#include "global.hpp"#include "mouse_events.hpp"#include "actions.hpp"#include "attack_prediction_display.hpp"#include "dialogs.hpp"#include "foreach.hpp"#include "game_end_exceptions.hpp"#include "game_events.hpp"#include "gettext.hpp"#include "gui/dialogs/unit_attack.hpp"#include "gui/widgets/settings.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/window.hpp"#include "language.hpp"#include "log.hpp"#include "map.hpp"#include "marked-up_text.hpp"#include "menu_events.hpp"#include "pathfind/teleport.hpp"#include "play_controller.hpp"#include "sound.hpp"#include "replay.hpp"#include "resources.hpp"#include "rng.hpp"#include "tod_manager.hpp"#include "wml_separators.hpp"#include "whiteboard/manager.hpp"#include <boost/bind.hpp>
Go to the source code of this file.
Namespaces | |
| namespace | events |
Handling of system events. | |
Defines | |
| #define | ERR_NG LOG_STREAM(err, log_engine) |
| #define | LOG_NG LOG_STREAM(info, log_engine) |
Variables | |
| static lg::log_domain | log_engine ("engine") |
| #define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 50 of file mouse_events.cpp.
Referenced by events::mouse_handler::show_attack_dialog().
| #define LOG_NG LOG_STREAM(info, log_engine) |
Definition at line 51 of file mouse_events.cpp.
Referenced by events::mouse_handler::perform_attack().
lg::log_domain log_engine("engine") [static] |
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