-file gamestatus.hpp More...
#include <string>

Go to the source code of this file.
Functions | |
| void | the_end (display &disp, std::string text, unsigned int duration) |
| Displays a simple fading screen with any user-provided text. | |
| void | set_new_storyscreen (bool enabled) |
| Enables/disables the new (work in progress) story screen code. | |
-file gamestatus.hpp
Definition in file intro.hpp.
| void set_new_storyscreen | ( | bool | enabled | ) |
Enables/disables the new (work in progress) story screen code.
Definition at line 91 of file intro.cpp.
References LOG_NG, and use_shadowm_storyscreen.
Referenced by game_controller::game_controller().

| void the_end | ( | display & | disp, | |
| std::string | text, | |||
| unsigned int | duration | |||
| ) |
Displays a simple fading screen with any user-provided text.
Used after the end of single-player campaigns.
| text | Text to display, centered on the screen. | |
| duration | In milliseconds, for how much time the text will be displayed on screen. |
Definition at line 97 of file intro.cpp.
References show_endscreen(), the_end_old(), and use_shadowm_storyscreen.
Referenced by game_controller::launch_game().


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