LordBob's random stuff : Nagas and more
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- LordBob
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Re: LordBob's random stuff : ancient wose
Do you mean that in the sense that it looks too smooth / not enough "scaly" ? Tree bark can be smooth, sometimes, plus since here I want the tree to have such a large scale that the details of its bark would be lost. Here's an example of that effect. On this other picture we see the irregularities of the bark a bit more, but they still remain secondary detail compared to the gnarled shapes of the ancient trunk. That is how I want the wose's trunk to feel ; let me know if I didn't achieve that effect.
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Re: LordBob's random stuff : ancient wose
I think your second image is a perfect target to imitate. In fact, looking more carefully your picture, you nailed that texture in the darker zones. I think it should extend a little more and cover half of wood surface under beard. Scales on wood are created because it becomes "dead skin" not longer irrigated by "blood" (dont know English word for it). It is on roots, who are still totally alive, where trees uses to lack scales, and in your current picture it looks to me that roots texture reach too high.
Be aware English is not my first language and I could have explained bad myself using wrong or just invented words.
World Conquest II
World Conquest II
- LordBob
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Re: LordBob's random stuff : ancient wose
Ok, thanks for the comment, I'll see to improving that bark texture.
In the meantime I started on another portrait: the yeti
In the meantime I started on another portrait: the yeti
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Re: LordBob's random stuff : ancient wose
Yeti looks like it's off to a good start!
On the one hand, it would be interesting to see what you do with its face.
On the other hand, if this is Bigfoot/Sasquatch, should it maybe be blurry or streaked? Like the viewer is looking through glare, frost, and watery eyes, can't get a good look. Few lines and details, very big brush painterly, or something like that.
On the one hand, it would be interesting to see what you do with its face.
On the other hand, if this is Bigfoot/Sasquatch, should it maybe be blurry or streaked? Like the viewer is looking through glare, frost, and watery eyes, can't get a good look. Few lines and details, very big brush painterly, or something like that.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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| Abandoned: Tales of the Setting Sun
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Re: LordBob's random stuff : ancient wose
I don't think it is a good idea. If someone wants a non-blurred Yeti then? It's a portrait, it must represent the unit clearly.doofus-01 wrote:Yeti looks like it's off to a good start!
On the other hand, if this is Bigfoot/Sasquatch, should it maybe be blurry or streaked? Like the viewer is looking through glare, frost, and watery eyes, can't get a good look. Few lines and details, very big brush painterly, or something like that.
In the Rise of Wesnoth, Haldric and the orcs recognize immediately the Yetis for what they are. So the portrait should make that clear for us too.
LordBob, amazing work on these portraits! (I speak for all the portraits you've done since my last message in this topic; I follow but don't comment too much)
Re: LordBob's random stuff : ancient wose
I didn't suggest it shouldn't be clear what it was, please don't put words in my mouth.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
- LordBob
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Re: LordBob's random stuff : ancient wose
So, I took my sweet time but finished both portraits.
Since they're units that rarely ever get any screen time and the portraits are rather complex, just this once I'm not going to bother with lines. So they can both be committed
Since they're units that rarely ever get any screen time and the portraits are rather complex, just this once I'm not going to bother with lines. So they can both be committed
Want to see more of my art ? Visit my portfolio !
Re: LordBob's random stuff : ancient wose
Annnnd they're in
Creator of Shadows of Deception (for 1.12) and co-creator of the Era of Chaos (for 1.12/1.13).
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
SurvivalXtreme rocks!!!
What happens when you get scared half to death...twice?
Re: LordBob's random stuff : ancient wose
Woah! I thought Christmas was in December!
Simply fantastic, good job.
Simply fantastic, good job.
- LordBob
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Re: LordBob's random stuff : Nagas !
Necromancyyyyyyy !
