The Demon of our Ourselves [1.16]
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Re: The Demon Of Our Ourselves - RAGNAROK EDITION [Wesnoth 1.14.15]
Story
Two twin brothers, Avalion and Borin, summoned by the king of the Brown Hills, were ordered to create the colony on the far north to expand these lands, but they had no idea that their expedition would lead to the encounter of their destiny. Story in two chapters (19 SCENARIOS)
What to Expect
1 - Breathtaking story
2 - Detailed maps
3 - Interesting heroes
4 - Five powerful artifacts to collect
5 - Refined dialogues
6 - Eight heroes with AMLA
7 - Great battles
8 - Four races to play
9 - Journey to long-forgotten place on the Irda
10 - Dangerous enemies
Feedback
Any kind of feedback is expected
The campaign is available from the wesnoth 1.14 add-ons page
PS: This version of the campaign is a separate title and is not compatible with the previous version
Two twin brothers, Avalion and Borin, summoned by the king of the Brown Hills, were ordered to create the colony on the far north to expand these lands, but they had no idea that their expedition would lead to the encounter of their destiny. Story in two chapters (19 SCENARIOS)
What to Expect
1 - Breathtaking story
2 - Detailed maps
3 - Interesting heroes
4 - Five powerful artifacts to collect
5 - Refined dialogues
6 - Eight heroes with AMLA
7 - Great battles
8 - Four races to play
9 - Journey to long-forgotten place on the Irda
10 - Dangerous enemies
Feedback
Any kind of feedback is expected
The campaign is available from the wesnoth 1.14 add-ons page
PS: This version of the campaign is a separate title and is not compatible with the previous version
Last edited by fable_lake on June 22nd, 2021, 7:21 am, edited 1 time in total.
- Lord-Knightmare
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Re: The Demon Of Our Ourselves - RAGNAROK EDITION [Wesnoth 1.14.15]
Does that mean my current save file is rendered obsolete?PS: This version of the campaign is a separate title and is not compatible with the previous version
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 67
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Re: The Demon Of Our Ourselves - RAGNAROK EDITION [Wesnoth 1.14.15]
Yes, sorry about that but I made changes that would cause an error loading save, so I decided to release this version as a separate one. However, the older version of the campaign is fully playable and can be easily completed. It just won't be uploaded any further.Lord-Knightmare wrote: ↑April 17th, 2021, 7:11 pm
Does that mean my current save file is rendered obsolete?
- Lord-Knightmare
- Discord Moderator
- Posts: 2364
- Joined: May 24th, 2010, 5:26 pm
- Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
I guess I am lucky then. Your add-on is quite large so it takes like an hour to download from client, so I don't update often. I can continue without updating then.However, the older version of the campaign is fully playable and can be easily completed. It just won't be uploaded any further.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
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- Posts: 67
- Joined: March 14th, 2021, 1:38 pm
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi Everyone
I just published TDooO Music. From now on the music is a separate resource for the campaign and those who have problems with downloading large files or those who like play without music can quickly download the campaign because its size has decreased significantly. In fact, I should have done it a lot earlier as this way it is much easier for players to access the campaign and its updates.
Have a nice day and game
I just published TDooO Music. From now on the music is a separate resource for the campaign and those who have problems with downloading large files or those who like play without music can quickly download the campaign because its size has decreased significantly. In fact, I should have done it a lot earlier as this way it is much easier for players to access the campaign and its updates.
Have a nice day and game
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi Again Paulomat4
Sorry for the late reply
Sorry for the late reply
It's nice that it wasn't a bug, I was a bit confused at first not knowing what was wrong, thanks to the fact that you wrote I don't have to deal with it anymore.Paulomat4 wrote: ↑April 17th, 2021, 12:49 pm Have you ever wondered whose fault it is and then it turns out it was you?
I think I found the reason for the bug. I was using a campaign mod I wrote myself a few years ago and it turns out that was what removed the item. I'm not quite sure how the bug works, but i have an idea. Anyway, it probably has nothing to do with you campaign. I'm sorry i led you on a false lead there.
Yes, when it comes to the Ravager, it shouldn't have less hp than level 3, but so far there is no this unit in the latest version. The dwarven berserker can only be level 3, and Borin got his own AMLA. Maybe I will add this unit again in some time, when it will be more corrected.
Yes, I tried to make each scenario have its own detailed map because it is very important when it comes to the enjoyment of the game.
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi, I'd like to point out that I can see that uploaded a new version of this, but since you didn't increment the version number, almost noone will notice and download said update.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi Konrad2
Yes, I did not replace the version numbers because I only updated the topic id and the campaign description on the add-ons page and it has nothing to do with the gameplay.
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
S1
An Avalion -> Avalion
S2
I'm not in the mood -> mood.
S3
It bugs me a lot that the Elves and Undead say that the Dwarves are coming from the north, while the dwarves are on the south of the map.
