Palms amid Blue Dunes [Dunefolk Campaign]
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- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
The ToD cycle should simulate 3x day, 3x night and 3x dawn/rainy dusk. For lawful units, the bonus is 0/+25/+35/+25/+10/-10/-25/-35/-25 and the opposite for chaotic units. Due to how liminal is calculated in 1.15+, their bonus is +35/+10/0/+10/+25/+25/+10/0/+10.
This buff to the dunefolk's liminal units is intended to encourage the player to use them with more tactical depth. In the default cycle, I have the impression that the 1.15 liminal dunefolk might just as well be neutral and still be played the same.
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: Palms amid Blue Dunes [Dunefolk Campaign]
I think your campaign is using an out of date Dune Scorcher (and advancements).
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- Posts: 16
- Joined: April 5th, 2020, 8:01 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Hi! Any updates?
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
None at all. I stopped working on the campaign until 1.16 is released. That version will include new units and a more detailed dunefolk lore, which I will use in my rework of the campaign.
Default L0 Era - Level 1 leaders with level 0 recruits!
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Has this been the campaign with unique ship-abilities? Or am I mixing this up? (Sorry,
getting old here and making extended breaks, then coming back again; I should
really note this down into a local file ...)
I always liked dunefolk campaigns. They had interesting units. One of my favourite
ones were those with wyverns - these were always tons of fun. Flamer/scorchers
were cool too and these fat riding beasts ... or scouting eagle and stuff. But I may
mix up different campaigns into one ... my brain is easily confused as age kicks
in ...
getting old here and making extended breaks, then coming back again; I should
really note this down into a local file ...)
I always liked dunefolk campaigns. They had interesting units. One of my favourite
ones were those with wyverns - these were always tons of fun. Flamer/scorchers
were cool too and these fat riding beasts ... or scouting eagle and stuff. But I may
mix up different campaigns into one ... my brain is easily confused as age kicks
in ...
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- Posts: 16
- Joined: April 5th, 2020, 8:01 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
Can not find the mod in add-ons manager.
May you re-upload it for 14v
thanks!
May you re-upload it for 14v
thanks!
- MoonyDragon
- Posts: 149
- Joined: November 29th, 2017, 5:46 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
I re-uploaded version 1.1.0 on the 1.14 add-ons server for archiving purposes only. Active development will be exclusively on 1.16, when it eventually comes out.bottle4westnoth wrote: ↑June 18th, 2021, 3:16 pm Can not find the mod in add-ons manager.
May you re-upload it for 14v
thanks!
Default L0 Era - Level 1 leaders with level 0 recruits!
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- Posts: 16
- Joined: April 5th, 2020, 8:01 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
thanks
"1.15.14 has been released, also known as 1.16 Beta 1
...for UMC authors this is the time to start taking a look at porting your add-ons to 1.16 since there will be no breaking changes to WML, lua, or other such functionality unless it's for some reason needed to fix a particularly nasty bug."
"1.15.14 has been released, also known as 1.16 Beta 1
...for UMC authors this is the time to start taking a look at porting your add-ons to 1.16 since there will be no breaking changes to WML, lua, or other such functionality unless it's for some reason needed to fix a particularly nasty bug."
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- Posts: 16
- Joined: April 5th, 2020, 8:01 pm
Re: Palms amid Blue Dunes [Dunefolk Campaign]
i want to believe, One day, maybe 1.18 ...MoonyDragon wrote: ↑June 19th, 2021, 1:53 pmI re-uploaded version 1.1.0 on the 1.14 add-ons server for archiving purposes only. Active development will be exclusively on 1.16, when it eventually comes out.bottle4westnoth wrote: ↑June 18th, 2021, 3:16 pm Can not find the mod in add-ons manager.
May you re-upload it for 14v
thanks!