#include "global.hpp"#include "foreach.hpp"#include "game_end_exceptions.hpp"#include "game_events.hpp"#include "gettext.hpp"#include "log.hpp"#include "map_label.hpp"#include "replay.hpp"#include "replay_controller.hpp"#include "resources.hpp"#include "savegame.hpp"
Go to the source code of this file.
Defines | |
| #define | DBG_NG LOG_STREAM(debug, log_engine) |
| #define | DBG_REPLAY LOG_STREAM(debug, log_replay) |
| #define | LOG_REPLAY LOG_STREAM(info, log_replay) |
Functions | |
| LEVEL_RESULT | play_replay_level (const config &game_config, const config *level, CVideo &video, game_state &state_of_game) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| static lg::log_domain | log_replay ("replay") |
| #define DBG_NG LOG_STREAM(debug, log_engine) |
Definition at line 31 of file replay_controller.cpp.
Referenced by replay_controller::init_gui(), and play_replay_level().
| #define DBG_REPLAY LOG_STREAM(debug, log_replay) |
Definition at line 34 of file replay_controller.cpp.
Referenced by replay_controller::init(), replay_controller::init_replay_display(), replay_controller::play_replay(), and replay_controller::play_side().
| #define LOG_REPLAY LOG_STREAM(info, log_replay) |
Definition at line 35 of file replay_controller.cpp.
Referenced by replay_controller::play_turn().
| LEVEL_RESULT play_replay_level | ( | const config & | game_config, | |
| const config * | level, | |||
| CVideo & | video, | |||
| game_state & | state_of_game | |||
| ) |
Definition at line 37 of file replay_controller.cpp.
References DBG_NG.
Referenced by play_replay().

lg::log_domain log_engine("engine") [static] |
lg::log_domain log_replay("replay") [static] |
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