& ps : u->advancement_icons()) {
557  add_image(res, ps.first, ps.second);
558  }
559  return res;
560 }
562 {
563  const unit *u = get_visible_unit(rc);
564  return unit_advancement_options(u);
565 }
566 REPORT_GENERATOR(selected_unit_advancement_options, rc)
567 {
568  const unit *u = get_selected_unit(rc);
569  return unit_advancement_options(u);
570 }
571 
572 static config unit_defense(const reports::context& rc, const unit* u, const map_location& displayed_unit_hex)
573 {
574  if(!u) {
575  return config();
576  }
577 
578  std::ostringstream str, tooltip;
579  const gamemap &map = rc.map();
580  if(!rc.map().on_board(displayed_unit_hex)) {
581  return config();
582  }
583 
584  const t_translation::terrain_code &terrain = map[displayed_unit_hex];
585  int def = 100 - u->defense_modifier(terrain);
586  color_t color = game_config::red_to_green(def);
587  str << span_color(color, def, '%');
588  tooltip << _("Terrain: ") << markup::bold(map.get_terrain_info(terrain).description()) << "\n";
589 
590  const t_translation::ter_list &underlyings = map.underlying_def_terrain(terrain);
591  if (underlyings.size() != 1 || underlyings.front() != terrain)
592  {
593  bool revert = false;
594  for (const t_translation::terrain_code &t : underlyings)
595  {
596  if (t == t_translation::MINUS) {
597  revert = true;
598  } else if (t == t_translation::PLUS) {
599  revert = false;
600  } else {
601  int t_def = 100 - u->defense_modifier(t);
602  color_t t_color = game_config::red_to_green(t_def);
603  tooltip << '\t' << map.get_terrain_info(t).description() << ": "
604  << span_color(t_color, t_def, '%')
605  << (revert ? _("maximum^max.") : _("minimum^min.")) << '\n';
606  }
607  }
608  }
609 
610  tooltip << markup::bold(_("Defense: ")) << span_color(color, def, '%');
611  const std::string has_variations_prefix = (u->type().show_variations_in_help() ? ".." : "");
612  return text_report(str.str(), tooltip.str(), has_variations_prefix + "unit_" + u->type_id());
613 }
615 {
616  const unit *u = get_visible_unit(rc);
617  const team &viewing_team = rc.screen().viewing_team();
618  const map_location& mouseover_hex = rc.screen().mouseover_hex();
619  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
620  const map_location& hex = (mouseover_hex.valid() && !viewing_team.shrouded(mouseover_hex)) ? mouseover_hex : displayed_unit_hex;
621  return unit_defense(rc, u, hex);
622 }
623 REPORT_GENERATOR(selected_unit_defense, rc)
624 {
625  const unit *u = get_selected_unit(rc);
626  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
627  if(attack_indicator_src.valid())
628  return unit_defense(rc, u, attack_indicator_src);
629 
630  const map_location& mouseover_hex = rc.screen().mouseover_hex();
631  const unit *visible_unit = get_visible_unit(rc);
632  if(visible_unit && u && visible_unit->id() != u->id() && mouseover_hex.valid())
633  return unit_defense(rc, u, mouseover_hex);
634  else
635  return unit_defense(rc, u, u->get_location());
636 }
637 
638 static config unit_vision(const unit* u)
639 {
640  if (!u) return config();
641 
642  // TODO
643  std::ostringstream str, tooltip;
644  if (u->vision() != u->total_movement()) {
645  str << _("vision:") << ' ' << u->vision();
646  tooltip << _("vision:") << ' ' << u->vision() << '\n';
647  }
648  if (u->jamming() != 0) {
649  if (static_cast<std::streamoff>(str.tellp()) == 0)
650  str << _("jamming:") << ' ' << u->jamming();
651  tooltip << _("jamming:") << ' ' << u->jamming() << '\n';
652  }
653  return text_report(str.str(), tooltip.str());
654 }
656 {
657  const unit* u = get_visible_unit(rc);
658  return unit_vision(u);
659 }
660 REPORT_GENERATOR(selected_unit_vision, rc)
661 {
662  const unit* u = get_selected_unit(rc);
663  return unit_vision(u);
664 }
665 
666 static config unit_moves(const reports::context& rc, const unit* u, bool is_visible_unit)
667 {
668  if (!u) return config();
669  std::ostringstream str, tooltip;
670  double movement_frac = 1.0;
671 
672  std::set<terrain_movement> terrain_moves;
673 
674  if (u->side() == rc.screen().playing_team().side()) {
675  movement_frac = static_cast<double>(u->movement_left()) / std::max<int>(1, u->total_movement());
676  if (movement_frac > 1.0)
677  movement_frac = 1.0;
678  }
679 
680  tooltip << _("Movement Costs:") << "\n";
681  for (t_translation::terrain_code terrain : prefs::get().encountered_terrains()) {
683  continue;
684 
685  const terrain_type& info = rc.map().get_terrain_info(terrain);
686 
687  if (info.union_type().size() == 1 && info.union_type()[0] == info.number() && info.is_nonnull()) {
688  terrain_moves.emplace(info.name(), u->movement_cost(terrain));
689  }
690  }
691 
692  for (const terrain_movement& tm : terrain_moves) {
693  tooltip << tm.name << ": ";
694 
695  //movement - range: 1 .. 5, movetype::UNREACHABLE=impassable
696  const bool cannot_move = tm.moves > u->total_movement(); // cannot move in this terrain
697  double movement_red_to_green = 100.0 - 25.0 * tm.moves;
698 
699  std::stringstream temp_str;
700  // A 5 MP margin; if the movement costs go above
701  // the unit's max moves + 5, we replace it with dashes.
702  if (cannot_move && (tm.moves > u->total_movement() + 5)) {
703  temp_str << font::unicode_figure_dash;
704  } else if (cannot_move) {
705  temp_str << "(" << tm.moves << ")";
706  } else {
707  temp_str << tm.moves;
708  }
709  if (tm.moves != 0) {
710  const int movement_hexes_per_turn = u->total_movement() / tm.moves;
711  temp_str << " ";
712  for (int i = 0; i < movement_hexes_per_turn; ++i) {
713  // Unicode horizontal black hexagon and Unicode zero width space (to allow a line break)
714  temp_str << "\u2b23\u200b";
715  }
716  }
717 
718  // passing true to select the less saturated red-to-green scale
719  color_t color = game_config::red_to_green(movement_red_to_green, true);
720  tooltip << span_color(color, temp_str.str()) << '\n';
721 
722  }
723 
724  int grey = 128 + static_cast<int>((255 - 128) * movement_frac);
725  color_t c = color_t(grey, grey, grey);
726  int numerator = u->movement_left();
727  if(is_visible_unit) {
729  if(route.steps.size() > 0) {
730  numerator -= route.move_cost;
731  if(numerator < 0) {
732  // Multi-turn move
733  // TODO: what to show in this case?
734  numerator = 0;
735  }
736 
737  // If the route captures a village, assume that uses up all remaining MP.
738  const auto& end = route.marks.find(route.steps.back());
739  if(end != route.marks.end() && end->second.capture) {
740  numerator = 0;
741  }
742  } else {
743  // TODO: if the mouseover hex is unreachable (for example, a deep water hex
744  // and the current unit is a land unit), what to show?
745  }
746  }
747  str << span_color(c, numerator, '/', u->total_movement());
748  return text_report(str.str(), tooltip.str());
749 }
751 {
752  const unit *u = get_visible_unit(rc);
753  return unit_moves(rc, u, true);
754 }
755 REPORT_GENERATOR(selected_unit_moves, rc)
756 {
757  const unit *u = get_selected_unit(rc);
758  return unit_moves(rc, u, false);
759 }
760 
761 /**
762  * Maps resistance <= -60 (resistance value <= -60%) to intense red.
763  * Maps resistance >= 60 (resistance value >= 60%) to intense green.
764  * Intermediate values are affinely mapped to the red-to-green scale,
765  * with 0 (0%) being mapped to yellow.
766  * Compare unit_helper::resistance_color().
767  */
768 static inline const color_t attack_info_percent_color(int resistance)
769 {
770  // Passing false to select the more saturated red-to-green scale.
771  return game_config::red_to_green(50.0 + resistance * 5.0 / 6.0, false);
772 }
773 
774 static int attack_info(const reports::context& rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit* sec_u = nullptr, const_attack_ptr sec_u_weapon = nullptr)
775 {
776  std::ostringstream str, tooltip;
777  int damage = 0;
778 
779  struct string_with_tooltip {
780  std::string str;
781  std::string tooltip;
782  };
783 
784  {
785  auto ctx = at.specials_context(u.shared_from_this(), hex, u.side() == rc.screen().playing_team().side());
786  int base_damage = at.damage();
787  double specials_damage = at.modified_damage();
788  int damage_multiplier = 100;
789  const_attack_ptr weapon = at.shared_from_this();
790  unit_alignments::type attack_alignment = weapon->alignment().value_or(u.alignment());
791  int tod_bonus = combat_modifier(get_visible_time_of_day_at(rc, hex), attack_alignment, u.is_fearless());
792  damage_multiplier += tod_bonus;
793  int leader_bonus = under_leadership(u, hex, weapon);
794  if (leader_bonus != 0)
795  damage_multiplier += leader_bonus;
796 
798  int damage_divisor = slowed ? 20000 : 10000;
799  // Assume no specific resistance (i.e. multiply by 100).
