Namespaces | Functions

editor/editor_preferences.cpp File Reference

#include "editor/editor_preferences.hpp"
#include "game_preferences.hpp"
#include "serialization/string_utils.hpp"
#include "util.hpp"
Include dependency graph for editor_preferences.cpp:

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Namespaces

namespace  preferences
 

Modify, read and display user preferences.


namespace  preferences::editor

Functions

int preferences::editor::auto_update_transitions ()
void preferences::editor::set_auto_update_transitions (int value)
bool preferences::editor::use_mdi ()
void preferences::editor::set_use_mdi (bool value)
std::string preferences::editor::default_dir ()
bool preferences::editor::draw_terrain_codes ()
void preferences::editor::set_draw_terrain_codes (bool value)
bool preferences::editor::draw_hex_coordinates ()
void preferences::editor::set_draw_hex_coordinates (bool value)
void preferences::editor::set_tod_r (int value)
 Set editor red tint level.
void preferences::editor::set_tod_g (int value)
 Set editor green tint level.
void preferences::editor::set_tod_b (int value)
 Set editor blue tint level.
int preferences::editor::tod_r ()
 Get editor red tint level.
int preferences::editor::tod_g ()
 Get editor green tint level.
int preferences::editor::tod_b ()
 Get editor blue tint level.
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