AMLA Brainstorming Thread
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It seems overpowering to me. Most of all for level 2 units like the Gryphon Lord.jonadab wrote:Merman Hoplight: hides in deep watertoms wrote:We also could give some units ambush for other terrain types as an AMLA.
Giant Spider: hides in caves
Yeti: hides in snow
Dwarvish Sentinel: hides in caves
Gryphon Master: hides in mountains (but, I'd really like to see a lvl3 Gryphon Lord)
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
Dave said no criticing, but I don´t have a problem with it. You are maybe right with this, but the idea is nice, maybe it could be balanced with more xp require and less AMLA variations for these units.Tux2B wrote:It seems overpowering to me. Most of all for level 2 units like the Gryphon Lord.jonadab wrote: Merman Hoplight: hides in deep water
Giant Spider: hides in caves
Yeti: hides in snow
Dwarvish Sentinel: hides in caves
Gryphon Master: hides in mountains (but, I'd really like to see a lvl3 Gryphon Lord)
(and how should a yeti hide in snow? -sorry)
First read, then think. Read again, think again. And then post!
Because yetis are white, and so is snow, camaflauge.toms wrote:Dave said no criticing, but I don´t have a problem with it. You are maybe right with this, but the idea is nice, maybe it could be balanced with more xp require and less AMLA variations for these units.Tux2B wrote: It seems overpowering to me. Most of all for level 2 units like the Gryphon Lord.
(and how should a yeti hide in snow? -sorry)
Sorry for the meaningless post
Yes, I know that. But they will would look like mountains in a flat snow landscape.romnajin wrote:Because yetis are white, and so is snow, camaflauge.toms wrote: Dave said no criticing, but I don´t have a problem with it. You are maybe right with this, but the idea is nice, maybe it could be balanced with more xp require and less AMLA variations for these units.
(and how should a yeti hide in snow? -sorry)
First read, then think. Read again, think again. And then post!
They just stop fluffing up their fur
Maybe this would be a good place for the 'persistent' ability I proposed a long time ago -- if all attacks missed, make one last try.
Maybe this would be a good place for the 'persistent' ability I proposed a long time ago -- if all attacks missed, make one last try.
What saves a man is to take a step. Then another step. It is always the same step, but you have to take it. -- You-know-who
The Kingdom Of Loathing Era
The Kingdom Of Loathing Era
That'd be great on all manner of elusivefoots, yeah. Small, fast units should be able to muster the energy to attempt another strike, and it'd be limited in usefulness still, since those units tend to have more strikes at lower damage.
Perhaps you'd have to take persistent separately for each attack type, too.
Perhaps you'd have to take persistent separately for each attack type, too.
Say, did anything ever come of this? This discussion took place around the time of 1.0, and I was really looking forward to it. I recently upgraded to 1.2 and +3HP seems to still be the only AMLA in the game. Was the idea scrapped due to difficulty balancing it, or has it just not been implemented yet due to lack of a round tuit, or is it only in the development release, or what?
Interesting thread. I've been fooling around the past week or so building an AMLA-driven RPG-style arena scenario and I know other people have worked with AMLA options in custom campaigns but that's not exactly the same thing. I'd be curious to know if there were any current plans to expand the AMLA system too although it was my impression that there generally weren't.
is it possible all ready in 1.2.3 to give abilities through AMLA?
the AMLA stuff would be cool for leader units
as they could be given a wide variety of AMLA options instead of leveling up
with some paths being cut off if too some/many of an opposite type are taken
this would allow the player to control what kind of unit his leader becomes instead of being forced into a set progression of levels
this would be especially cool if abilities were part of the system of options
the AMLA stuff would be cool for leader units
as they could be given a wide variety of AMLA options instead of leveling up
with some paths being cut off if too some/many of an opposite type are taken
this would allow the player to control what kind of unit his leader becomes instead of being forced into a set progression of levels
this would be especially cool if abilities were part of the system of options
I ask the same question recently in the WML Workshop forum.
Technically AMLAs can't add abilities (yet) but you can have events triggered by AMLAs which do add abilities, fairly easily in 1.3.2. It works, although it doesn't show up nice and neat in the AMLA dialog.
Technically AMLAs can't add abilities (yet) but you can have events triggered by AMLAs which do add abilities, fairly easily in 1.3.2. It works, although it doesn't show up nice and neat in the AMLA dialog.
how does this work?TL wrote: Technically AMLAs can't add abilities (yet) but you can have events triggered by AMLAs which do add abilities, fairly easily in 1.3.2. It works, although it doesn't show up nice and neat in the AMLA dialog.
is it just in 1.3.2 or can it work in 1.2.3?
i would like to know as it would help with the campaign I am making
even if not workable in 1.2.3 what does the wml look like for 1.3.2?
I like code