800  damage = round_damage(specials_damage, damage_multiplier * 100, damage_divisor);
801 
802  // Hit points are used to calculate swarm, so they need to be bounded.
803  unsigned max_hp = u.max_hitpoints();
804  unsigned cur_hp = std::min<unsigned>(std::max(0, u.hitpoints()), max_hp);
805 
806  unsigned base_attacks = at.num_attacks();
807  unsigned min_attacks, max_attacks;
808  at.modified_attacks(min_attacks, max_attacks);
809  unsigned num_attacks = swarm_blows(min_attacks, max_attacks, cur_hp, max_hp);
810 
811  color_t dmg_color = font::weapon_color;
812  if (damage > std::round(specials_damage)) {
813  dmg_color = font::good_dmg_color;
814  } else if (damage < std::round(specials_damage)) {
815  dmg_color = font::bad_dmg_color;
816  }
817 
818  str << span_color(dmg_color, " ", damage)
819  << span_color(font::weapon_color, font::weapon_numbers_sep, num_attacks, ' ', at.name())
820  << "\n";
821  tooltip << _("Weapon: ") << markup::bold(at.name()) << "\n"
822  << _("Damage: ") << markup::bold(damage) << "\n";
823 
824  if ( tod_bonus || leader_bonus || slowed || specials_damage != base_damage )
825  {
826  tooltip << '\t' << _("Base damage: ") << base_damage << '\n';
827  if ( specials_damage != base_damage ) {
828  tooltip << '\t' << _("With specials: ") << specials_damage << '\n';
829  }
830  if (tod_bonus) {
831  tooltip << '\t' << _("Time of day: ")
832  << utils::signed_percent(tod_bonus) << '\n';
833  }
834  if (leader_bonus) {
835  tooltip << '\t' << _("Leadership: ")
836  << utils::signed_percent(leader_bonus) << '\n';
837  }
838  if (slowed) {
839  tooltip << '\t' << _("Slowed: ") << "/ 2" << '\n';
840  }
841  }
842 
843  tooltip << _("Attacks: ") << markup::bold(num_attacks) << "\n";
844  if ( max_attacks != min_attacks && cur_hp != max_hp ) {
845  if ( max_attacks < min_attacks ) {
846  // "Reverse swarm"
847  tooltip << '\t' << _("Max swarm bonus: ") << (min_attacks-max_attacks) << '\n';
848  tooltip << '\t' << _("Swarm: ") << "* "<< (100 - cur_hp*100/max_hp) << "%\n";
849  tooltip << '\t' << _("Base attacks: ") << '+' << base_attacks << '\n';
850  // The specials line will not necessarily match up with how the
851  // specials are calculated, but for an unusual case, simple brevity
852  // trumps complexities.
853  if ( max_attacks != base_attacks ) {
854  int attack_diff = static_cast<int>(max_attacks) - static_cast<int>(base_attacks);
855  tooltip << '\t' << _("Specials: ") << utils::signed_value(attack_diff) << '\n';
856  }
857  }
858  else {
859  // Regular swarm
860  tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
861  if ( max_attacks != base_attacks ) {
862  tooltip << '\t' << _("With specials: ") << max_attacks << '\n';
863  }
864  if ( min_attacks != 0 ) {
865  tooltip << '\t' << _("Subject to swarm: ") << (max_attacks-min_attacks) << '\n';
866  }
867  tooltip << '\t' << _("Swarm: ") << "* "<< (cur_hp*100/max_hp) << "%\n";
868  }
869  }
870  else if ( num_attacks != base_attacks ) {
871  tooltip << '\t' << _("Base attacks: ") << base_attacks << '\n';
872  tooltip << '\t' << _("With specials: ") << num_attacks << '\n';
873  }
874 
875  const string_with_tooltip damage_and_num_attacks {flush(str), flush(tooltip)};
876 
877  std::string range = string_table["range_" + at.range()];
878  std::pair<std::string, std::set<std::string>> all_damage_types = at.damage_types();
879  std::string type = all_damage_types.first;
880  std::set<std::string> alt_types = all_damage_types.second;
881  std::string lang_type = string_table["type_" + type];
882  for(auto alt_t : alt_types){
883  lang_type += ", " + string_table["type_" + alt_t];
884  }
885 
886  // SCALE_INTO() is needed in case the 72x72 images/misc/missing-image.png is substituted.
887  const std::string range_png = std::string("icons/profiles/") + at.range() + "_attack.png~SCALE_INTO(16,16)";
888  const std::string type_png = std::string("icons/profiles/") + type + ".png~SCALE_INTO(16,16)";
889  std::vector<std::string> secondary_types_png;
890  for(const auto& alt_t : alt_types) {
891  secondary_types_png.push_back(std::string("icons/profiles/") + alt_t + ".png~SCALE_INTO(16,16)");
892  }
893 
894  // If any of the images is missing, then add a text description too.
895  bool all_pngs_exist = image::exists(range_png);
896  all_pngs_exist &= image::exists(type_png);
897  for(const auto& png : secondary_types_png) {
898  all_pngs_exist &= image::exists(png);
899  }
900  if(!all_pngs_exist) {
901  str << span_color(font::weapon_details_color, " ", " ", range, font::weapon_details_sep, lang_type)
902  << "\n";
903  }
904 
905  tooltip << _("Weapon range: ") << markup::bold(range) << "\n"
906  << _("Damage type: ") << markup::bold(lang_type) << "\n"
907  << _("Damage versus: ") << '\n';
908 
909  // Show this weapon damage and resistance against all the different units.
910  // We want weak resistances (= good damage) first.
911  std::map<int, std::set<std::string>, std::greater<int>> resistances;
912  std::set<std::string> seen_types;
913  const team &unit_team = rc.dc().get_team(u.side());
914  const team &viewing_team = rc.screen().viewing_team();
915  for (const unit &enemy : rc.units())
916  {
917  if (enemy.incapacitated()) //we can't attack statues so don't display them in this tooltip
918  continue;
919  if (!unit_team.is_enemy(enemy.side()))
920  continue;
921  const map_location &loc = enemy.get_location();
922  const bool see_all = game_config::debug || rc.screen().show_everything();
923  if (!enemy.is_visible_to_team(viewing_team, see_all))
924  continue;
925  bool new_type = seen_types.insert(enemy.type_id()).second;
926  if (new_type) {
927  int resistance = enemy.resistance_against(at, false, loc);
928  resistances[resistance].insert(enemy.type_name());
929  }
930  }
931 
932  for (const auto& resist : resistances) {
933  int damage_with_resistance = round_damage(specials_damage, damage_multiplier * resist.first, damage_divisor);
934  tooltip << markup::bold(damage_with_resistance) << " "
935  << span_color(attack_info_percent_color(resist.first-100),
936  markup::italic("(", utils::signed_percent(resist.first-100), ")"))
937  << " : \t" // spaces to align the tab to a multiple of 8
938  << utils::join(resist.second, " " + font::unicode_bullet + " ") << '\n';
939  }
940  const string_with_tooltip damage_versus {flush(str), flush(tooltip)};
941 
942 #if 0
943  // We wanted to use the attack icon here, but couldn't find a good layout.
944  // The default images are 60x60 and have a 2-pixel transparent border. Trim it.
945  // The first SCALE() accounts for theoretically possible add-ons attack images larger than 60x60.
946  const std::string attack_icon = at.icon() + "~SCALE_INTO_SHARP(60,60)~CROP(2,2,56,56)~SCALE_INTO_SHARP(32,32)";
947  add_image(res, attack_icon, at.name());
948  add_text(res, " ", "");
949 #endif
950 
951  // The icons are 16x16. We add 5px padding for alignment reasons (placement of the icon in relation to ascender and descender letters).
