| Campaign |
|---|
| AOI DID EI HttT Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS |
| Era |
| AoH D - D(AM) |
| Language |
| C |
Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are less risky than a charge. Their lances are still at the ready, however, and growing experience with these weapons makes them deadlier at the tilt. Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
| Advances from: | Horseman |
|---|---|
| Advances to: | Paladin Grand Knight |
| Cost: | 40 |
| HP: | 58 |
| Movement: | 8 |
| XP: | 120 |
| Level: | 2 |
| Alignment: | lawful |
| ID | Knight |
| Abilities: |
![]() | sword blade | 8 - 4 melee | |
![]() | lance pierce | 14 - 2 melee | charge |
| Resistances: | |
|---|---|
| blade | 20% |
| pierce | -20% |
| impact | 30% |
| fire | 0% |
| cold | 0% |
| arcane | 20% |
| Terrain | Movement Cost | Defense |
|---|---|---|
| Cave | 4 | 20% |
| Coastal Reef | 4 | 40% |
| Deep Water | UNREACHABLE | 20% |
| Flat | 1 | 40% |
| Forest | 3 | 30% |
| Frozen | 2 | 30% |
| Hills | 2 | 40% |
| Impassable | UNREACHABLE | 20% |
| Mountains | UNREACHABLE | 20% |
| Mushroom Grove | 4 | 20% |
| Sand | 2 | 30% |
| Shallow Water | 4 | 20% |
| Swamp | 4 | 20% |
| Unwalkable | UNREACHABLE | 20% |