Create a multiplayer-game: select map, players, options etc. More...
#include "global.hpp"#include "foreach.hpp"#include "gettext.hpp"#include "game_display.hpp"#include "game_preferences.hpp"#include "construct_dialog.hpp"#include "settings.hpp"#include "map.hpp"#include "map_exception.hpp"#include "map_create.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/mp_create_game_set_password.hpp"#include "gui/dialogs/transient_message.hpp"#include "minimap.hpp"#include "multiplayer_create.hpp"#include "filesystem.hpp"#include "log.hpp"#include "wml_exception.hpp"#include "wml_separators.hpp"#include "formula_string_utils.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | mp |
This module controls the multiplayer lobby. | |
Defines | |
| #define | ERR_CF LOG_STREAM(err, log_config) |
| #define | DBG_MP LOG_STREAM(debug, log_mp_create) |
Variables | |
| static lg::log_domain | log_config ("config") |
| static lg::log_domain | log_mp_create ("mp/create") |
Create a multiplayer-game: select map, players, options etc.
Definition in file multiplayer_create.cpp.
| #define DBG_MP LOG_STREAM(debug, log_mp_create) |
Definition at line 47 of file multiplayer_create.cpp.
Referenced by mp::create::create(), mp::create::get_parameters(), mp::create::hide_children(), mp::create::layout_children(), and mp::create::~create().
| #define ERR_CF LOG_STREAM(err, log_config) |
Definition at line 44 of file multiplayer_create.cpp.
Referenced by mp::create::hide_children(), and mp::create::process_event().
lg::log_domain log_config("config") [static] |
lg::log_domain log_mp_create("mp/create") [static] |
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