952  const std::string spacer = "misc/blank.png~CROP(0, 0, 16, 21)"; // 21 == 16+5
953  add_image(res, spacer + "~BLIT(" + range_png + ",0,5)", damage_versus.tooltip);
954  add_image(res, spacer + "~BLIT(" + type_png + ",0,5)", damage_versus.tooltip);
955  for(auto sec_exist : secondary_types_png){
956  if(image::exists(sec_exist)){
957  add_image(res, spacer + "~BLIT(" + sec_exist + ",0,5)", damage_versus.tooltip);
958  }
959  }
960  add_text(res, damage_and_num_attacks.str, damage_and_num_attacks.tooltip);
961  add_text(res, damage_versus.str, damage_versus.tooltip); // This string is usually empty
962 
963  if(attack_alignment != u.alignment()){
964  const std::string align = unit_type::alignment_description(attack_alignment, u.gender());
965  const std::string align_id = unit_alignments::get_string(attack_alignment);
966 
967  color_t color = font::weapon_color;
968  if(tod_bonus != 0) {
969  color = (tod_bonus > 0) ? font::good_dmg_color : font::bad_dmg_color;
970  }
971 
972  str << " " << align << " (" << span_color(color, utils::signed_percent(tod_bonus)) << ")" << "\n";
973 
974  tooltip << _("Alignment: ") << markup::bold(align) << "\n"
975  << string_table[align_id + "_description" ] + "\n";
976 
977  add_text(res, flush(str), flush(tooltip));
978  }
979 
980  const std::string &accuracy_parry = at.accuracy_parry_description();
981  if (!accuracy_parry.empty())
982  {
983  str << span_color(font::weapon_details_color, " ", accuracy_parry) << "\n";
984  int accuracy = at.accuracy();
985  if (accuracy) {
986  tooltip << _("Accuracy:") << markup::bold(utils::signed_percent(accuracy)) << "\n";
987  }
988  int parry = at.parry();
989  if (parry) {
990  tooltip << _("Parry:") << markup::bold(utils::signed_percent(parry)) << "\n";
991  }
992  add_text(res, flush(str), flush(tooltip));
993  }
994  }
995 
996  {
997  //If we have a second unit, do the 2-unit specials_context
998  bool attacking = (u.side() == rc.screen().playing_team().side());
999  auto ctx = (sec_u == nullptr) ? at.specials_context_for_listing(attacking) :
1000  at.specials_context(u.shared_from_this(), sec_u->shared_from_this(), hex, sec_u->get_location(), attacking, std::move(sec_u_weapon));
1001 
1002  boost::dynamic_bitset<> active;
1003  const std::vector<std::pair<t_string, t_string>> &specials = at.special_tooltips(&active);
1004  const std::size_t specials_size = specials.size();
1005  for ( std::size_t i = 0; i != specials_size; ++i )
1006  {
1007  // Aliases for readability:
1008  const t_string &name = specials[i].first;
1009  const t_string &description = specials[i].second;
1010  const color_t &details_color =
1012 
1013  str << span_color(details_color, " ", " ", name) << '\n';
1014  std::string help_page = "weaponspecial_" + name.base_str();
1015  tooltip << _("Weapon special: ") << markup::bold(name);
1016  if (!active[i]) {
1017  tooltip << markup::italic(_(" (inactive)"));
1018  }
1019  tooltip << '\n' << description;
1020 
1021  add_text(res, flush(str), flush(tooltip), help_page);
1022  }
1023 
1024  if(!specials.empty()) {
1025  // Add some padding so the end of the specials list
1026  // isn't too close vertically to the attack icons of
1027  // the next attack. Also for symmetry with the padding
1028  // above the list of specials (below the attack icon line).
1029  const std::string spacer = "misc/blank.png~CROP(0, 0, 1, 5)";
1030  add_image(res, spacer, "");
1031  add_text(res, "\n", "");
1032  }
1033  }
1034  return damage;
1035 }
1036 
1037 // Conversion routine for both unscathed and damage change percentage.
1038 static std::string format_prob(double prob)
1039 {
1040  if(prob > 0.9995) {
1041  return "100%";
1042  } else if(prob < 0.0005) {
1043  return "0%";
1044  }
1045  std::ostringstream res;
1046  res << std::setprecision(prob < 0.01 ? 1 : prob < 0.1 ? 2 : 3) << 100.0 * prob << "%";
1047  return res.str();
1048 }
1049 
1050 static std::string format_hp(unsigned hp)
1051 {
1052  std::ostringstream res;
1053  res << ' ' << std::setw(3) << hp;
1054  return res.str();
1055 }
1056 
1057 static config unit_weapons(const reports::context& rc, const unit_const_ptr& attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
1058 {
1059  if (!attacker || !defender) return config();
1060 
1061  const unit* u = show_attacker ? attacker.get() : defender;
1062  const unit* sec_u = !show_attacker ? attacker.get() : defender;
1063  const map_location unit_loc = show_attacker ? attacker_pos : defender->get_location();
1064 
1065  std::ostringstream str, tooltip;
1066  config res;
1067 
1068  std::vector<battle_context> weapons;
1069  for (unsigned i = 0; i < attacker->attacks().size(); i++) {
1070  // skip weapons with attack_weight=0
1071  if (attacker->attacks()[i].attack_weight() > 0) {
1072  weapons.emplace_back(rc.units(), attacker_pos, defender->get_location(), i, -1, 0.0, nullptr, attacker);
1073  }
1074  }
1075 
1076  for (const battle_context& weapon : weapons) {
1077 
1078  // Predict the battle outcome.
1079  combatant attacker_combatant(weapon.get_attacker_stats());
1080  combatant defender_combatant(weapon.get_defender_stats());
1081  attacker_combatant.fight(defender_combatant);
1082 
1083  const battle_context_unit_stats& context_unit_stats =
1084  show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1085  const battle_context_unit_stats& other_context_unit_stats =
1086  !show_attacker ? weapon.get_attacker_stats() : weapon.get_defender_stats();
1087 
1088  int total_damage = 0;
1089  int base_damage = 0;
1090  int num_blows = 0;
1091  int chance_to_hit = 0;
1092  t_string weapon_name = _("weapon^None");
1093 
1094  color_t dmg_color = font::weapon_color;
1095  if (context_unit_stats.weapon) {
1096  base_damage = attack_info(rc, *context_unit_stats.weapon, res, *u, unit_loc, sec_u, other_context_unit_stats.weapon);
1097  total_damage = context_unit_stats.damage;
1098  num_blows = context_unit_stats.num_blows;
1099  chance_to_hit = context_unit_stats.chance_to_hit;
1100  weapon_name = context_unit_stats.weapon->name();
1101 
1102  if ( total_damage > base_damage ) {
1103  dmg_color = font::good_dmg_color;
1104  } else if ( total_damage < base_damage ) {
1105  dmg_color = font::bad_dmg_color;
1106  }
1107  } else {
1108  str << span_color(font::weapon_color, weapon_name) << "\n";
1109  tooltip << _("Weapon: ") << markup::bold(weapon_name) << "\n"
1110  << _("Damage: ") << markup::bold("0") << "\n";
1111  }
1112 
1113  color_t chance_color = game_config::red_to_green(chance_to_hit);
1114 
1115  // Total damage.
1116  str << " " << span_color(dmg_color, total_damage)
1118  font::unicode_en_dash, num_blows, " (", span_color(chance_color, chance_to_hit, "%"), ")")
1119  << "\n";
1120 
1121  tooltip << _("Weapon: ") << markup::bold(weapon_name) << "\n"
1122  << _("Total damage") << markup::bold(total_damage) << "\n";
1123 
1124  // Create the hitpoints distribution.
1125  std::vector<std::pair<int, double>> hp_prob_vector;
1126 
1127  // First, we sort the probabilities in ascending order.
1128  std::vector<std::pair<double, int>> prob_hp_vector;
1129 
1130  combatant* c = show_attacker ? &attacker_combatant : &defender_combatant;
1131 
1132  int i = 0;
1133  for (double prob : c->hp_dist) {
1134  // We keep only values above 0.1%.
1135  if(prob > 0.001) {
1136  prob_hp_vector.emplace_back(prob, i);
1137  }
1138  i++;
1139  }
1140 
1141  std::sort(prob_hp_vector.begin(), prob_hp_vector.end());
1142 
1143  //TODO fendrin -- make that dynamically
1144  size_t max_hp_distrib_rows_ = 10;
1145 
1146  // We store a few of the highest probability hitpoint values.
1147  size_t nb_elem = std::min<size_t>(max_hp_distrib_rows_, prob_hp_vector.size());
1148 
1149  for(size_t i = prob_hp_vector.size() - nb_elem; i <prob_hp_vector.size(); i++) {
1150  hp_prob_vector.emplace_back(prob_hp_vector[i].second, prob_hp_vector[i].first);
1151  }
1152 
1153  // Then, we sort the hitpoint values in ascending order.
1154  std::sort(hp_prob_vector.begin(), hp_prob_vector.end());
1155  // And reverse the order. Might be doable in a better manor.
1156  std::reverse(hp_prob_vector.begin(), hp_prob_vector.end());
1157 
1158  for (const auto& [hp, prob] : hp_prob_vector) {
1159  color_t prob_color = game_config::blue_to_white(prob * 100.0, true);
1160 
1162  " ", " ", span_color(u->hp_color(hp), format_hp(hp)),
1163  " ", font::weapon_numbers_sep, " ", span_color(prob_color, format_prob(prob)))
1164  << "\n";
1165  }
1166 
1167  add_text(res, flush(str), flush(tooltip));
1168  }
1169  return res;
1170 }
1171 
1172 /*
1173  * Display the attacks of the displayed unit against the unit passed as argument.
1174  * 'hex' is the location the attacker will be at during combat.
1175  */
1176 static config unit_weapons(const reports::context& rc, const unit* u, const map_location& hex)
1177 {
1178  config res;
1179  if ((u != nullptr) && (!u->attacks().empty())) {
1180  const std::string attack_headline = _n("Attack", "Attacks", u->attacks().size());
1181 
1182  add_text(res, span_color(font::weapon_details_color, attack_headline) + "\n", "");
1183 
1184  const auto left = u->attacks_left(false), max = u->max_attacks();
1185  if(max != 1) {
1186  // TRANSLATORS: This string is shown in the sidebar beneath the word "Attacks" when a unit can attack multiple times per turn
1187  const std::string line = VGETTEXT("Remaining: $left/$max",
1188  {{"left", std::to_string(left)},
1189  {"max", std::to_string(max)}});
1190  add_text(res, " " + span_color(font::weapon_details_color, line) + "\n",
1191  _("This unit can attack multiple times per turn."));
1192  }
1193 
1194  for (const attack_type& at : u->attacks())
1195  {
1196  attack_info(rc, at, res, *u, hex);
1197  }
1198  }
1199  return res;
1200 }
1202 {
1203  const unit *u = get_visible_unit(rc);
1204  const map_location& mouseover_hex = rc.screen().mouseover_hex();
1205  const map_location& displayed_unit_hex = rc.screen().displayed_unit_hex();
1206  const map_location& hex = mouseover_hex.valid() ? mouseover_hex : displayed_unit_hex;
1207  if (!u) return config();
1208 
1209  return unit_weapons(rc, u, hex);
1210 }
1211 REPORT_GENERATOR(highlighted_unit_weapons, rc)
1212 {
1214  const unit *sec_u = get_visible_unit(rc);
1215 
1216  if (!u) return report_unit_weapons(rc);
1217  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1218 
1219  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1220  map_location attack_loc;
1221  if (rc.mhb())
1222  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1223 
1224  if (!attack_loc.valid())
1225  return unit_weapons(rc, sec_u, rc.screen().mouseover_hex());
1226 
1227  //TODO: shouldn't this pass sec_u as secodn parameter ?
