MT - Marauding Thieves [SP Campaign]

Discussion and development of scenarios and campaigns for the game.

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vghetto
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Joined: November 2nd, 2019, 5:12 pm

MT - Marauding Thieves [SP Campaign]

Post by vghetto »

Marauding Thieves is a fork of the multiplayer Den of Thieves by Bob_The_Mighty & jb.
This fork was previously called Den of Thieves SP. Renamed due to name confusion between the two versions and not to hijack the original thread.
vghetto
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Joined: November 2nd, 2019, 5:12 pm

Re: MT - Marauding Thieves [SP Campaign]

Post by vghetto »

The trick I'm using for Den of Thieves also works for The_Altaz_Mariners :)

It's not as perfect, but it beats having to press End Turn all the time. :augh:

How to use:
Download The_Altaz_Mariners 3.3 from the add-ons server wesnoth 1.14.
Move altaz.zip inside The_Altaz_Mariners and extract it there. It should overwrite some files.

Or, use the updated diff patch if you know how to.
Attachments
altaz.zip
(270.95 KiB) Downloaded 94 times
altaz.diff
(82.18 KiB) Downloaded 94 times
Last edited by vghetto on October 30th, 2021, 3:33 pm, edited 8 times in total.
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Atreides
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Location: On the 2nd story of the centre village of Merwuerdigliebe turning the lights on and off

Re: MT - Marauding Thieves [SP Campaign]

Post by Atreides »

Thanks for this. At first I was indeed very confused but with the new name it helped a lot. It is IMHO easier to play this since you get to co-ordinate all your units on one side. My first mission was a rousing success.
vghetto
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Joined: November 2nd, 2019, 5:12 pm

Re: MT - Marauding Thieves [SP Campaign]

Post by vghetto »

Updated the attachments above to better support The_Altaz_Mariners single player campaign.
This will screw up The_Altaz_Mariners in multiplayer though.

Download the original mod and extract the attached zip file into it. Or apply the diff with 'patch'.
Start the game from the 'Campaigns' button in the main menu. (Not from Multiplayer menu)
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RuneLord86
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Re: MT - Marauding Thieves [SP Campaign]

Post by RuneLord86 »

In some of the missions there are traps which poison units. I had a lich and somehow the trap poisoned it. I hope this isn't intentional.
vghetto
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Joined: November 2nd, 2019, 5:12 pm

Re: MT - Marauding Thieves [SP Campaign]

Post by vghetto »

Hi,
Trap poisoning the unpoisonable might have been an oversight. I couldn't say.
I'm not sure if it is something that will be fixed in the future either.
Could you please report this to the upstream Den of Thieves thread?
Thank you for trying MT :)
vghetto
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Joined: November 2nd, 2019, 5:12 pm

Re: MT - Marauding Thieves [SP Campaign]

Post by vghetto »

Updated The Altaz Mariners SP patch for TAM version 3.6 on wesnoth 1.16
For TAM 3.3 on wesnoth 1.14. Look at the post above.

This patch will screw up The_Altaz_Mariners in multiplayer. Do not apply if you intend to use multiplayer. Stick to the original instead.

How to use:
Download The_Altaz_Mariners version 3.6.0 from the 1.16 add-ons server.
Move altaz_3_6.zip inside The_Altaz_Mariners folder and extract it there. It should overwrite some files.
Or, apply the diff with 'patch' if you know how to. You don't need both.
Start the game from the 'Campaigns' button in the main menu. (Not from Multiplayer menu)
Attachments
altaz_3_6.zip
(259.73 KiB) Downloaded 36 times
altaz_3_6.diff
(74.52 KiB) Downloaded 33 times
vghetto
Posts: 755
Joined: November 2nd, 2019, 5:12 pm

Re: MT - Marauding Thieves [SP Campaign]

Post by vghetto »

Updated MT and TAM patch for 1.16.
The TAM patch didn't really change from the 3.5.0 version.

Marauding Thieves was updated to incorporate the latest changes from Den of Thieves version 2.2.
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