unit_animation Member List

This is the complete list of members for unit_animation, including all inherited members.
add_anims(std::vector< unit_animation > &animations, const config &cfg)unit_animation [static]
add_frame(int duration, const unit_frame &value, bool force_change=false)unit_animation [inline]
all_tag_names()unit_animation [static]
animation_finished() const unit_animation
animation_finished_potential() const unit_animation
base_score_unit_animation [private]
clear_haloes()unit_animation
DEFAULT_ANIM enum valueunit_animation
directions_unit_animation [private]
dst_unit_animation [private]
event_unit_animation [private]
fill_initial_animations(std::vector< unit_animation > &animations, const config &cfg)unit_animation [static]
frequency_unit_animation [private]
get_animation_time() const unit_animation [inline]
get_animation_time_potential() const unit_animation [inline]
get_begin_time() const unit_animation
get_current_frame_begin_time() const unit_animation [inline]
get_current_params(const frame_parameters &default_val=frame_parameters()) const unit_animation [inline, protected]
get_end_time() const unit_animation
get_last_frame() const unit_animation [inline]
HIT enum valueunit_animation
hit_type enum nameunit_animation
hits_unit_animation [private]
INVALID enum valueunit_animation
invalidate(frame_parameters &value)unit_animation
invalidated_unit_animation [private]
KILL enum valueunit_animation
MATCH_FAIL enum valueunit_animation
matches(const display &disp, const map_location &loc, const map_location &second_loc, const unit *my_unit, const std::string &event="", const int value=0, hit_type hit=INVALID, const attack_type *attack=NULL, const attack_type *second_attack=NULL, int value2=0) const unit_animation
MISS enum valueunit_animation
need_minimal_update() const unit_animation
need_update() const unit_animation
overlaped_hex_unit_animation [private]
pause_animation()unit_animation
play_offscreen_unit_animation [private]
primary_attack_filter_unit_animation [private]
redraw(frame_parameters &value)unit_animation
restart_animation()unit_animation
secondary_attack_filter_unit_animation [private]
secondary_unit_filter_unit_animation [private]
src_unit_animation [private]
start_animation(int start_time, const map_location &src=map_location::null_location, const map_location &dst=map_location::null_location, const std::string &text="", const Uint32 text_color=0, const bool accelerate=true)unit_animation
sub_anims_unit_animation [private]
terrain_types_unit_animation [private]
time_to_tick(int animation_time) const unit_animation [inline]
unit classunit_animation [friend]
unit_anim_unit_animation [private]
unit_animation()unit_animation [private]
unit_animation(const config &cfg, const std::string &frame_string="")unit_animation [explicit]
unit_animation(int start_time, const unit_frame &frame, const std::string &event="", const int variation=DEFAULT_ANIM, const frame_builder &builder=frame_builder())unit_animation [explicit, private]
unit_filter_unit_animation [private]
update_last_draw_time()unit_animation
update_parameters(const map_location &src, const map_location &dst)unit_animation
value2_unit_animation [private]
value_unit_animation [private]
variation_type enum nameunit_animation
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