#include <testing.hpp>
Static Public Member Functions | |
| static void | log_turn_start (unsigned int side) |
| static void | log_turn_end (unsigned int side) |
| static void | log_draw () |
| static void | log_victory (std::vector< unsigned int > teams) |
| static void | log_game_start () |
| static void | log_game_end () |
Static Protected Member Functions | |
| static void | log_turn (const char *msg, unsigned int side) |
Definition at line 28 of file testing.hpp.
| void ai_testing::log_draw | ( | ) | [static] |
Definition at line 74 of file testing.cpp.
References replay::add_log_data(), LOG_AI_TESTING, and recorder.
Referenced by playsingle_controller::check_time_over().


| void ai_testing::log_game_end | ( | ) | [static] |
Definition at line 103 of file testing.cpp.
References replay::add_log_data(), LOG_AI_TESTING, recorder, side_units(), str_cast(), resources::teams, resources::tod_manager, and tod_manager::turn().
Referenced by playsingle_controller::play_scenario().


| void ai_testing::log_game_start | ( | ) | [static] |
Definition at line 89 of file testing.cpp.
References replay::add_log_data(), ai::manager::get_active_ai_identifier_for_side(), LOG_AI_TESTING, recorder, game_config::revision, str_cast(), and resources::teams.
Referenced by playsingle_controller::play_scenario().


| void ai_testing::log_turn | ( | const char * | msg, | |
| unsigned int | side | |||
| ) | [static, protected] |
Definition at line 44 of file testing.cpp.
References replay::add_log_data(), DBG_AI_TESTING, team::gold(), recorder, side_units(), side_units_cost(), resources::tod_manager, team::total_income(), tod_manager::turn(), and team::villages().
Referenced by log_turn_end(), and log_turn_start().


| void ai_testing::log_turn_end | ( | unsigned int | side | ) | [static] |
Definition at line 39 of file testing.cpp.
References log_turn().
Referenced by playsingle_controller::play_turn().


| void ai_testing::log_turn_start | ( | unsigned int | side | ) | [static] |
Definition at line 34 of file testing.cpp.
References log_turn().
Referenced by playsingle_controller::play_turn().


| void ai_testing::log_victory | ( | std::vector< unsigned int > | teams | ) | [static] |
Definition at line 80 of file testing.cpp.
References replay::add_log_data(), LOG_AI_TESTING, recorder, str_cast(), and w.
Referenced by play_controller::check_victory().


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