#include "chat_events.hpp"#include "hotkeys.hpp"#include "network.hpp"#include "preferences_display.hpp"#include "widgets/label.hpp"#include "widgets/menu.hpp"#include "widgets/textbox.hpp"#include <deque>

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Classes | |
| class | mp::chat |
| this class memorizes a chat session. More... | |
| struct | mp::chat::msg |
| class | mp::ui |
| a base class for the different multiplayer base dialogs: game list, create game, wait game, game setup. More... | |
| struct | mp::ui::user_info |
Namespaces | |
| namespace | mp |
This module controls the multiplayer lobby. | |
Typedefs | |
| typedef std::vector< const config * > | mp::faction_list |
Enumerations | |
| enum | mp::controller { mp::CNTR_NETWORK = 0, mp::CNTR_LOCAL, mp::CNTR_COMPUTER, mp::CNTR_EMPTY, mp::CNTR_RESERVED, mp::CNTR_LAST } |
Functions | |
| void | mp::check_response (network::connection res, const config &data) |
| void | mp::level_to_gamestate (config &level, game_state &state) |
| std::string | mp::get_color_string (int id) |
| int | mp::find_suitable_faction (faction_list const &fl, const config &side) |
| Picks the first faction with the greater amount of data matching the criteria. | |
| Generated by doxygen 1.7.1 on Fri May 25 2012 01:08:34 for The Battle for Wesnoth | Gna! | Forum | Wiki | CIA | devdocs |