Classes | Defines | Variables

playsingle_controller.cpp File Reference

Logic for single-player game. More...

#include "playsingle_controller.hpp"
#include "actions.hpp"
#include "ai/manager.hpp"
#include "ai/game_info.hpp"
#include "ai/testing.hpp"
#include "dialogs.hpp"
#include "foreach.hpp"
#include "game_end_exceptions.hpp"
#include "game_events.hpp"
#include "game_preferences.hpp"
#include "gettext.hpp"
#include "gui/dialogs/transient_message.hpp"
#include "log.hpp"
#include "map_label.hpp"
#include "marked-up_text.hpp"
#include "playturn.hpp"
#include "resources.hpp"
#include "savegame.hpp"
#include "sound.hpp"
#include "formula_string_utils.hpp"
#include "events.hpp"
#include "save_blocker.hpp"
#include "soundsource.hpp"
#include "storyscreen/interface.hpp"
#include "whiteboard/manager.hpp"
#include "util.hpp"
Include dependency graph for playsingle_controller.cpp:

Go to the source code of this file.

Classes

struct  set_completion

Defines

#define ERR_NG   LOG_STREAM(err, log_engine)
#define LOG_NG   LOG_STREAM(info, log_engine)

Variables

static lg::log_domain log_engine ("engine")

Detailed Description

Logic for single-player game.

Definition in file playsingle_controller.cpp.


Define Documentation

#define ERR_NG   LOG_STREAM(err, log_engine)

Definition at line 52 of file playsingle_controller.cpp.

#define LOG_NG   LOG_STREAM(info, log_engine)

Variable Documentation

lg::log_domain log_engine("engine") [static]
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