AMLA Brainstorming Thread

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toms
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Post by toms »

Yes, good idea. :)

We also could give some units ambush for other terrain types as an AMLA.
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jonadab
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Post by jonadab »

toms wrote:We also could give some units ambush for other terrain types as an AMLA.
Merman Hoplight: hides in deep water
Giant Spider: hides in caves
Yeti: hides in snow
Dwarvish Sentinel: hides in caves
Gryphon Master: hides in mountains (but, I'd really like to see a lvl3 Gryphon Lord)
Tux2B
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Post by Tux2B »

jonadab wrote:
toms wrote:We also could give some units ambush for other terrain types as an AMLA.
Merman Hoplight: hides in deep water
Giant Spider: hides in caves
Yeti: hides in snow
Dwarvish Sentinel: hides in caves
Gryphon Master: hides in mountains (but, I'd really like to see a lvl3 Gryphon Lord)
It seems overpowering to me. Most of all for level 2 units like the Gryphon Lord.
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toms
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Post by toms »

Tux2B wrote:
jonadab wrote: Merman Hoplight: hides in deep water
Giant Spider: hides in caves
Yeti: hides in snow
Dwarvish Sentinel: hides in caves
Gryphon Master: hides in mountains (but, I'd really like to see a lvl3 Gryphon Lord)
It seems overpowering to me. Most of all for level 2 units like the Gryphon Lord.
Dave said no criticing, but I don´t have a problem with it. You are maybe right with this, but the idea is nice, maybe it could be balanced with more xp require and less AMLA variations for these units.
(and how should a yeti hide in snow? -sorry)
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romnajin
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Post by romnajin »

toms wrote:
Tux2B wrote: It seems overpowering to me. Most of all for level 2 units like the Gryphon Lord.
Dave said no criticing, but I don´t have a problem with it. You are maybe right with this, but the idea is nice, maybe it could be balanced with more xp require and less AMLA variations for these units.
(and how should a yeti hide in snow? -sorry)
Because yetis are white, and so is snow, camaflauge.
Sorry for the meaningless post
toms
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Post by toms »

romnajin wrote:
toms wrote: Dave said no criticing, but I don´t have a problem with it. You are maybe right with this, but the idea is nice, maybe it could be balanced with more xp require and less AMLA variations for these units.
(and how should a yeti hide in snow? -sorry)
Because yetis are white, and so is snow, camaflauge.
Yes, I know that. But they will would look like mountains in a flat snow landscape.
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drachefly
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Post by drachefly »

They just stop fluffing up their fur
:)

Maybe this would be a good place for the 'persistent' ability I proposed a long time ago -- if all attacks missed, make one last try.
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Garion
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Post by Garion »

That'd be great on all manner of elusivefoots, yeah. Small, fast units should be able to muster the energy to attempt another strike, and it'd be limited in usefulness still, since those units tend to have more strikes at lower damage.

Perhaps you'd have to take persistent separately for each attack type, too.
jonadab
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Post by jonadab »

Say, did anything ever come of this? This discussion took place around the time of 1.0, and I was really looking forward to it. I recently upgraded to 1.2 and +3HP seems to still be the only AMLA in the game. Was the idea scrapped due to difficulty balancing it, or has it just not been implemented yet due to lack of a round tuit, or is it only in the development release, or what?
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TL
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Post by TL »

Interesting thread. I've been fooling around the past week or so building an AMLA-driven RPG-style arena scenario and I know other people have worked with AMLA options in custom campaigns but that's not exactly the same thing. I'd be curious to know if there were any current plans to expand the AMLA system too although it was my impression that there generally weren't.
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Post by gabe »

is it possible all ready in 1.2.3 to give abilities through AMLA?

the AMLA stuff would be cool for leader units
as they could be given a wide variety of AMLA options instead of leveling up
with some paths being cut off if too some/many of an opposite type are taken
this would allow the player to control what kind of unit his leader becomes instead of being forced into a set progression of levels

this would be especially cool if abilities were part of the system of options
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Ken_Oh
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Post by Ken_Oh »

I'm sure this can be done.

It isn't, however, really on topic.
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TL
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Post by TL »

I ask the same question recently in the WML Workshop forum.

Technically AMLAs can't add abilities (yet) but you can have events triggered by AMLAs which do add abilities, fairly easily in 1.3.2. It works, although it doesn't show up nice and neat in the AMLA dialog.
gabe
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Post by gabe »

TL wrote: Technically AMLAs can't add abilities (yet) but you can have events triggered by AMLAs which do add abilities, fairly easily in 1.3.2. It works, although it doesn't show up nice and neat in the AMLA dialog.
how does this work? :?:
is it just in 1.3.2 or can it work in 1.2.3?

i would like to know as it would help with the campaign I am making
even if not workable in 1.2.3 what does the wml look like for 1.3.2? :)

I like code :D
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Ken_Oh
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Post by Ken_Oh »

The thread TL linked to answers all that.
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