Human castle WIP
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Does this mean the Assassin is fixed?
Does this mean that the Human Assassin, who was standing so far to the left that his rather cool body was mostly blocked by his HP bar, is better placed now?Svetac wrote:
I noticed that many units stand on different positions in the 70x70 box. So when placed in the game they overlap with the castle walls, or stand more to left or more to right. Today I spent few hours and adjusted the standing positions of all of them. Now they're centered, and raised a little bit than preiously. This way they will fit even better the map and especially the castles. Dave if it's okay I can send them in a .zip file, so you can take a look at them in the game, and possibly include them in the next build. The eyecandy of the game can benefit from this, as I will have more freedom in making the objects.
Joshua
to Woodwizzle
Yes, there is a progress. I'm shading and texturing it, experiencing slight pallete problems due to my inexperience. In the end it will turn out as imagined, only it's time consuming. I will post it here as soon as it's finished, or if I have WIP pic and want comments on it. Maybe I'll have to show something tommorow...maybe.
to jmosher
Yes, it means exactely that.
Yes, there is a progress. I'm shading and texturing it, experiencing slight pallete problems due to my inexperience. In the end it will turn out as imagined, only it's time consuming. I will post it here as soon as it's finished, or if I have WIP pic and want comments on it. Maybe I'll have to show something tommorow...maybe.
to jmosher
Yes, it means exactely that.
Yes, all my pixel works are paused at this time, due to my real life obligations. I don't think I can finish the castle for 7.0. The progress I made so far was unsignificant to be reported. Mainly I was struggling with the proper color choices and shading techniques and restarted the shading process few times. Soon(tm) I will show updated version of the castle. Please believe me that me too can't wait to finish it and see it in all it's glory
Glad you haven't vanished off the face of the earth Svetac. As annoying as the real world distractions can be, I understand how they are important. You have done some really good artwork though, so I hope to see more of your stuff when you get the time.
P.S. Your preliminary castle based on a hexagonal 7 hex castle did look really cool, but I was wondering how it would work for the oddly shaped castles. Would you have to draw a different castle for every possible configuration, or could the castle be in pieces that could be assembled together by the computer? Whatever, I'm sure you already thought of this problem.
P.S. Your preliminary castle based on a hexagonal 7 hex castle did look really cool, but I was wondering how it would work for the oddly shaped castles. Would you have to draw a different castle for every possible configuration, or could the castle be in pieces that could be assembled together by the computer? Whatever, I'm sure you already thought of this problem.
Nope, I'm around only I'm lurking
I plan to work on separate keep and castle hexes that will be close in look with the 7hex castles, and than can be merged and combined in order to get the desired hex construction. However due to the restrictions I expect that the assembled castles in such manner will be less visualy appealing than the 7 hex ones, but non the less they will serve the purpose.
I plan to work on separate keep and castle hexes that will be close in look with the 7hex castles, and than can be merged and combined in order to get the desired hex construction. However due to the restrictions I expect that the assembled castles in such manner will be less visualy appealing than the 7 hex ones, but non the less they will serve the purpose.
Okay, I will put the fortification/outpost and encampment on my "to do" list. On my to do list there are also elven, dwarven, undead and orcish castle. I hope to produce those faster once I finish the human castle, because I will crack down the shading method.
So tell me more about the encampment and outpost - are they supposed to be one and same object or two different objects? Also, since the castles are going to be multihexed objects, what about the outpost and encampment? One hexed or multi-hexed?
So tell me more about the encampment and outpost - are they supposed to be one and same object or two different objects? Also, since the castles are going to be multihexed objects, what about the outpost and encampment? One hexed or multi-hexed?