Defines | Functions | Variables

replay_controller.cpp File Reference

#include "global.hpp"
#include "foreach.hpp"
#include "game_end_exceptions.hpp"
#include "game_events.hpp"
#include "gettext.hpp"
#include "log.hpp"
#include "map_label.hpp"
#include "replay.hpp"
#include "replay_controller.hpp"
#include "resources.hpp"
#include "savegame.hpp"
Include dependency graph for replay_controller.cpp:

Go to the source code of this file.

Defines

#define DBG_NG   LOG_STREAM(debug, log_engine)
#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
#define LOG_REPLAY   LOG_STREAM(info, log_replay)

Functions

LEVEL_RESULT play_replay_level (const config &game_config, const config *level, CVideo &video, game_state &state_of_game)

Variables

static lg::log_domain log_engine ("engine")
static lg::log_domain log_replay ("replay")

Define Documentation

#define DBG_NG   LOG_STREAM(debug, log_engine)

Definition at line 31 of file replay_controller.cpp.

Referenced by replay_controller::init_gui(), and play_replay_level().

#define DBG_REPLAY   LOG_STREAM(debug, log_replay)
#define LOG_REPLAY   LOG_STREAM(info, log_replay)

Definition at line 35 of file replay_controller.cpp.

Referenced by replay_controller::play_turn().


Function Documentation

LEVEL_RESULT play_replay_level ( const config game_config,
const config level,
CVideo video,
game_state state_of_game 
)

Definition at line 37 of file replay_controller.cpp.

References DBG_NG.

Referenced by play_replay().

Here is the caller graph for this function:


Variable Documentation

lg::log_domain log_engine("engine") [static]
lg::log_domain log_replay("replay") [static]
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