Custom Campaign 2.0.8 for Wesnoth 1.14

Discussion and development of scenarios and campaigns for the game.

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wesnothPrince
Posts: 3
Joined: April 15th, 2020, 5:21 am

Re: Custom Campaign 2.0.8 for Wesnoth 1.14

Post by wesnothPrince »

Thanks SigurdFireDragon! I appreciate your help in this, and your responses to my questions. I will let me son know, and maybe this might motivate him to learn some coding and try some things out. (At least it is worth a shot - have to get him doing more than just playing during this pandemic!)


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Gregcraft
Posts: 6
Joined: April 30th, 2020, 8:54 am

Re: Custom Campaign 2.0.8 for Wesnoth 1.14

Post by Gregcraft »

I like it to create my own campaigns with this customisation. It would be cool if you would add some characters from the campaign "Coming of the Storm".

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SigurdFireDragon
Developer
Posts: 499
Joined: January 12th, 2011, 2:18 am
Location: Pennsylvania, USA

Re: Custom Campaign 2.0.8 for Wesnoth 1.14

Post by SigurdFireDragon »

Gregcraft wrote:
July 20th, 2020, 7:39 am
I like it to create my own campaigns with this customisation. It would be cool if you would add some characters from the campaign "Coming of the Storm".
Since that would require special code to handle an individual campaign-specific unit, it won't happen.
Maintainer of Wings of Valor
My Add-ons: Random Campaign, Custom Campaign, Ultimate Random Maps, Era of Legends, Gui Debug Tools
Erfworld: The comic that lead me to find Wesnoth.

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