Logic for single-player game. More...
#include "playsingle_controller.hpp"#include "actions.hpp"#include "ai/manager.hpp"#include "ai/game_info.hpp"#include "ai/testing.hpp"#include "dialogs.hpp"#include "foreach.hpp"#include "game_end_exceptions.hpp"#include "game_events.hpp"#include "game_preferences.hpp"#include "gettext.hpp"#include "gui/dialogs/transient_message.hpp"#include "log.hpp"#include "map_label.hpp"#include "marked-up_text.hpp"#include "playturn.hpp"#include "resources.hpp"#include "savegame.hpp"#include "sound.hpp"#include "formula_string_utils.hpp"#include "events.hpp"#include "save_blocker.hpp"#include "soundsource.hpp"#include "storyscreen/interface.hpp"#include "whiteboard/manager.hpp"#include "util.hpp"
Go to the source code of this file.
Classes | |
| struct | set_completion |
Defines | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
Logic for single-player game.
Definition in file playsingle_controller.cpp.
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 52 of file playsingle_controller.cpp.
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 53 of file playsingle_controller.cpp.
Referenced by playsingle_controller::check_time_over(), playsingle_controller::init_gui(), playsingle_controller::linger(), playsingle_controller::play_ai_turn(), playsingle_controller::play_scenario(), playsingle_controller::play_side(), playsingle_controller::play_turn(), playsingle_controller::playsingle_controller(), and playsingle_controller::store_recalls().
lg::log_domain log_engine("engine") [static] |
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:08:42 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |