During a game, show map & info-panels at top+right. More...
#include "game_display.hpp"
#include <utility>
#include "cursor.hpp"
#include "display_chat_manager.hpp"
#include "fake_unit_manager.hpp"
#include "floating_label.hpp"
#include "game_board.hpp"
#include "preferences/preferences.hpp"
#include "log.hpp"
#include "map/map.hpp"
#include "font/standard_colors.hpp"
#include "reports.hpp"
#include "resources.hpp"
#include "tod_manager.hpp"
#include "color.hpp"
#include "synced_context.hpp"
#include "units/unit.hpp"
#include "units/drawer.hpp"
#include "utils/general.hpp"
#include "whiteboard/manager.hpp"
#include "overlay.hpp"
#include "draw.hpp"
Go to the source code of this file.
Macros | |
#define | ERR_DP LOG_STREAM(err, log_display) |
#define | LOG_DP LOG_STREAM(info, log_display) |
#define | DBG_DP LOG_STREAM(debug, log_display) |
#define | ERR_NG LOG_STREAM(err, log_engine) |
Variables | |
static lg::log_domain | log_display ("display") |
static lg::log_domain | log_engine ("engine") |
During a game, show map & info-panels at top+right.
Definition in file game_display.cpp.
#define DBG_DP LOG_STREAM(debug, log_display) |
Definition at line 50 of file game_display.cpp.
#define ERR_DP LOG_STREAM(err, log_display) |
Definition at line 48 of file game_display.cpp.
#define ERR_NG LOG_STREAM(err, log_engine) |
Definition at line 53 of file game_display.cpp.
#define LOG_DP LOG_STREAM(info, log_display) |
Definition at line 49 of file game_display.cpp.
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