The Earth's Gut for BfW 1.16
Moderator: Forum Moderators
Re: The Earth's Gut for BfW 1.16
Well, anyways, I have gone and made a new release of TEG in the meantime, while we wait and see if Anonymissimus has anything else to say: TEG 0.5.2 is now available on the BfW 1.16 add-on server; release notes can be found in its corresponding GitHub tag: https://github.com/cooljeanius/The_Earths_Gut/releases/tag/0.5.2
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: The Earth's Gut for BfW 1.16
Wesnoth version 1.16
TEG version 0.5.2
In the last scenarios the final event, the player is able to trigger the event infinitive times, and that is weird and surely not intended.
I guess the
TEG version 0.5.2
In the last scenarios the final event, the player is able to trigger the event infinitive times, and that is weird and surely not intended.
I guess the
first_time_only=no
is the problem.Code: Select all
################################################################
# *************************
# * BEGIN ENDGAME SECTION *
# *************************
[event]
name=moveto
first_time_only=no
[filter]
side=1
[filter_location]
location_id="sceptre"
[/filter_location]
[/filter]
[message]
speaker=unit
# po: "it" = The Hammer of Thursagan:
message=_"We found it!"
[/message]
[unit]
type=Undead Dwarvish Rune Lord
canrecruit=yes
side=6
id=dwarflich
# wmllint: local spelling Torlatus
name="Torlatus"
extra_recruit=Undead Dwarf
upkeep=free
ai_special=guardian
profile="portraits/karrag.png~RIGHT()"
x,y=41,14
passable=yes
[modifications]
{TRAIT_UNDEAD}
{TRAIT_STRONG}
{TRAIT_RESILIENT}
[/modifications]
[/unit]
[message]
speaker=dwarflich
message=_"Oh no you don't! That's <b>MY</b> hammer!"
[/message]
Re: The Earth's Gut for BfW 1.16
Oh right, that appears to be left over from when I was first testing the event, before it did much of anything; let me test removing it...Straff wrote: ↑April 10th, 2023, 9:07 am Wesnoth version 1.16
TEG version 0.5.2
In the last scenarios the final event, the player is able to trigger the event infinitive times, and that is weird and surely not intended.
I guess thefirst_time_only=no
is the problem.
Code: Select all
################################################################ # ************************* # * BEGIN ENDGAME SECTION * # ************************* [event] name=moveto first_time_only=no [filter] side=1 [filter_location] location_id="sceptre" [/filter_location] [/filter] [message] speaker=unit # po: "it" = The Hammer of Thursagan: message=_"We found it!" [/message] [unit] type=Undead Dwarvish Rune Lord canrecruit=yes side=6 id=dwarflich # wmllint: local spelling Torlatus name="Torlatus" extra_recruit=Undead Dwarf upkeep=free ai_special=guardian profile="portraits/karrag.png~RIGHT()" x,y=41,14 passable=yes [modifications] {TRAIT_UNDEAD} {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] [/unit] [message] speaker=dwarflich message=_"Oh no you don't! That's <b>MY</b> hammer!" [/message]
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: The Earth's Gut for BfW 1.16
A new TEG release, 0.6.0, is now available on the BfW 1.16 add-on server! Release notes are in the corresponding GitHub tag here:
https://github.com/cooljeanius/The_Earths_Gut/releases/tag/0.6.0
https://github.com/cooljeanius/The_Earths_Gut/releases/tag/0.6.0
Oops, I forgot to address this, though; let me add this to the relevant issue on GitHub so that I don't forget again...egallager wrote: ↑April 13th, 2023, 12:32 amOh right, that appears to be left over from when I was first testing the event, before it did much of anything; let me test removing it...Straff wrote: ↑April 10th, 2023, 9:07 am Wesnoth version 1.16
TEG version 0.5.2
In the last scenarios the final event, the player is able to trigger the event infinitive times, and that is weird and surely not intended.
I guess thefirst_time_only=no
is the problem.
Code: Select all
################################################################ # ************************* # * BEGIN ENDGAME SECTION * # ************************* [event] name=moveto first_time_only=no [filter] side=1 [filter_location] location_id="sceptre" [/filter_location] [/filter] [message] speaker=unit # po: "it" = The Hammer of Thursagan: message=_"We found it!" [/message] [unit] type=Undead Dwarvish Rune Lord canrecruit=yes side=6 id=dwarflich # wmllint: local spelling Torlatus name="Torlatus" extra_recruit=Undead Dwarf upkeep=free ai_special=guardian profile="portraits/karrag.png~RIGHT()" x,y=41,14 passable=yes [modifications] {TRAIT_UNDEAD} {TRAIT_STRONG} {TRAIT_RESILIENT} [/modifications] [/unit] [message] speaker=dwarflich message=_"Oh no you don't! That's <b>MY</b> hammer!" [/message]
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager