#include "global.hpp"#include "dialogs.hpp"#include "foreach.hpp"#include "gettext.hpp"#include "game_preferences.hpp"#include "gui/dialogs/transient_message.hpp"#include "game_display.hpp"#include "leader_list.hpp"#include "log.hpp"#include "marked-up_text.hpp"#include "multiplayer_wait.hpp"#include "statistics.hpp"#include "wml_exception.hpp"#include "wml_separators.hpp"#include "formula_string_utils.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | mp |
This module controls the multiplayer lobby. | |
Defines | |
| #define | DBG_NW LOG_STREAM(debug, log_network) |
| #define | LOG_NW LOG_STREAM(info, log_network) |
Variables | |
| static lg::log_domain | log_network ("network") |
| #define DBG_NW LOG_STREAM(debug, log_network) |
Definition at line 34 of file multiplayer_wait.cpp.
Referenced by mp::wait::start_game().
| #define LOG_NW LOG_STREAM(info, log_network) |
Definition at line 35 of file multiplayer_wait.cpp.
Referenced by mp::wait::process_network_data(), and mp::wait::start_game().
lg::log_domain log_network("network") [static] |
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