#include "editor/map/context_manager.hpp"#include "asserts.hpp"#include "editor/action/action.hpp"#include "editor_controller.hpp"#include "editor/palette/terrain_palettes.hpp"#include "editor/action/mouse/mouse_action.hpp"#include "editor_preferences.hpp"#include "gui/dialogs/editor_settings.hpp"#include "gui/dialogs/message.hpp"#include "gui/dialogs/transient_message.hpp"#include "gui/widgets/window.hpp"#include "../clipboard.hpp"#include "../foreach.hpp"#include "../game_preferences.hpp"#include "../gettext.hpp"#include "../preferences_display.hpp"#include "../rng.hpp"#include "../sound.hpp"#include "halo.hpp"#include <boost/bind.hpp>
Go to the source code of this file.
Namespaces | |
| namespace | editor |
Manage the empty-palette in the editor. | |
Defines | |
| #define | GETTEXT_DOMAIN "wesnoth-editor" |
| #define GETTEXT_DOMAIN "wesnoth-editor" |
Definition at line 15 of file editor_controller.cpp.
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