| Campaign |
|---|
| AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
| Era |
| AoH D - D(AM) |
| Language |
| C |
Trolls have long troubled the thoughts of humanity and dwarf-kind. Sages remain baffled at the origins of these creatures and the driving force behind their unnatural vitality and strength. A fully-grown troll towers above a man, and, even unarmed, would be a great threat in combat. The large clubs typically favored in fighting act as extensions of their arms, used for the same purpose of mauling their prey into submission. Special Notes: This unit regenerates, which allows it to heal as though always stationed in a village.
| Advances from: | Troll Whelp |
|---|---|
| Advances to: | Troll Warrior |
| Cost: | 29 |
| HP: | 55 |
| Movement: | 5 |
| XP: | 66 |
| Level: | 2 |
| Alignment: | chaotic |
| ID | Troll |
| Abilities: | regenerates |
![]() | club impact | 14 - 2 melee |
| Resistances: | |
|---|---|
| blade | 20% |
| pierce | 20% |
| impact | 0% |
| fire | 0% |
| cold | 0% |
| arcane | -10% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 1 | 40% |
| Coastal Reef | 2 | 40% |
| Deep Water | UNREACHABLE | 20% |
| Flat | 1 | 30% |
| Forest | 2 | 40% |
| Frozen | 2 | 20% |
| Hills | 1 | 50% |
| Impassable | UNREACHABLE | 40% |
| Mountains | 2 | 60% |
| Mushroom Grove | 2 | 50% |
| Sand | 2 | 30% |
| Shallow Water | 2 | 20% |
| Swamp | 2 | 20% |
| Unwalkable | UNREACHABLE | 20% |