storyscreen/controller.hpp

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00001 /* $Id: controller.hpp 52533 2012-01-07 02:35:17Z shadowmaster $ */
00002 /*
00003    Copyright (C) 2009 - 2012 by Ignacio R. Morelle <shadowm2006@gmail.com>
00004    Part of the Battle for Wesnoth Project http://www.wesnoth.org/
00005 
00006    This program is free software; you can redistribute it and/or modify
00007    it under the terms of the GNU General Public License as published by
00008    the Free Software Foundation; either version 2 of the License, or
00009    (at your option) any later version.
00010    This program is distributed in the hope that it will be useful,
00011    but WITHOUT ANY WARRANTY.
00012 
00013    See the COPYING file for more details.
00014 */
00015 
00016 /**
00017  * @file
00018  * Storyscreen controller (interface).
00019  */
00020 
00021 #ifndef STORYSCREEN_CONTROLLER_HPP_INCLUDED
00022 #define STORYSCREEN_CONTROLLER_HPP_INCLUDED
00023 
00024 #include "events.hpp"
00025 #include "interface.hpp"
00026 #include "video.hpp"
00027 
00028 #include <boost/shared_ptr.hpp>
00029 
00030 class display;
00031 class game_state;
00032 class vconfig;
00033 
00034 namespace storyscreen {
00035 
00036 enum STORY_RESULT {
00037     NEXT,
00038     BACK,
00039     QUIT
00040 };
00041 
00042 class part;
00043 class part_ui;
00044 class floating_image;
00045 
00046 class controller
00047 {
00048 public:
00049     controller(display& disp, const vconfig& data, const std::string& scenario_name,
00050            int segment_index, int total_segments);
00051 
00052     /**
00053      * Display all story screen parts in a first..last sequence.
00054      */
00055     STORY_RESULT show(START_POSITION startpos=START_BEGINNING);
00056 
00057 private:
00058     typedef boost::shared_ptr< part    > part_pointer_type;
00059     typedef boost::shared_ptr< part_ui > render_pointer_type;
00060 
00061     // Executes WML flow instructions and inserts parts.
00062     void resolve_wml(const vconfig& cfg);
00063 
00064     display& disp_;
00065     const resize_lock disp_resize_lock_;
00066     const events::event_context evt_context_;
00067 
00068     std::string scenario_name_;
00069     int segment_index_;
00070     int total_segments_;
00071 
00072     // The part cache.
00073     std::vector< part_pointer_type > parts_;
00074 };
00075 
00076 } // end namespace storyscreen
00077 
00078 #endif /* ! STORYSCREEN_CONTROLLER_HPP_INCLUDED */
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