#include "game_events.hpp"

Go to the source code of this file.
Classes | |
| class | LuaKernel |
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Functions | |
| void | extract_preload_scripts (config const &) |
| void extract_preload_scripts | ( | config const & | ) |
Definition at line 87 of file lua.cpp.
References config::child(), config::child_range(), and preload_scripts.
Referenced by game_controller::load_game_cfg().


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