Formula debugger - implementation. More...
#include "formula_debugger.hpp"#include "formula.hpp"#include "formula_function.hpp"#include "game_display.hpp"#include "log.hpp"#include "resources.hpp"#include "gui/widgets/settings.hpp"#include <boost/lexical_cast.hpp>
Go to the source code of this file.
Classes | |
| class | game_logic::end_breakpoint |
| class | game_logic::step_in_breakpoint |
| class | game_logic::step_out_breakpoint |
| class | game_logic::next_breakpoint |
Namespaces | |
| namespace | game_logic |
Defines | |
| #define | DBG_FDB LOG_STREAM(debug, log_formula_debugger) |
| #define | LOG_FDB LOG_STREAM(info, log_formula_debugger) |
| #define | WRN_FDB LOG_STREAM(warn, log_formula_debugger) |
| #define | ERR_FDB LOG_STREAM(err, log_formula_debugger) |
Functions | |
| static void | game_logic::msg (const char *act, debug_info &i, const char *to="", const char *result="") |
Variables | |
| static lg::log_domain | log_formula_debugger ("ai/debug/formula") |
Formula debugger - implementation.
Definition in file formula_debugger.cpp.
| #define DBG_FDB LOG_STREAM(debug, log_formula_debugger) |
Definition at line 34 of file formula_debugger.cpp.
Referenced by game_logic::msg().
| #define ERR_FDB LOG_STREAM(err, log_formula_debugger) |
Definition at line 37 of file formula_debugger.cpp.
| #define LOG_FDB LOG_STREAM(info, log_formula_debugger) |
Definition at line 35 of file formula_debugger.cpp.
Referenced by game_logic::formula_debugger::add_breakpoint_continue_to_end(), game_logic::formula_debugger::add_breakpoint_next(), game_logic::formula_debugger::add_breakpoint_step_into(), and game_logic::formula_debugger::add_breakpoint_step_out().
| #define WRN_FDB LOG_STREAM(warn, log_formula_debugger) |
Definition at line 36 of file formula_debugger.cpp.
Referenced by game_logic::formula_debugger::show_gui().
lg::log_domain log_formula_debugger("ai/debug/formula") [static] |
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