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scripting/lua.hpp File Reference

#include "game_events.hpp"
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Classes

class  LuaKernel

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


Functions

void extract_preload_scripts (config const &)

Function Documentation

void extract_preload_scripts ( config const &   ) 

Definition at line 87 of file lua.cpp.

References config::child(), config::child_range(), and preload_scripts.

Referenced by game_controller::load_game_cfg().

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