game_controller_new.cpp

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00001 /* $Id: game_controller_new.cpp 52869 2012-02-03 20:18:33Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2011 - 2012 by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 
00016 #include "game_controller_new.hpp"
00017 #include "game_display.hpp"
00018 
00019 #include <iostream>
00020 
00021 game_controller_new::game_controller_new(const commandline_options& cmdline_opts) :
00022     game_controller_abstract(cmdline_opts),
00023     main_config_()
00024 {
00025 }
00026 
00027 game_controller_new::~game_controller_new()
00028 {
00029 
00030 }
00031 
00032 bool game_controller_new::init_config()
00033 {
00034     return true;
00035 }
00036 
00037 bool game_controller_new::play_test()
00038 {
00039     return true;
00040 }
00041 
00042 bool game_controller_new::play_multiplayer_mode()
00043 {
00044     return true;
00045 }
00046 
00047 bool game_controller_new::play_screenshot_mode()
00048 {
00049     return true;
00050 }
00051 
00052 void game_controller_new::reload_changed_game_config()
00053 {
00054 
00055 }
00056 
00057 bool game_controller_new::is_loading() const
00058 {
00059     return true;
00060 }
00061 
00062 void game_controller_new::clear_loaded_game()
00063 {
00064 
00065 }
00066 
00067 bool game_controller_new::load_game()
00068 {
00069     return true;
00070 }
00071 
00072 void game_controller_new::set_tutorial()
00073 {
00074 
00075 }
00076 
00077 std::string game_controller_new::jump_to_campaign_id() const
00078 {
00079     return std::string();
00080 }
00081 
00082 bool game_controller_new::new_campaign()
00083 {
00084     return true;
00085 }
00086 
00087 bool game_controller_new::goto_campaign()
00088 {
00089     return true;
00090 }
00091 
00092 bool game_controller_new::goto_multiplayer()
00093 {
00094     return true;
00095 }
00096 
00097 bool game_controller_new::goto_editor()
00098 {
00099     return true;
00100 }
00101 
00102 bool game_controller_new::play_multiplayer()
00103 {
00104     return true;
00105 }
00106 
00107 bool game_controller_new::change_language()
00108 {
00109     return true;
00110 }
00111 
00112 void game_controller_new::show_preferences()
00113 {
00114 
00115 }
00116 
00117 void game_controller_new::launch_game ( game_controller_abstract::RELOAD_GAME_DATA /*reload*/ )
00118 {
00119 
00120 }
00121 
00122 void game_controller_new::play_replay()
00123 {
00124 
00125 }
00126 
00127 editor::EXIT_STATUS game_controller_new::start_editor()
00128 {
00129     return editor::EXIT_NORMAL;
00130 }
00131 
00132 const config& game_controller_new::game_config() const
00133 {
00134     return main_config_;
00135 }
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