1228  return unit_weapons(rc, u, attack_loc, sec_u, false);
1229 }
1230 REPORT_GENERATOR(selected_unit_weapons, rc)
1231 {
1233  const unit *sec_u = get_visible_unit(rc);
1234 
1235  if (!u) return config();
1236  if (!sec_u || u.get() == sec_u) return unit_weapons(rc, u.get(), u->get_location());
1237 
1238  map_location highlighted_hex = rc.screen().displayed_unit_hex();
1239  map_location attack_loc;
1240  if (rc.mhb())
1241  attack_loc = rc.mhb()->current_unit_attacks_from(highlighted_hex);
1242 
1243  if (!attack_loc.valid())
1244  return unit_weapons(rc, u.get(), u->get_location());
1245 
1246  return unit_weapons(rc, u, attack_loc, sec_u, true);
1247 }
1248 
1249 REPORT_GENERATOR(unit_image,rc)
1250 {
1251  const unit *u = get_visible_unit(rc);
1252  if (!u) return config();
1253  return image_report(u->absolute_image() + u->image_mods());
1254 }
1255 REPORT_GENERATOR(selected_unit_image, rc)
1256 {
1257  const unit *u = get_selected_unit(rc);
1258  if (!u) return config();
1259  return image_report(u->absolute_image() + u->image_mods());
1260 }
1261 
1262 REPORT_GENERATOR(selected_unit_profile, rc)
1263 {
1264  const unit *u = get_selected_unit(rc);
1265  if (!u) return config();
1266  return image_report(u->small_profile());
1267 }
1268 REPORT_GENERATOR(unit_profile, rc)
1269 {
1270  const unit *u = get_visible_unit(rc);
1271  if (!u) return config();
1272  return image_report(u->small_profile());
1273 }
1274 
1275 static config tod_stats_at(const reports::context& rc, const map_location& hex)
1276 {
1277  std::ostringstream tooltip;
1278  std::ostringstream text;
1279 
1280  const map_location& tod_schedule_hex = (hex.valid() && !display::get_singleton()->shrouded(hex)) ? hex : map_location::null_location();
1281  const std::vector<time_of_day>& schedule = rc.tod().times(tod_schedule_hex);
1282 
1283  tooltip << _("Time of day schedule:") << " \n";
1284  int current = rc.tod().get_current_time(tod_schedule_hex);
1285  int i = 0;
1286  for (const time_of_day& tod : schedule) {
1287  if (i == current) {
1288  tooltip << markup::tag("big", markup::bold(tod.name)) << "\n";
1289  } else {
1290  tooltip << tod.name << "\n";
1291  }
1292  i++;
1293  }
1294 
1295  int times = schedule.size();
1296  text << current + 1 << "/" << times;
1297 
1298  return text_report(text.str(), tooltip.str(), "..schedule");
1299 }
1300 REPORT_GENERATOR(tod_stats, rc)
1301 {
1302  map_location mouseover_hex = rc.screen().mouseover_hex();
1303  if (mouseover_hex.valid()) return tod_stats_at(rc, mouseover_hex);
1304  return tod_stats_at(rc, rc.screen().selected_hex());
1305 }
1306 REPORT_GENERATOR(selected_tod_stats, rc)
1307 {
1308  const unit *u = get_selected_unit(rc);
1309  if(!u) return tod_stats_at(rc, map_location::null_location());
1310  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1311  const map_location& hex =
1312  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1313  return tod_stats_at(rc, hex);
1314 }
1315 
1316 static config time_of_day_at(const reports::context& rc, const map_location& mouseover_hex)
1317 {
1318  std::ostringstream tooltip;
1319  time_of_day tod = get_visible_time_of_day_at(rc, mouseover_hex);
1320 
1321  int b = tod.lawful_bonus;
1322  int l = generic_combat_modifier(b, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1323  std::string lawful_color("white");
1324  std::string chaotic_color("white");
1325  std::string liminal_color("white");
1326 
1327  if (b != 0) {
1328  lawful_color = (b > 0) ? "#0f0" : "#f00";
1329  chaotic_color = (b < 0) ? "#0f0" : "#f00";
1330  }
1331  if (l != 0) {
1332  liminal_color = (l > 0) ? "#0f0" : "#f00";
1333  }
1334  tooltip << _("Time of day:") << " " << markup::bold(tod.name) << "\n"
1335  << _("Lawful units: ")
1336  << markup::span_color(lawful_color, utils::signed_percent(b)) << "\n"
1337  << _("Neutral units: ") << utils::signed_percent(0) << '\n'
1338  << _("Chaotic units: ")
1339  << markup::span_color(chaotic_color, utils::signed_percent(-b)) << "\n"
1340  << _("Liminal units: ")
1341  << markup::span_color(liminal_color, utils::signed_percent(l)) << "\n";
1342 
1343  std::string tod_image = tod.image;
1344  if(tod.bonus_modified > 0) {
1345  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_bright << ")").str();
1346  } else if(tod.bonus_modified < 0) {
1347  tod_image += (formatter() << "~BLIT(" << game_config::images::tod_dark << ")").str();
1348  }
1349 
1350  return image_report(tod_image, tooltip.str(), "time_of_day_" + tod.id);
1351 }
1353 {
1354  map_location mouseover_hex = rc.screen().mouseover_hex();
1355  if (mouseover_hex.valid()) return time_of_day_at(rc, mouseover_hex);
1356  return time_of_day_at(rc, rc.screen().selected_hex());
1357 }
1358 REPORT_GENERATOR(selected_time_of_day, rc)
1359 {
1360  const unit *u = get_selected_unit(rc);
1361  if(!u) return time_of_day_at(rc, map_location::null_location());
1362  const map_location& attack_indicator_src = game_display::get_singleton()->get_attack_indicator_src();
1363  const map_location& hex =
1364  attack_indicator_src.valid() ? attack_indicator_src : u->get_location();
1365  return time_of_day_at(rc, hex);
1366 }
1367 
1368 static config unit_box_at(const reports::context& rc, const map_location& mouseover_hex)
1369 {
1370  std::ostringstream tooltip;
1371  time_of_day global_tod = rc.tod().get_time_of_day();
1372  time_of_day local_tod = get_visible_time_of_day_at(rc, mouseover_hex);
1373 
1374  int bonus = local_tod.lawful_bonus;
1375  int bonus_lim = generic_combat_modifier(bonus, unit_alignments::type::liminal, false, rc.tod().get_max_liminal_bonus());
1376 
1377  std::string lawful_color("white");
1378  std::string chaotic_color("white");
1379  std::string liminal_color("white");
1380 
1381  if (bonus != 0) {
1382  lawful_color = (bonus > 0) ? "green" : "red";
1383  chaotic_color = (bonus < 0) ? "green" : "red";
1384  }
1385  if (bonus_lim != 0) {
1386  liminal_color = (bonus_lim > 0) ? "green" : "red";
1387  }
1388  tooltip << local_tod.name << '\n'
1389  << _("Lawful units: ")
1390  << markup::span_color(lawful_color, utils::signed_percent(bonus)) << "\n"
1391  << _("Neutral units: ") << utils::signed_percent(0) << '\n'
1392  << _("Chaotic units: ")
1393  << markup::span_color(chaotic_color, utils::signed_percent(-bonus)) << "\n"
1394  << _("Liminal units: ")
1395  << markup::span_color(liminal_color, utils::signed_percent(bonus_lim)) << "\n";
1396 
1397  std::string local_tod_image = "themes/classic/" + local_tod.image;
1398  std::string global_tod_image = "themes/classic/" + global_tod.image;
1399  if(local_tod.bonus_modified != 0) {
1400  local_tod_image += "~BLIT(";
1401  if (local_tod.bonus_modified > 0) {
1402  local_tod_image += game_config::images::tod_bright;
1403  } else if (local_tod.bonus_modified < 0) {
1404  local_tod_image += game_config::images::tod_dark;
1405  }
1406  local_tod_image += ")";
1407  }
1408 
1409  const gamemap &map = rc.map();
1410  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1411 
1412  //if (t_translation::terrain_matches(terrain, t_translation::ALL_OFF_MAP))
1413  // return config();
1414 
1415  //if (map.is_keep(mouseover_hex)) {
1416  // add_image(cfg, "icons/terrain/terrain_type_keep.png", "");
1417  //}
1418 
1419  const t_translation::ter_list& underlying_terrains = map.underlying_union_terrain(terrain);
1420 
1421  std::string bg_terrain_image;
1422 
1423  for (const t_translation::terrain_code& underlying_terrain : underlying_terrains) {
1424  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1425  bg_terrain_image = "~BLIT(unit_env/terrain/terrain-" + terrain_id + ".png)" + bg_terrain_image;
1426  }
1427 
1428  std::stringstream color;
1429  color << local_tod.color;
1430 
1431  bg_terrain_image = bg_terrain_image + "~CS(" + color.str() + ")";
1432 
1433  const unit* u = get_visible_unit(rc);
1434  std::string unit_image;
1435  if (u) {
1436  unit_image = "~BLIT(" + u->absolute_image() + u->image_mods() + ",35,22)";
1437  }
1438 
1439  std::string tod_image = global_tod_image + "~BLIT(" + local_tod_image + ")";
1440 
1441  return image_report(tod_image + bg_terrain_image + unit_image, tooltip.str(), "time_of_day");
1442 }
1443 REPORT_GENERATOR(unit_box, rc)
1444 {
1445  map_location mouseover_hex = rc.screen().mouseover_hex();
1446  return unit_box_at(rc, mouseover_hex);
1447 }
1448 
1449 
1451 {
1452  std::ostringstream str, tooltip;
1453  str << rc.tod().turn();
1454  int nb = rc.tod().number_of_turns();
1455  tooltip << _("Turn Number");
1456 
1457  if(nb != -1) {
1458  str << '/' << nb;
1459  tooltip << "\n\n" << _("When the game exceeds the number of turns indicated by the second number, it will end.");
1460  }
1461  return text_report(str.str(), tooltip.str());
1462 }
1463 
1465 {
1466  std::ostringstream str;
1467  const team& viewing_team = rc.screen().viewing_team();
1468  // Suppose the full unit map is applied.
