Dune Strider

(image)

The power of any Dunefolk assault is inhibited by one major drawback: organized Dunefolk forces tend to be rather slow. Because of this, enemy forces often have the ability to regroup and call upon reinforcements, in which case a second assault becomes much more difficult. To combat this, striders exchange their rudimentary slings with heavy bolas, allowing them to slow retreating lines from the side and prevent a clean escape. The same tactic can be applied in the opposite scenario of a Dunefolk retreat; an advancing army can be hampered, allowing injured Dunefolk warriors time to recuperate. The danger of such a tactic is that despite their elusiveness, striders are fairly fragile in direct combat and are easily taken down if left exposed.

 

Information

Advances from: Dune Skirmisher
Advances to: Dune Harrier
Cost: 23
HP: 39
Moves: 6
XP: 74
레벨: 2
선호시간대: lawful
Id: Dune Strider
Abilities: 척후

Attacks (damage × count)

(image)창(pierce attack) 관통6 × 4(melee attack) 근접(선공)
(image)bolas(impact attack) 충격7 × 2(ranged attack) 원격(둔화)

저항력

(icon) 참격-10% (icon) 관통-10%
(icon) 충격-10% (icon) 화염0%
(icon) 냉기0% (icon) 신령20%

Terrain

TerrainMovement CostDefense
(icon) Fake Shroud‒0%
(icon) Fungus260%
(icon) 깊은 물‒0%
(icon) 늪230%
(icon) 도보불능‒0%
(icon) 동굴240%
(icon) 마을160%
(icon) 모래160%
(icon) 산260%
(icon) 산호초240%
(icon) 설빙 지역320%
(icon) 성160%
(icon) 숲260%
(icon) 얕은 물330%
(icon) 언덕260%
(icon) 평지150%
Last updated on Thu Oct 8 02:13:53 2026.