00001 /* $Id: game_controller_new.cpp 52869 2012-02-03 20:18:33Z shadowmaster $ */ 00002 /* 00003 Copyright (C) 2011 - 2012 by Lukasz Dobrogowski <lukasz.dobrogowski@gmail.com> 00004 Part of the Battle for Wesnoth Project http://www.wesnoth.org/ 00005 00006 This program is free software; you can redistribute it and/or modify 00007 it under the terms of the GNU General Public License as published by 00008 the Free Software Foundation; either version 2 of the License, or 00009 (at your option) any later version. 00010 This program is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY. 00012 00013 See the COPYING file for more details. 00014 */ 00015 00016 #include "game_controller_new.hpp" 00017 #include "game_display.hpp" 00018 00019 #include <iostream> 00020 00021 game_controller_new::game_controller_new(const commandline_options& cmdline_opts) : 00022 game_controller_abstract(cmdline_opts), 00023 main_config_() 00024 { 00025 } 00026 00027 game_controller_new::~game_controller_new() 00028 { 00029 00030 } 00031 00032 bool game_controller_new::init_config() 00033 { 00034 return true; 00035 } 00036 00037 bool game_controller_new::play_test() 00038 { 00039 return true; 00040 } 00041 00042 bool game_controller_new::play_multiplayer_mode() 00043 { 00044 return true; 00045 } 00046 00047 bool game_controller_new::play_screenshot_mode() 00048 { 00049 return true; 00050 } 00051 00052 void game_controller_new::reload_changed_game_config() 00053 { 00054 00055 } 00056 00057 bool game_controller_new::is_loading() const 00058 { 00059 return true; 00060 } 00061 00062 void game_controller_new::clear_loaded_game() 00063 { 00064 00065 } 00066 00067 bool game_controller_new::load_game() 00068 { 00069 return true; 00070 } 00071 00072 void game_controller_new::set_tutorial() 00073 { 00074 00075 } 00076 00077 std::string game_controller_new::jump_to_campaign_id() const 00078 { 00079 return std::string(); 00080 } 00081 00082 bool game_controller_new::new_campaign() 00083 { 00084 return true; 00085 } 00086 00087 bool game_controller_new::goto_campaign() 00088 { 00089 return true; 00090 } 00091 00092 bool game_controller_new::goto_multiplayer() 00093 { 00094 return true; 00095 } 00096 00097 bool game_controller_new::goto_editor() 00098 { 00099 return true; 00100 } 00101 00102 bool game_controller_new::play_multiplayer() 00103 { 00104 return true; 00105 } 00106 00107 bool game_controller_new::change_language() 00108 { 00109 return true; 00110 } 00111 00112 void game_controller_new::show_preferences() 00113 { 00114 00115 } 00116 00117 void game_controller_new::launch_game ( game_controller_abstract::RELOAD_GAME_DATA /*reload*/ ) 00118 { 00119 00120 } 00121 00122 void game_controller_new::play_replay() 00123 { 00124 00125 } 00126 00127 editor::EXIT_STATUS game_controller_new::start_editor() 00128 { 00129 return editor::EXIT_NORMAL; 00130 } 00131 00132 const config& game_controller_new::game_config() const 00133 { 00134 return main_config_; 00135 }
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