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ai/lua/lua_object.cpp File Reference

Lua object(code) wrapper implementation. More...

#include "lua_object.hpp"
Include dependency graph for lua_object.cpp:

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namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.



Detailed Description

Lua object(code) wrapper implementation.

Definition in file lua_object.cpp.

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