impassable Mountains: reviewed
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- Eleazar
- Retired Terrain Art Director
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impassable Mountains: reviewed
I've gathered that some people really don't like the impassable mountains. And infact there's something about they that i don't like, but i can't put my finger on it. It's quite likely that my reasons are different from other people's reasons, but let's see:
I'd like to hear why they are disliked. There's no guarantee that i can or will change them in any particualr way, but i might...
I'd like to hear why they are disliked. There's no guarantee that i can or will change them in any particualr way, but i might...
Last edited by Eleazar on December 15th, 2006, 11:04 pm, edited 2 times in total.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
I voted for "no, I don't like them, they're ugly".
I don't think just putting clouds over the normal mountains is going to cut it. They need to actually look like larger, less traversable mountains. Bigger, darker, snowcapped, I dunno...
I don't think just putting clouds over the normal mountains is going to cut it. They need to actually look like larger, less traversable mountains. Bigger, darker, snowcapped, I dunno...
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I voted the same, because it was the closest to what I think.
They're not actually 'ugly', as such. They're quite nice actually, but they don't quite fit in with the look of the other terrains. Turin's right that clouds don't make them look impassable - they just make them look cloudy. I have to agree with him - lose the clouds, and focus on the mountains themselves.
They're not actually 'ugly', as such. They're quite nice actually, but they don't quite fit in with the look of the other terrains. Turin's right that clouds don't make them look impassable - they just make them look cloudy. I have to agree with him - lose the clouds, and focus on the mountains themselves.
Jetryl wrote:Normal people are like candy ravers. You look away for a moment and next thing you know they're spreading vaseline on your nipples and cooing like a pigeon.
- Eleazar
- Retired Terrain Art Director
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removal is not being considered, just possibly alteration.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Personally, I think the use of the mist was one of the most clever ideas I've seen. Yes, it would be nice to have craggier, nastier mountains under that mist, but the mist was still a wonderful idea.
The one thing I don't like is that the "impassible mountains" don't seem to do multihex, either with themselves, or with regular mountains. I understand that this might not be possible in WML.
The one thing I don't like is that the "impassible mountains" don't seem to do multihex, either with themselves, or with regular mountains. I understand that this might not be possible in WML.
Ok, first of all this poll is asking the wrong questions... As a map maker I like impassible mountains for certain uses. For these uses they are great. So I voted "OK."
However, they are not the best for every situation that calls for an impassible terrain. Vast tracts of mountains just don't logically belong everywhere! And if you have too many of them they are a visual distraction from the map's main battleground area. For this reason, I consider them an inferior choice as an edging material for irregularly shaped maps.
Void looks great on edges but in the center of the map it is just bizarre.
Cave wall looks pretty bad for anything except surrounding caves. However, for that specific job it is the clear and only choice.
Graphically, the major glitch I see is that the units north of an impassible mountain are made to float on the cloud. This looks kind of funny.
However, they are not the best for every situation that calls for an impassible terrain. Vast tracts of mountains just don't logically belong everywhere! And if you have too many of them they are a visual distraction from the map's main battleground area. For this reason, I consider them an inferior choice as an edging material for irregularly shaped maps.
Void looks great on edges but in the center of the map it is just bizarre.
Cave wall looks pretty bad for anything except surrounding caves. However, for that specific job it is the clear and only choice.
Graphically, the major glitch I see is that the units north of an impassible mountain are made to float on the cloud. This looks kind of funny.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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Thanks mog, that screenshot is exactly what I need to comment on these.
In their current state, I believe that the impassible mountains graphics are insufficient. I would very much like to see them steeper, craggier, and if possible piercing the mists. The clouds should remain, though, as they're an excellent "distinguishing feature" for impassible mountains - a mountain which has clouds is impassible, a mountain which doesn't, isn't.
I understand, however, that creating new mountains is a serious project for a talented artist only, so I'm don't want to be pushy in my views.
In their current state, I believe that the impassible mountains graphics are insufficient. I would very much like to see them steeper, craggier, and if possible piercing the mists. The clouds should remain, though, as they're an excellent "distinguishing feature" for impassible mountains - a mountain which has clouds is impassible, a mountain which doesn't, isn't.
I understand, however, that creating new mountains is a serious project for a talented artist only, so I'm don't want to be pushy in my views.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Isn't the problem perhaps that freim has done an excellent job making the current mountains look very steep and impressive, that it's difficult to imagine someone making mountains even more steep and impressive?Sangel wrote:I would very much like to see them steeper, craggier, and if possible piercing the mists.
I would say the mountains freim has given us look fairly impassable for military units in the heat of battle. Perhaps they should remain as impassable mountains, and we should try to make somewhat 'toned-down' versions that are passable?
David
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Agreed, this is certainly a viable option. I can definitely see those multi-hex mountains piercing the clouds in various places, which I believe would be excellent. On the other hand, obscuring such beautiful terrain with mists...Dave wrote:I would say the mountains freim has given us look fairly impassable for military units in the heat of battle. Perhaps they should remain as impassable mountains, and we should try to make somewhat 'toned-down' versions that are passable?
David
Gah. My opinion is expressed - I have every confidence that our excellent terrain artists will come up with something that looks amazing.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
It's an interesting idea, but I am extremely opposed to doing this. Frankly, it's very easy for me to picture more steep mountains; the problem is the immense effort needed to draw them (an effort which is no easier for the "mini-mountains" you suggested).Dave wrote:Isn't the problem perhaps that freim has done an excellent job making the current mountains look very steep and impressive, that it's difficult to imagine someone making mountains even more steep and impressive?Sangel wrote:I would very much like to see them steeper, craggier, and if possible piercing the mists.
I would say the mountains freim has given us look fairly impassable for military units in the heat of battle. Perhaps they should remain as impassable mountains, and we should try to make somewhat 'toned-down' versions that are passable?
Making steeper mountains is conceptually simple - Our current mountains have no more than a roughly 30° incline. Just increase that by 15-20°, and add more crags. To prevent overlap, this increase in angle only needs to happen towards the peak. Mountains like this in the real world are typically called "horns", and are quite fitting of the "impassible" description.
Weird. I must have seen that in an older Dev version, or just laid out tiles wrong - I'm glad to know that problem/bug is not real.mog wrote:And I don't understand Jetryl's complaint, as the multihex works (and has worked all the time) fine for me: (image)