Royal warrior is done, my next batch will be Nagas. Commencing with a tentative Myrmidon, and a method I rarely use : this one is a derivative portrait. A patch that I slapped on top of the existing Myrmidon - which would then become the lv2 Warrior. It is not original artwork, but it can do the job if we're only looking to differentiate lv 2-3 units that previously shared a single portrait. I wanted to ease back into nagas with something easier than a full portrait, but because the image I'm basing it off isn't mine I kept edits to a minimum. Otherwise the difference between portraits can be made more perceptible by changing part of the pose, reworking a face, etc.
If there's a consensus that this method does work for us, I will use it more in future works.
Royal warrior is done, my next batch will be Nagas. Commencing with a tentative Myrmidon, and a method I rarely use : this one is a derivative portrait. A patch that I slapped on top of the existing Myrmidon - which would then become the lv2 Warrior. It is not original artwork, but it can do the job if we're only looking to differentiate lv 2-3 units that previously shared a single portrait. I wanted to ease back into nagas with something easier than a full portrait, but because the image I'm basing it off isn't mine I kept edits to a minimum. Otherwise the difference between portraits can be made more perceptible by changing part of the pose, reworking a face, etc.
If there's a consensus that this method does work for us, I will use it more in future works.
Want to see more of my art ? Visit my portfolio !
- beetlenaut
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Re: LordBob's random stuff : ancient wose
Yeah, as long as we already have two portraits, I think this is a fine way to get a third.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
- LordBob
- Portrait Director
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Re: LordBob's random stuff : Nagas
Good
On my end, poses for the next portraits. Feedback welcome, I'm still not set on a given pose (nor the ranged weapon type for the Ophidian)
On my end, poses for the next portraits. Feedback welcome, I'm still not set on a given pose (nor the ranged weapon type for the Ophidian)
Want to see more of my art ? Visit my portfolio !
Re: LordBob's random stuff : Nagas
My favorite poses are B/C, E and H
Nagas are I feel like the mercenaries and tribal counterpart of merfolk, so I like the b or c and h poses because of how agile and intimidating they look.
Nagas are I feel like the mercenaries and tribal counterpart of merfolk, so I like the b or c and h poses because of how agile and intimidating they look.
- LordBob
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Re: LordBob's random stuff : Nagas
Thanks for the feedback.
Taking a fun detour with nagas : since there isn't much material to base them on, I went ahead and did some weapons concepts for the Ringcaster and Warrior lines. Could serve for other nagas as well, but we don't have this many planned. Still I will probably also tackle armour and clothing before I commit to a full portrait. Will do something similar in the future for Dunefolk, it greatly helps fleshing out a faction.
Quick comment on the designs : I tried to focus on wavy shapes, snake decoraitons and the occasional scale shape so that they would blend in with what our nagas do have so far. I'm aware a few of them don't quite hit home - the longswords especially, they could be what nagas crafted for another race, or inspired after naga crafting. Only a couple will actually be used in portraits though, so it's fine.
Taking a fun detour with nagas : since there isn't much material to base them on, I went ahead and did some weapons concepts for the Ringcaster and Warrior lines. Could serve for other nagas as well, but we don't have this many planned. Still I will probably also tackle armour and clothing before I commit to a full portrait. Will do something similar in the future for Dunefolk, it greatly helps fleshing out a faction.
Quick comment on the designs : I tried to focus on wavy shapes, snake decoraitons and the occasional scale shape so that they would blend in with what our nagas do have so far. I'm aware a few of them don't quite hit home - the longswords especially, they could be what nagas crafted for another race, or inspired after naga crafting. Only a couple will actually be used in portraits though, so it's fine.
Want to see more of my art ? Visit my portfolio !
Re: LordBob's random stuff : Nagas
I agree with Odium on the Naga poses. For the blade styles, I like the 5, 11, 17 serpentine types, 1 and 9 as well. 12-15 look like they'd be multipurpose, jungle commando tools.
Like you were telling me about the scorpion, I think it would look better if the silhouette had more noticeable changes. Otherwise, I've got nothing against the idea.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
| Abandoned: Tales of the Setting Sun
GitHub link for these projects