The item description only mentions cure and regenerate, but it also adds +8 healing.
All of my hero units demand upkeep. Not very heroic.
An Avalion -> Avalion
S2
I'm not in the mood -> mood.
S3
It bugs me a lot that the Elves and Undead say that the Dwarves are coming from the north, while the dwarves are on the south of the map.
The item description only mentions cure and regenerate, but it also adds +8 healing.
All of my hero units demand upkeep. Not very heroic.
- Attachments
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- TDooO-The Borders replay.gz
- (20.51 KiB) Downloaded 96 times
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- TDooO-Heart of the Forest replay.gz
- (30.78 KiB) Downloaded 111 times
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- TDooO-Lost Son replay.gz
- (37.67 KiB) Downloaded 105 times
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- TDooO-The Gorge of the Giants replay.gz
- (31.59 KiB) Downloaded 112 times
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- Posts: 67
- Joined: March 14th, 2021, 1:38 pm
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hello again
The item says cures and regenerate because they are abbreviations of abilities.
Heroic units have a upkeep because they are members of an expedition like any other unit, at least that was the initial idea. Anyway, if I were to change that, I would have to test the campaign from scratch to fine tune the gold to scenarios that were specifically designed for the initial idea, and if I did this without testing it would disrupt the gameplay in many scenarios. Again I repeat what I once wrote, the campaign was specially designed with this in mind.
Thanks for replays
Thanks for reporting typos and this North-South navigational mistake, I was far north of the Irda while writing the dialogues.Konrad2 wrote: ↑May 4th, 2021, 5:48 pm S1
An Avalion -> Avalion
S2
I'm not in the mood -> mood.
S3
It bugs me a lot that the Elves and Undead say that the Dwarves are coming from the north, while the dwarves are on the south of the map.
The item description only mentions cure and regenerate, but it also adds +8 healing.
All of my hero units demand upkeep. Not very heroic.
The item says cures and regenerate because they are abbreviations of abilities.
Heroic units have a upkeep because they are members of an expedition like any other unit, at least that was the initial idea. Anyway, if I were to change that, I would have to test the campaign from scratch to fine tune the gold to scenarios that were specifically designed for the initial idea, and if I did this without testing it would disrupt the gameplay in many scenarios. Again I repeat what I once wrote, the campaign was specially designed with this in mind.
Thanks for replays
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
No problem. I'll just keep uploading them.
Cave Forest
Find entern -> Find the entrance
Why is Anriels melee attack impact instead of blade?
Hope Dies Last
My 'loyal' reinforcements demand upkeep.
Cave Forest
Find entern -> Find the entrance
Why is Anriels melee attack impact instead of blade?
Hope Dies Last
My 'loyal' reinforcements demand upkeep.
- Attachments
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- TDooO-Hope Dies Last-Auto-Save14.gz
- (145.9 KiB) Downloaded 137 times
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- TDooO-Cave Forest replay.gz
- (52.96 KiB) Downloaded 98 times
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- TDooO-Wood in the Caves replay.gz
- (44.49 KiB) Downloaded 112 times
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- TDooO-Farewell replay.gz
- (49.94 KiB) Downloaded 101 times
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- TDooO-Stone Brothers replay.gz
- (31.38 KiB) Downloaded 101 times
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- TDooO-Stone and Sword replay.gz
- (134.43 KiB) Downloaded 106 times
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Hi Konrad2
Thanks for detecting this, in the next update it will be fixed.
Update 06.05.2021
v2.0.2 introduced the above fixes and other minor ones.
This is a mistake in coding the unit.
It's a bug, they should have Free upkeep.
Thanks for detecting this, in the next update it will be fixed.
Update 06.05.2021
v2.0.2 introduced the above fixes and other minor ones.
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
100xp to level up a Bear Rider (lvl 1) seems to be a bit much.
Hope Dies Last
My scenario objectives stay at 'Crush the Horde' even after turn 25. But after defeating the last orcish leader, the scenario doesn't end.
Hope Dies Last
My scenario objectives stay at 'Crush the Horde' even after turn 25. But after defeating the last orcish leader, the scenario doesn't end.
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Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Nice you noticed it should be 45xp, this has been fixed.
Spoiler:
Re: The Demon Of Our Ourselves - FINAL [Wesnoth 1.14.15]
Spirit of Flame
Seems to be able to level up, but the help lists no advancement.
The ranged attack has no icon.
Is there a special reason why
Seems to be able to level up, but the help lists no advancement.
The ranged attack has no icon.
Is there a special reason why
Spoiler:
- Attachments
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- TDooO-Battle of Ice and Chase replay.gz
- (149.05 KiB) Downloaded 97 times
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- TDooO-Hope Dies Last replay.gz
- (157.25 KiB) Downloaded 114 times