1469  int fake_gold = viewing_team.gold();
1470  if (rc.wb()) {
1471  fake_gold -= rc.wb()->get_spent_gold_for(viewing_team.side());
1472  }
1473 
1474  if (!rc.screen().viewing_team_is_playing()) {
1476  } else if (fake_gold < 0) {
1478  } else {
1479  str << utils::half_signed_value(fake_gold);
1480  }
1481 
1482  return text_report(str.str(), _("Gold") + "\n\n" + _("The amount of gold currently available to recruit and maintain your army."));
1483 }
1484 
1485 REPORT_GENERATOR(villages, rc)
1486 {
1487  std::ostringstream str;
1488  const team &viewing_team = rc.screen().viewing_team();
1489  str << viewing_team.villages().size() << '/';
1490  if (viewing_team.uses_shroud()) {
1491  int unshrouded_villages = 0;
1492  for (const map_location &loc : rc.map().villages()) {
1493  if (!viewing_team.shrouded(loc))
1494  ++unshrouded_villages;
1495  }
1496  str << unshrouded_villages;
1497  } else {
1498  str << rc.map().villages().size();
1499  }
1500  return gray_inactive(rc,str.str(), _("Villages") + "\n\n" + _("The fraction of known villages that your side has captured."));
1501 }
1502 
1503 REPORT_GENERATOR(num_units, rc)
1504 {
1505  return gray_inactive(rc, std::to_string(rc.dc().side_units(rc.screen().viewing_team().side())), _("Units") + "\n\n" + _("The total number of units on your side."));
1506 }
1507 
1508 REPORT_GENERATOR(upkeep, rc)
1509 {
1510  std::ostringstream str;
1511  const team& viewing_team = rc.screen().viewing_team();
1512  team_data td(rc.dc(), viewing_team);
1513  str << td.expenses << " (" << td.upkeep << ")";
1514  return gray_inactive(rc,str.str(), _("Upkeep") + "\n\n" + _("The expenses incurred at the end of every turn to maintain your army. The first number is the amount of gold that will be deducted. It is equal to the number of unit levels not supported by villages. The second is the total cost of upkeep, including that covered by villages — in other words, the amount of gold that would be deducted if you lost all villages."));
1515 }
1516 
1517 REPORT_GENERATOR(expenses, rc)
1518 {
1519  const team& viewing_team = rc.screen().viewing_team();
1520  team_data td(rc.dc(), viewing_team);
1521  return gray_inactive(rc,std::to_string(td.expenses));
1522 }
1523 
1524 REPORT_GENERATOR(income, rc)
1525 {
1526  std::ostringstream str;
1527  const team& viewing_team = rc.screen().viewing_team();
1528  team_data td(rc.dc(), viewing_team);
1529 
1530  if (!rc.screen().viewing_team_is_playing()) {
1531  if (td.net_income < 0) {
1532  td.net_income = - td.net_income;
1534  } else {
1536  }
1537  } else if (td.net_income < 0) {
1538  td.net_income = - td.net_income;
1540  } else {
1541  str << td.net_income;
1542  }
1543 
1544  return text_report(str.str(), _("Net Income") + "\n\n" + _("The net amount of gold you gain or lose each turn, taking into account income from controlled villages and payment of upkeep."));
1545 }
1546 
1547 namespace {
1548 void blit_tced_icon(config &cfg, const std::string &terrain_id, const std::string &icon_image, bool high_res,
1549  const std::string &terrain_name) {
1550  const std::string tc_base = high_res ? "images/buttons/icon-base-32.png" : "images/buttons/icon-base-16.png";
1551  const std::string terrain_image = "terrain/" + icon_image + (high_res ? "_30.png" : ".png");
1552  add_image(cfg, tc_base + "~RC(magenta>" + terrain_id + ")~BLIT(" + terrain_image + ")", terrain_name);
1553 }
1554 }
1555 
1556 REPORT_GENERATOR(terrain_info, rc)
1557 {
1558  const gamemap& map = rc.map();
1559  map_location mouseover_hex = rc.screen().mouseover_hex();
1560 
1561  if(!map.on_board(mouseover_hex)) {
1562  mouseover_hex = rc.screen().selected_hex();
1563  }
1564 
1565  if(!map.on_board(mouseover_hex)) {
1566  return config();
1567  }
1568 
1569  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1571  return config();
1572  }
1573 
1574  config cfg;
1575 
1576  bool high_res = false;
1577 
1578  if(display::get_singleton()->shrouded(mouseover_hex)) {
1579  return cfg;
1580  }
1581  //TODO
1582 // if (display::get_singleton()->fogged(mouseover_hex)) {
1583 // blit_tced_icon(cfg, "fog", high_res);
1584 // }
1585 //
1586 // if (map.is_keep(mouseover_hex)) {
1587 // blit_tced_icon(cfg, "keep", high_res);
1588 // }
1589 
1590  const t_translation::ter_list& underlying_terrains = map.underlying_union_terrain(terrain);
1591  for(const t_translation::terrain_code& underlying_terrain : underlying_terrains) {
1593  continue;
1594  }
1595  const std::string& terrain_id = map.get_terrain_info(underlying_terrain).id();
1596  const std::string& terrain_name = map.get_terrain_string(underlying_terrain);
1597  const std::string& terrain_icon = map.get_terrain_info(underlying_terrain).icon_image();
1598  if(terrain_icon.empty()) {
1599  continue;
1600  }
1601  blit_tced_icon(cfg, terrain_id, terrain_icon, high_res, terrain_name);
1602  }
1603 
1604  if(map.is_village(mouseover_hex)) {
1605  int owner = rc.dc().village_owner(mouseover_hex);
1606  // This report is used in both game and editor. get_team(viewing_side) would throw in the editor's
1607  // terrain-only mode, but if the village already has an owner then we're not in that mode.
