Namespaces | Defines | Variables

ai/composite/engine_default.cpp File Reference

CPP AI Support engine - creating specific ai components from config. More...

#include "ai.hpp"
#include "aspect.hpp"
#include "goal.hpp"
#include "engine_default.hpp"
#include "rca.hpp"
#include "stage.hpp"
#include "../../foreach.hpp"
#include "../../log.hpp"
Include dependency graph for engine_default.cpp:

Go to the source code of this file.

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


Defines

#define DBG_AI_ENGINE_CPP   LOG_STREAM(debug, log_ai_engine_cpp)
#define LOG_AI_ENGINE_CPP   LOG_STREAM(info, log_ai_engine_cpp)
#define ERR_AI_ENGINE_CPP   LOG_STREAM(err, log_ai_engine_cpp)

Variables

static lg::log_domain ai::log_ai_engine_cpp ("ai/engine/cpp")

Detailed Description

CPP AI Support engine - creating specific ai components from config.

Definition in file engine_default.cpp.


Define Documentation

#define DBG_AI_ENGINE_CPP   LOG_STREAM(debug, log_ai_engine_cpp)

Definition at line 29 of file engine_default.cpp.

#define ERR_AI_ENGINE_CPP   LOG_STREAM(err, log_ai_engine_cpp)

Definition at line 31 of file engine_default.cpp.

#define LOG_AI_ENGINE_CPP   LOG_STREAM(info, log_ai_engine_cpp)

Definition at line 30 of file engine_default.cpp.

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