Namespaces | Defines | Variables

ai/contexts.cpp File Reference

Helper functions for the object which operates in the context of AI for specific side This is part of AI interface. More...

#include "actions.hpp"
#include "contexts.hpp"
#include "manager.hpp"
#include "composite/aspect.hpp"
#include "composite/engine.hpp"
#include "composite/goal.hpp"
#include "default/ai.hpp"
#include "../callable_objects.hpp"
#include "../formula.hpp"
#include "../formula_callable.hpp"
#include "../formula_function.hpp"
#include "../formula_fwd.hpp"
#include "../game_display.hpp"
#include "../game_events.hpp"
#include "../log.hpp"
#include "../mouse_handler_base.hpp"
#include "../resources.hpp"
#include "../tod_manager.hpp"
Include dependency graph for contexts.cpp:

Go to the source code of this file.

Namespaces

namespace  ai
 

A small explanation about what's going on here: Each action has access to two game_info objects First is 'info' - real information Second is 'subjective info' - AIs perception of what's going on So, when we check_before action, we use 'subjective info' and don't touch real 'info' at all.


Defines

#define DBG_AI   LOG_STREAM(debug, log_ai)
#define LOG_AI   LOG_STREAM(info, log_ai)
#define WRN_AI   LOG_STREAM(warn, log_ai)
#define ERR_AI   LOG_STREAM(err, log_ai)

Variables

static lg::log_domain log_ai ("ai/general")

Detailed Description

Helper functions for the object which operates in the context of AI for specific side This is part of AI interface.

Definition in file contexts.cpp.


Define Documentation

#define DBG_AI   LOG_STREAM(debug, log_ai)

Definition at line 45 of file contexts.cpp.

Referenced by ai::readonly_context_impl::get_engine_by_cfg().

#define ERR_AI   LOG_STREAM(err, log_ai)
#define LOG_AI   LOG_STREAM(info, log_ai)

Definition at line 46 of file contexts.cpp.

#define WRN_AI   LOG_STREAM(warn, log_ai)

Definition at line 47 of file contexts.cpp.


Variable Documentation

lg::log_domain log_ai("ai/general") [static]
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