1608  if(owner != 0) {
1609  const team& viewing_team = rc.screen().viewing_team();
1610 
1611  if(!viewing_team.fogged(mouseover_hex)) {
1612  const team& owner_team = rc.dc().get_team(owner);
1613 
1614  std::string flag_icon = owner_team.flag_icon();
1615  std::string old_rgb = game_config::flag_rgb;
1616  std::string new_rgb = team::get_side_color_id(owner_team.side());
1617  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1618  if(flag_icon.empty()) {
1620  }
1621  std::string tooltip = side_tooltip(owner_team);
1622  std::string side = std::to_string(owner_team.side());
1623 
1624  add_image(cfg, flag_icon + mods, tooltip);
1625  add_text(cfg, side, tooltip);
1626  }
1627  }
1628  }
1629 
1630  return cfg;
1631 }
1632 
1633 REPORT_GENERATOR(terrain, rc)
1634 {
1635  const gamemap &map = rc.map();
1636  const team& viewing_team = rc.screen().viewing_team();
1637  map_location mouseover_hex = rc.screen().mouseover_hex();
1638  if (!map.on_board(mouseover_hex) || viewing_team.shrouded(mouseover_hex))
1639  return config();
1640 
1641  t_translation::terrain_code terrain = map.get_terrain(mouseover_hex);
1643  return config();
1644 
1645  std::ostringstream str;
1646  if (map.is_village(mouseover_hex))
1647  {
1648  int owner = rc.dc().village_owner(mouseover_hex);
1649  if (owner == 0 || viewing_team.fogged(mouseover_hex)) {
1650  str << map.get_terrain_info(terrain).income_description();
1651  } else if (owner == viewing_team.side()) {
1652  str << map.get_terrain_info(terrain).income_description_own();
1653  } else if (viewing_team.is_enemy(owner)) {
1654  str << map.get_terrain_info(terrain).income_description_enemy();
1655  } else {
1656  str << map.get_terrain_info(terrain).income_description_ally();
1657  }
1658 
1659  const std::string& underlying_desc = map.get_underlying_terrain_string(terrain);
1660  if(!underlying_desc.empty()) {
1661  str << underlying_desc;
1662  }
1663  } else {
1664  str << map.get_terrain_string(terrain);
1665  }
1666 
1667  return text_report(str.str());
1668 }
1669 
1670 REPORT_GENERATOR(zoom_level, rc)
1671 {
1672  std::ostringstream text;
1673  std::ostringstream tooltip;
1674  std::ostringstream help;
1675 
1676  text << static_cast<int>(rc.screen().get_zoom_factor() * 100) << "%";
1677 
1678  return text_report(text.str(), tooltip.str(), help.str());
1679 }
1680 
1681 REPORT_GENERATOR(position, rc)
1682 {
1683  const gamemap &map = rc.map();
1684  map_location mouseover_hex = rc.screen().mouseover_hex(),
1685  displayed_unit_hex = rc.screen().displayed_unit_hex(),
1686  selected_hex = rc.screen().selected_hex();
1687 
1688  if (!map.on_board(mouseover_hex)) {
1689  if (!map.on_board(selected_hex))
1690  return config();
1691  else {
1692  mouseover_hex = selected_hex;
1693  }
1694  }
1695 
1696  t_translation::terrain_code terrain = map[mouseover_hex];
1698  return config();
1699 
1700  std::ostringstream str;
1701  str << mouseover_hex;
1702 
1703  const unit *u = get_visible_unit(rc);
1704  const team &viewing_team = rc.screen().viewing_team();
1705  if (!u ||
1706  (displayed_unit_hex != mouseover_hex
1707  && displayed_unit_hex != rc.screen().selected_hex())
1708  || viewing_team.shrouded(mouseover_hex))
1709  {
1710  return text_report(str.str());
1711  }
1712 
1713  int move_cost = u->movement_cost(terrain);
1714  int defense = 100 - u->defense_modifier(terrain);
1715  if (move_cost < movetype::UNREACHABLE) {
1716  str << " " << defense << "%," << move_cost;
1717  } else if (mouseover_hex == displayed_unit_hex) {
1718  str << " " << defense << "%,‒";
1719  } else {
1720  str << " ‒";
1721  }
1722  return text_report(str.str());
1723 }
1724 
1725 REPORT_GENERATOR(side_playing, rc)
1726 {
1727  const team &active_team = rc.screen().playing_team();
1728  std::string flag_icon = active_team.flag_icon();
1729  std::string old_rgb = game_config::flag_rgb;
1730  std::string new_rgb = team::get_side_color_id(rc.screen().playing_team().side());
1731  std::string mods = "~RC(" + old_rgb + ">" + new_rgb + ")";
1732  if (flag_icon.empty()) {
1734  }
1735  return image_report(flag_icon + mods, side_tooltip(active_team));
1736 }
1737 
1738 REPORT_GENERATOR(observers, rc)
1739 {
1740  const std::set<std::string> &observers = rc.screen().observers();
1741  if (observers.empty())
1742  return config();
1743 
1744  std::ostringstream str;
1745  str << _("Observers:") << '\n';
1746  for (const std::string &obs : observers) {
1747  str << obs << '\n';
1748  }
1749  return image_report(game_config::images::observer, str.str());
1750 }
1751 
1752 REPORT_GENERATOR(report_clock, /*rc*/)
1753 {
1754  config report;
1756 
1758  ? "%I:%M %p"
1759  : "%H:%M";
1760 
1761  const auto now = std::chrono::system_clock::now();
1762  add_text(report, chrono::format_local_timestamp(now, format), _("Clock"));
1763 
1764  return report;
1765 }
1766 
1767 
1768 REPORT_GENERATOR(battery, /*rc*/)
1769 {
1770  config report;
1771 
1773  add_text(report, (boost::format("%.0f %%") % desktop::battery_info::get_battery_percentage()).str(), _("Battery"));
1774 
1775  return report;
1776 }
1777 
1778 REPORT_GENERATOR(report_countdown, rc)
1779 {
1780  using namespace std::chrono_literals;
1781  const team& viewing_team = rc.screen().viewing_team();
1782  if (viewing_team.countdown_time() == 0ms) {
1783  return report_report_clock(rc);
1784  }
1785 
1786  std::ostringstream time_str, formatted_time_str;
1787 
1788  using std::chrono::duration_cast;
1789 #ifdef __cpp_lib_format
1790  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1791  time_str << std::format("%M:%S", sec);
1792 #else
1793  // Create the time string
1794  auto sec = duration_cast<std::chrono::seconds>(viewing_team.countdown_time());
1795  auto min = duration_cast<std::chrono::minutes>(sec);
1796  time_str << min.count() << ':';
1797  sec = sec % min;
1798  if (sec < 10s) {
1799  time_str << '0';
1800  }
1801  time_str << sec.count();
1802 #endif
1803 
1804  // Colorize the time string
1805  if (!rc.screen().viewing_team_is_playing()) {
1806  formatted_time_str << span_color(font::GRAY_COLOR, time_str.str());
1807  } else if (sec < 60s) {
1808  formatted_time_str << span_color("#c80000", time_str.str());
1809  } else if (sec < 120s) {
1810  formatted_time_str << span_color("#c8c800", time_str.str());
1811  } else {
1812  formatted_time_str << time_str.str();
1813  }
1814 
1815  config report;
1817  add_text(report, formatted_time_str.str(),
1818  _("Turn Countdown") + "\n\n" + _("Countdown until your turn automatically ends."));
1819 
1820  return report;
1821 }
1822 
1823 void reports::register_generator(const std::string &name, reports::generator *g)
1824 {
1825  dynamic_generators_[name].reset(g);
1826  all_reports_.clear();
1827 }
1828 
1829 config reports::generate_report(const std::string &name, const reports::context& rc, bool only_static)
1830 {
1831  if (!only_static) {
1832  dynamic_report_generators::const_iterator i = dynamic_generators_.find(name);
1833  if (i != dynamic_generators_.end())
1834  return i->second->generate(rc);
1835  }
1836  static_report_generators::const_iterator j = static_generators.find(name);
1837  if (j != static_generators.end()) {
1838  return j->second(rc);
1839  }
1840  return config();
1841 }
1842 
1843 const std::set<std::string> &reports::report_list()
1844 {
1845  if (!all_reports_.empty()) return all_reports_;
1846  for (const static_report_generators::value_type &v : static_generators) {
1847  all_reports_.insert(v.first);
1848  }
1849  for (const dynamic_report_generators::value_type &v : dynamic_generators_) {
1850  all_reports_.insert(v.first);
1851  }
1852  return all_reports_;
1853 }
int under_leadership(const unit &u, const map_location &loc, const_attack_ptr weapon, const_attack_ptr opp_weapon)
Tests if the unit at loc is currently affected by leadership.
Definition: attack.cpp:1593
int generic_combat_modifier(int lawful_bonus, unit_alignments::type alignment, bool is_fearless, int max_liminal_bonus)
Returns the amount that a unit's damage should be multiplied by due to a given lawful_bonus.
Definition: attack.cpp:1620
int combat_modifier(const unit_map &units, const gamemap &map, const map_location &loc, unit_alignments::type alignment, bool is_fearless)
Returns the amount that a unit's damage should be multiplied by due to the current time of day.
Definition: attack.cpp:1600
Various functions that implement attacks and attack calculations.
unsigned swarm_blows(unsigned min_blows, unsigned max_blows, unsigned hp, unsigned max_hp)
Calculates the number of blows resulting from swarm.
Definition: attack.hpp:40
map_location loc
Definition: move.cpp:172
double t
Definition: astarsearch.cpp:63
double g
Definition: astarsearch.cpp:63
Computes the statistics of a battle between an attacker and a defender unit.
Definition: attack.hpp:167
A config object defines a single node in a WML file, with access to child nodes.
Definition: config.hpp:158
config & add_child(config_key_type key)
Definition: config.cpp:436
const team & get_team(int side) const
This getter takes a 1-based side number, not a 0-based team number.
const unit * get_visible_unit(const map_location &loc, const team &current_team, bool see_all=false) const
unit_const_ptr get_visible_unit_shared_ptr(const map_location &loc, const team &current_team, bool see_all=false) const
const team & viewing_team() const
Definition: display.cpp:335
const team & playing_team() const
Definition: display.cpp:330
virtual const map_location & displayed_unit_hex() const
Virtual functions shadowed in game_display.
Definition: display.hpp:221
const map_location & selected_hex() const
Definition: display.hpp:308
bool show_everything() const
Definition: display.hpp:112
static display * get_singleton()
Returns the display object if a display object exists.
Definition: display.hpp:110
bool viewing_team_is_playing() const
Definition: display.hpp:130
bool shrouded(const map_location &loc) const
Returns true if location (x,y) is covered in shroud.
Definition: display.cpp:662
std::ostringstream wrapper.
Definition: formatter.hpp:40
const map_location & get_attack_indicator_src()
const pathfind::marked_route & get_route()
Gets the route along which footsteps are drawn to show movement of a unit.
static game_display * get_singleton()
terrain_code get_terrain(const map_location &loc) const
Looks up terrain at a particular location.
Definition: map.cpp:270
bool on_board(const map_location &loc) const
Tell if a location is on the map.
Definition: map.cpp:353
Encapsulates the map of the game.
Definition: map.hpp:172
const t_translation::ter_list & underlying_union_terrain(const map_location &loc) const
Definition: map.cpp:58
bool is_village(const map_location &loc) const
Definition: map.cpp:65
std::string get_underlying_terrain_string(const t_translation::terrain_code &terrain) const
Definition: map.cpp:86
const t_translation::ter_list & underlying_def_terrain(const map_location &loc) const
Definition: map.cpp:56
std::string get_terrain_string(const map_location &loc) const
Definition: map.cpp:60
const terrain_type & get_terrain_info(const t_translation::terrain_code &terrain) const
Definition: map.cpp:97
static const int UNREACHABLE
Magic value that signifies a hex is unreachable.
