#include "../network.hpp"#include "player.hpp"#include "simple_wml.hpp"#include <boost/function.hpp>

Go to the source code of this file.
Namespaces | |
| namespace | wesnothd |
| namespace | wesnothd::chat_message |
Typedefs | |
| typedef std::vector < network::connection > | wesnothd::connection_vector |
Functions | |
| void | wesnothd::chat_message::truncate_message (const simple_wml::string_span &str, simple_wml::node &message) |
| Function to ensure a text message is within the allowed length. | |
| bool | wesnothd::send_to_one (simple_wml::document &data, const network::connection sock, std::string packet_type="") |
| Send a wml document to a single player. | |
| void | wesnothd::send_to_many (simple_wml::document &data, const connection_vector &vec, const network::connection exclude=0, std::string packet_type="") |
| Send a wml document to a vector of players. | |
| void | wesnothd::send_to_many (simple_wml::document &data, const connection_vector &vec, boost::function< bool(network::connection)> pred, const network::connection exclude=0, std::string packet_type="") |
| A more powerful version of send_to_many, allowing the use of a predicate connection->bool. | |
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:10:15 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |