thespaceinvader sprites: current, animals

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thespaceinvader
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Bumpery for north-facing WIP.

EDIT: north-facing frame finished.
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I's in ur fredz, facin ur norf.
I's in ur fredz, facin ur norf.
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Ranger M
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Re: thespaceinvader sprites: current, animals

Post by Ranger M »

Odd, this is only an edit from what I saw before, and yet the forum software marked it as unread for me....

obviously TSI's awesome powers go beyond the summoning of artistically talented felines :P

on another note entirely, awesome job on this, I'm gonna include this in IoA just so I can see it in action (again, and again, and again, throughout playtesting)
Last edited by Ranger M on February 21st, 2009, 3:09 pm, edited 1 time in total.
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Re: thespaceinvader sprites: current, animals

Post by Boucman »

looks great, can't wait to see all that in game
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Ranger M: no magic here - when I edit before anybody's replied, i copy the contents of the old post, delete it and make a new one, to ensure that people see it ;)
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Re: thespaceinvader sprites: current, animals

Post by Ranger M »

heh, I guessed so, it was just too good an opportunity to pass up :D
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Water Serpent, DONE.

I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC... might need a little tweaking using the submerge parameter in the south-facing frames so that the tail is underwater, but that's it.

EDIT: forgot the attack icon...
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Bitey.png
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Re: thespaceinvader sprites: current, animals

Post by Mabuse »

nice nice nice

im tempted to use it in my SCN :mrgreen:
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Re: thespaceinvader sprites: current, animals

Post by Turuk »

That looks great TSI, I hope your plans on IRC to convince campaign authors to make use of it works. I played around with it in the water hexes and it looks amazing. This calls for a river ford ambush scenario.
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Re: thespaceinvader sprites: current, animals

Post by turin »

thespaceinvader wrote:I don't think i'd be wrong in saying that this is the most animation-complete unit in UMC...
/laughs

You've obviously never seen the Marauder Boatsman line. ;)

Get a death animation, a picking-up-boat animation, a dropping-boat animation, and different melee attacks for when in water versus when on land, then we'll talk.

(Though admittedly the Boatsman doesn't have directional melee attacks.)

And in, from the IE, the Marauders and Lavinians are pretty well animated, including deaths (though most of the other factions don't have any animations at all).
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Urs
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Re: thespaceinvader sprites: current, animals

Post by Urs »

turin wrote:(though most of the other factions don't have any animations at all).
I feel spoken to.

Well... I'll throw some pixels around. Maybe even tonight (but probably not)... my schedule might be somewhat clear sometime soon.
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Re: thespaceinvader sprites: current, animals

Post by beetlenaut »

Turuk wrote:TI hope your plans on IRC to convince campaign authors to make use of it works.
Well, I need no convincing! (I need only time, which I have little of for now.)
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Re: thespaceinvader sprites: current, animals

Post by Iris »

Invasion from the Unknown 1.11.1 already includes it. ;-)
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Re: thespaceinvader sprites: current, animals

Post by Longbow »

Shadow_Master, I presume you have a unit .cfg file for the water serpent, or TSI. Would either of you be kind enough to post it if you have time to save me making a whole new one?

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thespaceinvader
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Re: thespaceinvader sprites: current, animals

Post by thespaceinvader »

Alternatively, it's in the zip.

Although the one on UMC-Dev is likely more up-to-date.
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