Definition: movetype.hpp:174
static prefs & get()
bool use_twelve_hour_clock_format()
const display_context & dc() const
Definition: reports.hpp:58
const unit_map & units() const
Definition: reports.hpp:55
const tod_manager & tod() const
Definition: reports.hpp:60
const gamemap & map() const
Definition: reports.hpp:56
const display & screen() const
Definition: reports.hpp:59
config generate_report(const std::string &name, const context &ct, bool only_static=false)
Definition: reports.cpp:1829
void register_generator(const std::string &name, generator *)
Definition: reports.cpp:1823
std::set< std::string > all_reports_
Definition: reports.hpp:90
const std::set< std::string > & report_list()
Definition: reports.cpp:1843
std::function< config(const reports::context &)> generator_function
Definition: reports.hpp:84
dynamic_report_generators dynamic_generators_
Definition: reports.hpp:92
const std::string & str() const
Definition: tstring.hpp:201
std::string base_str() const
Definition: tstring.hpp:206
This class stores all the data for a single 'side' (in game nomenclature).
Definition: team.hpp:75
bool uses_shroud() const
Definition: team.hpp:308
const std::string & color() const
Definition: team.hpp:247
const std::string & side_name() const
Definition: team.hpp:298
int side() const
Definition: team.hpp:180
bool is_enemy(int n) const
Definition: team.hpp:234
const std::set< map_location > & villages() const
Definition: team.hpp:176
int gold() const
Definition: team.hpp:181
static const t_string get_side_color_name_for_UI(unsigned side)
Definition: team.cpp:988
static std::string get_side_color_id(unsigned side)
Definition: team.cpp:961
bool shrouded(const map_location &loc) const
Definition: team.cpp:640
std::chrono::milliseconds countdown_time() const
Definition: team.hpp:202
const std::string & flag_icon() const
Definition: team.hpp:292
bool fogged(const map_location &loc) const
Definition: team.cpp:649
const t_string & income_description_enemy() const
Definition: terrain.hpp:152
const std::string & icon_image() const
Definition: terrain.hpp:44
const t_string & income_description() const
Definition: terrain.hpp:150
const t_string & income_description_ally() const
Definition: terrain.hpp:151
const std::string & id() const
Definition: terrain.hpp:52
const t_string & description() const
Definition: terrain.hpp:50
const t_string & income_description_own() const
Definition: terrain.hpp:153
int get_max_liminal_bonus() const
const time_of_day get_illuminated_time_of_day(const unit_map &units, const gamemap &map, const map_location &loc, int for_turn=0) const
Returns time of day object for the passed turn at a location.
const std::vector< time_of_day > & times(const map_location &loc=map_location::null_location()) const
int get_current_time(const map_location &loc=map_location::null_location()) const
const time_of_day & get_time_of_day(int for_turn=0) const
Returns global time of day for the passed turn.
Definition: tod_manager.hpp:56
const std::string & id() const
Definition: race.hpp:35
const t_string & name(GENDER gender=MALE) const
Definition: race.hpp:37
A single unit type that the player may recruit.
Definition: types.hpp:43
static std::string alignment_description(unit_alignments::type align, unit_race::GENDER gender=unit_race::MALE)
Implementation detail of unit_type::alignment_description.
Definition: types.cpp:841
bool show_variations_in_help() const
Whether the unit type has at least one help-visible variation.
Definition: types.cpp:764
This class represents a single unit of a specific type.
Definition: unit.hpp:133
@ selected_hex
Image on the selected unit.
#define VGETTEXT(msgid,...)
Handy wrappers around interpolate_variables_into_string and gettext.
std::size_t i
Definition: function.cpp:1030
static std::string _n(const char *str1, const char *str2, int n)
Definition: gettext.hpp:101
#define N_(String)
Definition: gettext.hpp:105
static std::string _(const char *str)
Definition: gettext.hpp:97
std::vector< std::tuple< std::string, t_string, t_string, t_string > > ability_tooltips() const
Gets the names and descriptions of this unit's abilities.
Definition: abilities.cpp:322
bool invisible(const map_location &loc, bool see_all=true) const
Definition: unit.cpp:2577
int max_hitpoints() const
The max number of hitpoints this unit can have.
Definition: unit.hpp:521
unit_alignments::type alignment() const
The alignment of this unit.
Definition: unit.hpp:491
int level() const
The current level of this unit.
Definition: unit.hpp:575
const t_string & type_name() const
Gets the translatable name of this unit's type.
Definition: unit.hpp:369
int hitpoints() const
The current number of hitpoints this unit has.
Definition: unit.hpp:515
bool get_state(const std::string &state) const
Check if the unit is affected by a status effect.
Definition: unit.cpp:1394
std::string small_profile() const
An optional profile image to display in Help.
Definition: unit.cpp:1135
const std::string & type_id() const
The id of this unit's type.
Definition: unit.cpp:1930
const unit_race * race() const
Gets this unit's race.
Definition: unit.hpp:509
const unit_type & type() const
This unit's type, accounting for gender and variation.
Definition: unit.hpp:355
int experience() const
The current number of experience points this unit has.
Definition: unit.hpp:539
const std::string & id() const
Gets this unit's id.
Definition: unit.hpp:380
int side() const
The side this unit belongs to.
Definition: unit.hpp:343
std::vector< t_string > unit_special_notes() const
The unit's special notes.
Definition: unit.cpp:2830
int max_experience() const
The max number of experience points this unit can have.
Definition: unit.hpp:545
unit_race::GENDER gender() const
The gender of this unit.
Definition: unit.hpp:481
const t_string & name() const
Gets this unit's translatable display name.
Definition: unit.hpp:403
t_string unit_description() const
A detailed description of this unit.
Definition: unit.hpp:466
@ STATE_SLOWED
Definition: unit.hpp:869
@ STATE_INVULNERABLE
The unit is a guardian - it won't move unless a target is sighted.
Definition: unit.hpp:876
@ STATE_PETRIFIED
The unit is poisoned - it loses health each turn.
Definition: unit.hpp:871
@ STATE_UNHEALABLE
The unit has not moved.
Definition: unit.hpp:874
@ STATE_POISONED
The unit is slowed - it moves slower and does less damage.
Definition: unit.hpp:870
std::vector< std::pair< std::string, std::string > > amla_icons() const
Gets the image and description data for modification advancements.
Definition: unit.cpp:1842
bool can_advance() const
Checks whether this unit has any options to advance to.
Definition: unit.hpp:272
std::map< std::string, std::string > advancement_icons() const
Gets and image path and and associated description for each advancement option.
Definition: unit.cpp:1802
int defense_modifier(const t_translation::terrain_code &terrain) const
The unit's defense on a given terrain.
Definition: unit.cpp:1726
attack_itors attacks()
Gets an iterator over this unit's attacks.
Definition: unit.hpp:942
int resistance_against(const std::string &damage_name, bool attacker, const map_location &loc, const_attack_ptr weapon=nullptr, const const_attack_ptr &opp_weapon=nullptr) const
The unit's resistance against a given damage type.
Definition: unit.cpp:1790
utils::string_map_res get_base_resistances() const
Gets resistances without any abilities applied.
Definition: unit.hpp:1073
int max_attacks() const
The maximum number of attacks this unit may perform per turn, usually 1.
Definition: unit.hpp:993
int attacks_left() const
Gets the remaining number of attacks this unit can perform this turn.
Definition: unit.hpp:1009
color_t xp_color() const
Color for this unit's XP.
Definition: unit.cpp:1223
color_t hp_color() const
Color for this unit's current hitpoints.
Definition: unit.cpp:1179
std::string image_mods() const
Gets an IPF string containing all IPF image mods.
Definition: unit.cpp:2735
std::string absolute_image() const
The name of the file to game_display (used in menus).
Definition: unit.cpp:2554
int jamming() const
Gets the unit's jamming points.
Definition: unit.hpp:1462
const map_location & get_location() const
The current map location this unit is at.
Definition: unit.hpp:1413
int movement_cost(const t_translation::terrain_code &terrain) const
Get the unit's movement cost on a particular terrain.
Definition: unit.hpp:1496
int movement_left() const
Gets how far a unit can move, considering the incapacitated flag.
Definition: unit.hpp:1338
int total_movement() const
The maximum moves this unit has.
Definition: unit.hpp:1322
int vision() const
Gets the unit's vision points.
Definition: unit.hpp:1456
std::vector< std::string > trait_nonhidden_ids() const
Gets the ids of the traits corresponding to those returned by trait_names() and trait_descriptions().
Definition: unit.hpp:1128
bool is_fearless() const
Gets whether this unit is fearless - ie, unaffected by time of day.
Definition: unit.hpp:1303
const std::vector< t_string > & trait_descriptions() const
Gets the descriptions of the currently registered traits.
Definition: unit.hpp:1117
const std::vector< t_string > & trait_names() const
Gets the names of the currently registered traits.
Definition: unit.hpp:1107
std::string tooltip
Shown when hovering over an entry in the filter's drop-down list.
Definition: manager.cpp:203
std::string id
Text to match against addon_info.tags()
Definition: manager.cpp:199
auto string_table
Definition: language.hpp:68
constexpr int round_damage(double base_damage, int bonus, int divisor)
round (base_damage * bonus / divisor) to the closest integer, but up or down towards base_damage
Definition: math.hpp:80
auto format_local_timestamp(const std::chrono::system_clock::time_point &time, std::string_view format="%F %T")
Definition: chrono.hpp:62
double get_battery_percentage()
void line(int from_x, int from_y, int to_x, int to_y)
Draw a line.
