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marked-up_text.cpp File Reference

Support for simple markup in text (fonts, colors, images). More...

#include "global.hpp"
#include "font.hpp"
#include "gettext.hpp"
#include "marked-up_text.hpp"
#include "serialization/string_utils.hpp"
#include "video.hpp"
#include "wml_exception.hpp"
Include dependency graph for marked-up_text.cpp:

Go to the source code of this file.

Namespaces

namespace  font
 

Graphical text output.


Defines

#define GETTEXT_DOMAIN   "wesnoth-lib"

Functions

std::string::const_iterator font::parse_markup (std::string::const_iterator i1, std::string::const_iterator i2, int *font_size, SDL_Color *color, int *style)
 Parses the markup-tags at the front of a string.
std::string font::del_tags (const std::string &text)
 Copy string, but without tags at the beginning.
std::string font::color2markup (const SDL_Color &color)
 Create string of color-markup, such as "<255,255,0>" for yellow.
std::string font::color2hexa (const SDL_Color &color)
 Creates the hexadecimal string of a color, such as "#ffff00" for yellow.
std::string font::span_color (const SDL_Color &color)
 Creates pango markup of a color.
SDL_Rect font::text_area (const std::string &text, int size, int style=0)
 Calculate the size of a text (in pixels) if it were to be drawn.
SDL_Rect font::draw_text (surface dst, const SDL_Rect &area, int size, const SDL_Color &color, const std::string &text, int x, int y, bool use_tooltips=false, int style=0)
 Function to draw text on a surface.
SDL_Rect font::draw_text (CVideo *gui, const SDL_Rect &area, int size, const SDL_Color &color, const std::string &text, int x, int y, bool use_tooltips=false, int style=0)
 wrapper of the previous function, gui can also be NULL
bool font::is_format_char (char c)
 Determine if char is one of the special chars used as markup.
bool font::is_cjk_char (const wchar_t ch)
 Determine if a wchar_t is a CJK character.
static void font::cut_word (std::string &line, std::string &word, int font_size, int style, int max_width)
std::string font::word_wrap_text (const std::string &unwrapped_text, int font_size, int max_width, int max_height=-1, int max_lines=-1, bool partial_line=false)
 Wrap text.
SDL_Rect font::draw_wrapped_text (CVideo *gui, const SDL_Rect &area, int font_size, const SDL_Color &color, const std::string &text, int x, int y, int max_width)
 Draw text on the screen, fit text to maximum width, no markup, no tooltips.

Variables

const char font::LARGE_TEXT = '*'
 Standard markups for color, size, font, images.
const char font::SMALL_TEXT = '`'
const char font::BOLD_TEXT = '~'
const char font::NORMAL_TEXT = '{'
const char font::NULL_MARKUP = '^'
const char font::BLACK_TEXT = '}'
const char font::GRAY_TEXT = '|'
const char font::GOOD_TEXT = '@'
const char font::BAD_TEXT = '#'
const char font::GREEN_TEXT = '@'
const char font::RED_TEXT = '#'
const char font::COLOR_TEXT = '<'
const char font::IMAGE = '&'
const std::string font::weapon = "<245,230,193>"
const std::string font::weapon_details = "<166,146,117>"
const std::string font::unit_type = "<245,230,193>"
const std::string font::race = "<166,146,117>"
const SDL_Color font::weapon_color = { 245, 230, 193, 255 }
const SDL_Color font::good_dmg_color = { 130, 240, 50, 255 }
const SDL_Color font::bad_dmg_color = { 250, 140, 80, 255 }
const SDL_Color font::weapon_details_color = { 166, 146, 117, 255 }
const SDL_Color font::unit_type_color = { 245, 230, 193, 255 }
const SDL_Color font::race_color = { 166, 146, 117, 255 }
const std::string font::weapon_numbers_sep = "–"
const std::string font::weapon_details_sep = "–"

Detailed Description

Support for simple markup in text (fonts, colors, images).

E.g. "@Victory" will be shown in green.

Definition in file marked-up_text.cpp.


Define Documentation

#define GETTEXT_DOMAIN   "wesnoth-lib"

Definition at line 22 of file marked-up_text.cpp.

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