storyscreen/render.hpp

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00001 /* $Id: render.hpp 52533 2012-01-07 02:35:17Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2009 - 2012 by Ignacio R. Morelle <shadowm2006@gmail.com>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 
00016 /**
00017  * @file
00018  * Storyscreen parts rendering interface.
00019  * @todo Translate relevant parts to GUI2.
00020  */
00021 
00022 #ifndef STORYSCREEN_RENDER_HPP_INCLUDED
00023 #define STORYSCREEN_RENDER_HPP_INCLUDED
00024 
00025 #include "key.hpp"
00026 #include "storyscreen/part.hpp"
00027 // #include "widgets/button.hpp"
00028 
00029 class display;
00030 class CVideo;
00031 
00032 namespace gui { class button; }
00033 
00034 namespace storyscreen {
00035 
00036 /**
00037  * Storyscreen part user interface.
00038  * This works on the assumption, like the old one, that the screen
00039  * cannot be resized while we are at this. More specifically, it is
00040  * assumed that the screen dimensions remain constant between the
00041  * constructor call, and the destruction of the objects.
00042  */
00043 class part_ui
00044 {
00045 public:
00046     /** Storyscreen result. */
00047     enum RESULT {
00048         NEXT,   /**< The user pressed the go-next button. */
00049         BACK,   /**< The user pressed the go-back button. */
00050         QUIT    /**< The user selected quit. */
00051     };
00052 
00053     /**
00054      * Constructor.
00055      * @param p A storyscreen::part with the required information and parameters.
00056      * @param disp Display.
00057      * @param next_button Next button. Shouldn't be destroyed before the part_ui object.
00058      * @param skip_button Skip button. Shouldn't be destroyed before the part_ui object.
00059      */
00060     part_ui(part &p, display &disp, gui::button &next_button,
00061         gui::button &back_button, gui::button& play_button);
00062 
00063     /**
00064      * Render and display the storyscreen, process and return user input.
00065      */
00066     RESULT show();
00067 
00068 private:
00069     part& p_;
00070     display& disp_;
00071     CVideo& video_; // convenience, it's currently obtained from disp_
00072     CKey keys_;     // convenience
00073 
00074     gui::button& next_button_;
00075     gui::button& back_button_;
00076     gui::button& play_button_;
00077 
00078     RESULT ret_;
00079     bool skip_, last_key_;
00080 
00081     double scale_factor_;
00082 
00083     // The background is aspect-corrected when scaled, so the image doesn't
00084     // look distorted. base_rect_ has the actual area occupied by the background.
00085     SDL_Rect base_rect_;
00086 
00087     surface background_;
00088     std::vector< floating_image::render_input > imgs_;
00089     bool has_background_;
00090 
00091     int text_x_, text_y_, buttons_x_, buttons_y_;
00092 
00093     /** Constructor implementation details. */
00094     void prepare_background();
00095     /** Constructor implementation details. */
00096     void prepare_geometry();
00097     /** Constructor implementation details. */
00098     void prepare_floating_images();
00099 
00100     void render_background();
00101     void render_title_box();
00102     void render_story_box();
00103     void render_story_box_borders(SDL_Rect&);
00104 
00105     /**
00106      * Returns true if the user did an action. Modifies #ret_, #skip_,
00107      * and #last_key_ accordingly.
00108      */
00109     bool handle_interface();
00110 
00111     /**
00112      * Renders all floating images in sequence.
00113      * @return 'true' if the user interrupted the operation; 'false' otherwise.
00114      */
00115     bool render_floating_images();
00116 
00117     void wait_for_input();
00118 };
00119 
00120 } // end namespace storyscreen
00121 
00122 #endif /* !STORYSCREEN_RENDER_HPP_INCLUDED */
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