Definition: draw.cpp:189
std::string base_name(const std::string &file, const bool remove_extension)
Returns the base filename of a file, with directory name stripped.
const std::string weapon_details_sep
Definition: constants.cpp:50
const color_t BAD_COLOR
const color_t GRAY_COLOR
std::string escape_text(std::string_view text)
Escapes the pango markup characters in a text.
Definition: escape.hpp:33
const std::string unicode_bullet
Definition: constants.cpp:47
const color_t weapon_details_color
const color_t good_dmg_color
const std::string unicode_en_dash
Definition: constants.cpp:43
const color_t weapon_color
const std::string unicode_figure_dash
Definition: constants.cpp:45
const color_t INACTIVE_COLOR
const std::string weapon_numbers_sep
Definition: constants.cpp:49
const std::string unicode_minus
Definition: constants.cpp:42
const color_t bad_dmg_color
std::string tod_bright
std::string time_icon
std::string observer
std::string flag_icon
std::string battery_icon
std::string tod_dark
std::string path
Definition: filesystem.cpp:93
std::string flag_rgb
color_t blue_to_white(double val, bool for_text)
const bool & debug
Definition: game_config.cpp:95
color_t red_to_green(double val, bool for_text)
Return a color corresponding to the value val red for val=0.0 to green for val=100....
std::string get_unit_type_help_id(const unit_type &t)
Given a unit type, find the corresponding help topic's id.
Definition: help.cpp:70
Functions to load and save images from/to disk.
bool exists(const image::locator &i_locator)
Returns true if the given image actually exists, without loading it.
Definition: picture.cpp:832
logger & info()
Definition: log.cpp:318
std::string italic(Args &&... data)
Applies italic Pango markup to the input.
Definition: markup.hpp:176
std::string bold(Args &&... data)
Applies bold Pango markup to the input.
Definition: markup.hpp:161
std::string span_color(const color_t &color, Args &&... data)
Applies Pango markup to the input specifying its display color.
Definition: markup.hpp:110
std::string tag(std::string_view tag, Args &&... data)
Wraps the given data in the specified tag.
Definition: markup.hpp:45
static std::string at(const std::string &file, int line)
const terrain_code VOID_TERRAIN
VOID_TERRAIN is used for shrouded hexes.
const terrain_code MINUS
bool terrain_matches(const terrain_code &src, const terrain_code &dest)
Tests whether a specific terrain matches an expression, for matching rules see above.
std::vector< terrain_code > ter_list
Definition: translation.hpp:77
const ter_match ALL_OFF_MAP
const terrain_code PLUS
const terrain_code FOGGED
static std::string gettext(const char *str)
Definition: gettext.hpp:62
static std::string unit_level_tooltip(const int level, const std::vector< std::string > &adv_to_types, const std::vector< config > &adv_to_mods)
Definition: helper.cpp:60
std::string resistance_color(const int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: helper.cpp:54
std::size_t size(std::string_view str)
Length in characters of a UTF-8 string.
Definition: unicode.cpp:85
constexpr auto reverse
Definition: ranges.hpp:40
std::string half_signed_value(int val)
Sign with Unicode "−" if negative.
std::string join(const T &v, const std::string &s=",")
Generates a new string joining container items in a list.
std::string signed_value(int val)
Convert into a signed value (using the Unicode "−" and +0 convention.
std::string signed_percent(int val)
Convert into a percentage (using the Unicode "−" and +0% convention.
@ enemy
Belongs to a non-friendly side; normally visualised by not displaying an orb.
This module contains various pathfinding functions and utilities.
std::shared_ptr< const unit > unit_const_ptr
Definition: ptr.hpp:27
std::shared_ptr< const attack_type > const_attack_ptr
Definition: ptr.hpp:34
static config unit_name(const unit *u)
Definition: reports.cpp:163
static config image_report(const std::string &image, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:79
static std::string flush(std::ostringstream &s)
Definition: reports.cpp:97
static void add_image(config &report, const std::string &image, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:62
static config unit_hp(const reports::context &rc, const unit *u)
Definition: reports.cpp:478
static int attack_info(const reports::context &rc, const attack_type &at, config &res, const unit &u, const map_location &hex, const unit *sec_u=nullptr, const_attack_ptr sec_u_weapon=nullptr)
Definition: reports.cpp:774
static config unit_type(const unit *u)
Definition: reports.cpp:191
static std::string side_tooltip(const team &team)
Definition: reports.cpp:237
static const unit * get_visible_unit(const reports::context &rc)
Definition: reports.cpp:134
static config tod_stats_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:1275
static unit_const_ptr get_selected_unit_ptr(const reports::context &rc)
Definition: reports.cpp:148
std::map< std::string, reports::generator_function > static_report_generators
Definition: reports.cpp:118
static config unit_side(const reports::context &rc, const unit *u)
Definition: reports.cpp:247
static config unit_defense(const reports::context &rc, const unit *u, const map_location &displayed_unit_hex)
Definition: reports.cpp:572
static std::string format_prob(double prob)
Definition: reports.cpp:1038
static config unit_status(const reports::context &rc, const unit *u)
Definition: reports.cpp:337
static config gray_inactive(const reports::context &rc, const std::string &str, const std::string &tooltip="")
Definition: reports.cpp:155
static static_report_generators static_generators
Definition: reports.cpp:119
static config unit_level(const unit *u)
Definition: reports.cpp:279
static config unit_vision(const unit *u)
Definition: reports.cpp:638
static const color_t attack_info_percent_color(int resistance)
Maps resistance <= -60 (resistance value <= -60%) to intense red.
Definition: reports.cpp:768
static config unit_traits(const unit *u)
Definition: reports.cpp:307
static config unit_box_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1368
static const time_of_day get_visible_time_of_day_at(const reports::context &rc, const map_location &hex)
Definition: reports.cpp:104
static config unit_race(const unit *u)
Definition: reports.cpp:218
static void add_text(config &report, const std::string &text, const std::string &tooltip, const std::string &help="")
Definition: reports.cpp:53
static config unit_abilities(const unit *u, const map_location &loc)
Definition: reports.cpp:416
static config time_of_day_at(const reports::context &rc, const map_location &mouseover_hex)
Definition: reports.cpp:1316
static config unit_weapons(const reports::context &rc, const unit_const_ptr &attacker, const map_location &attacker_pos, const unit *defender, bool show_attacker)
Definition: reports.cpp:1057
#define REPORT_GENERATOR(n, cn)
Definition: reports.cpp:129
static config text_report(const std::string &text, const std::string &tooltip="", const std::string &help="")
Definition: reports.cpp:71
static config unit_moves(const reports::context &rc, const unit *u, bool is_visible_unit)
Definition: reports.cpp:666
static config unit_alignment(const reports::context &rc, const unit *u, const map_location &hex)
Definition: reports.cpp:379
static void add_status(config &r, const std::string &path, char const *desc1, char const *desc2)
Definition: reports.cpp:89
static const unit * get_selected_unit(const reports::context &rc)
Definition: reports.cpp:141
static std::string format_hp(unsigned hp)
Definition: reports.cpp:1050
static config unit_advancement_options(const unit *u)
Definition: reports.cpp:552
static config unit_xp(const unit *u)
Definition: reports.cpp:527
Structure describing the statistics of a unit involved in the battle.
Definition: attack.hpp:51
unsigned int num_blows
Effective number of blows, takes swarm into account.
Definition: attack.hpp:76
const_attack_ptr weapon
The weapon used by the unit to attack the opponent, or nullptr if there is none.
Definition: attack.hpp:52
int damage
Effective damage of the weapon (all factors accounted for).
Definition: attack.hpp:72
unsigned int chance_to_hit
Effective chance to hit as a percentage (all factors accounted for).
Definition: attack.hpp:71
The basic class for representing 8-bit RGB or RGBA colour values.
Definition: color.hpp:61
All combat-related info.
void fight(combatant &opponent, bool levelup_considered=true)
Simulate a fight! Can be called multiple times for cumulative calculations.
Encapsulates the map of the game.
Definition: location.hpp:45
bool valid() const
Definition: location.hpp:110
static const map_location & null_location()
Definition: location.hpp:102
Structure which holds a single route and marks for special events.
Definition: pathfind.hpp:142
std::vector< map_location > & steps
Definition: pathfind.hpp:187
report_generator_helper(const char *name, const reports::generator_function &g)
Definition: reports.cpp:123
static std::string get_string(enum_type key)
Converts a enum to its string equivalent.
Definition: enum_base.hpp:46
A terrain string which is converted to a terrain is a string with 1 or 2 layers the layers are separa...
Definition: translation.hpp:49
Object which defines a time of day with associated bonuses, image, sounds etc.
Definition: time_of_day.hpp:57
int bonus_modified
Definition: time_of_day.hpp:84
std::string id
Definition: time_of_day.hpp:90
tod_color color
The color modifications that should be made to the game board to reflect the time of day.
int lawful_bonus
The % bonus lawful units receive.
Definition: time_of_day.hpp:83
t_string name
Definition: time_of_day.hpp:88
std::string image
The image to be displayed in the game status.
Definition: time_of_day.hpp:87
static int get_acceleration()
Definition: types.cpp:574
mock_char c
static map_location::direction s
#define b