CPP AI Support engine - creating specific ai components from config. More...
#include "ai.hpp"#include "aspect.hpp"#include "goal.hpp"#include "engine_default.hpp"#include "rca.hpp"#include "stage.hpp"#include "../../foreach.hpp"#include "../../log.hpp"
Go to the source code of this file.
Namespaces | |
| namespace | ai |
A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all. | |
Defines | |
| #define | DBG_AI_ENGINE_CPP LOG_STREAM(debug, log_ai_engine_cpp) |
| #define | LOG_AI_ENGINE_CPP LOG_STREAM(info, log_ai_engine_cpp) |
| #define | ERR_AI_ENGINE_CPP LOG_STREAM(err, log_ai_engine_cpp) |
Variables | |
| static lg::log_domain | ai::log_ai_engine_cpp ("ai/engine/cpp") |
CPP AI Support engine - creating specific ai components from config.
Definition in file engine_default.cpp.
| #define DBG_AI_ENGINE_CPP LOG_STREAM(debug, log_ai_engine_cpp) |
Definition at line 29 of file engine_default.cpp.
| #define ERR_AI_ENGINE_CPP LOG_STREAM(err, log_ai_engine_cpp) |
Definition at line 31 of file engine_default.cpp.
| #define LOG_AI_ENGINE_CPP LOG_STREAM(info, log_ai_engine_cpp) |
Definition at line 30 of file engine_default.cpp.
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