SP Campaign - Mercenary Band (for 1.15/1.16)

Discussion and development of scenarios and campaigns for the game.

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Re: SP Campaign - Mercenary Band (for 1.14)

Post by Lord-Knightmare »

Scio, you have uploaded Mercenary Band for 1.15.0-1.15.13, but not 1.15.14+. I can see it but my client won't let me download it. Can you upload for the 1.15.14 as well?
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by scio-nullus »

I have updated my dev build (flatpak update) which is now telling me it's v1.17.0, which is a little odd, but I can see that War of Legends has been uploaded there so hopefully you can access it.
Major changes for this version include:
Spoiler:
Hopefully this should make the campaign more fun, and not just in a Dwarf Fortress sort of way.
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I am the author of Mercenary Band, an Aragwaith Campaign for 1.15.x
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by Pentarctagon »

The nightly flatpak is built from the master branch (which is now labeled 1.17.0), not the 1.16 branch (which is currently 1.15.14 aka 1.16 beta 1).
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take one down, patch it around
-2,147,483,648 little bugs in the code
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by Lord-Knightmare »

I had to download this from the website, since it crashed the 1.15.14+dev game client for some reason.
Okay, so offering my feedback before heading off to bed. Found a lot of bugs too.
Scenario 1:
1. Loyal Elvish Shaman spawned on Deep water. Bug
2. Scenario sort of tries to end when only the orc leader is killed.
3. Sengir's death throws a defeat condition, but he is not a Hero unit. Bug
4. giving the side 1 leader loyal trait amounts to nothing.
Scenario 2:
1. The loyal Shaman's death triggers a defeat, but she is no heroine unit. Bug
2. The Saurian Leader makes a "descended from dragons" remark when defeated. Saurians do not share ancestry with dragons.
3. the loyal unit throwing defeat condition might be same for Asven as well...did not let him die to check this though.
Scenario 3:
1. I focused on Guards over every other advancement because I knew...you were infamous for some messed up scenario with Revenant spams
2. I personally favour Longswordsmen though.
Scenario 4:
1. Ah, yes..the messed up scenario and it's easier now.
2. The Enchantress and Guard focused recall list came in very useful here.
3. Also, I guess I did BUFF the aragwaithi in 1.15.x/1.16.x after I found out that they were intentionally nerfed down due to the source campaign's requirements. How discriminating. Anyways, the aragwaithi are back.
4. No Shadows? I guess...it's a relief?
Scenario 5:
1. Noticed all the main characters can renamed for some reason.
2. Invalid WML found.
3. I will play this scenario tomorrow, when I wake up.

Code: Select all

```
20210704 03:13:06 warning unit: Unknown attribute 'unrenameable' discarded.
20210704 03:13:06 warning unit: Unknown attribute 'unrenameable' discarded.
20210704 03:13:06 warning unit: Unknown attribute 'unrenameable' discarded.
20210704 03:13:06 warning unit: Unknown attribute 'unrenameable' discarded.
20210704 03:13:06 warning unit: Unknown attribute 'unrenameable' discarded.
20210704 03:13:06 warning unit: Unknown attribute 'unrenameable' discarded.
20210704 03:13:06 error wml: [scroll_to] not supported at scenario toplevel
20210704 03:13:06 error wml: [repeat] not supported at scenario toplevel
20210704 03:13:06 error wml: [redraw] not supported at scenario toplevel
```
MB-Arrival replay 20210704-022522.gz
(22.46 KiB) Downloaded 96 times
MB-Road through the Swamp replay 20210704-023923.gz
(23.58 KiB) Downloaded 84 times
MB-Orcish Siege replay 20210704-025958.gz
(30.01 KiB) Downloaded 93 times
MB-Ambush in the Night replay 20210704-031306.gz
(25.92 KiB) Downloaded 87 times
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by scio-nullus »

Spoiler:
Oh wait, I have upgraded my stupid stupid nightly flatpak to 1.17 - you'll have to get the changes from addons.wesnoth.org. Does anyone know where I can find 1.15 for Ubuntu?
EDIT: Following the following advice, I have in fact updated it on the 1.15 server. It should be 0.9.2.
Last edited by scio-nullus on July 4th, 2021, 5:04 pm, edited 2 times in total.
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I am the author of Mercenary Band, an Aragwaith Campaign for 1.15.x
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by MoonyDragon »

scio-nullus wrote: July 4th, 2021, 9:59 am Oh wait, I have upgraded my stupid stupid nightly flatpak to 1.17 - you'll have to get the changes from addons.wesnoth.org. Does anyone know where I can find 1.15 for Ubuntu?
You don't need a matching client version to upload something to an add-ons server - it's also possible to access different versions by changing the port at the end of your url address in the 'Connect to Server' menu. For example, add-ons.wesnoth.org:15014 connects to the 1.14 add-ons server, while :15015 would be 1.15 and :15016 - 1.16. Earlier versions behave irregularly, so for 1.12 you'd have to connect to :15007. There was a list of this somewhere...
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by Lord-Knightmare »

MoonyDragon wrote: July 4th, 2021, 4:52 pm
scio-nullus wrote: July 4th, 2021, 9:59 am Oh wait, I have upgraded my stupid stupid nightly flatpak to 1.17 - you'll have to get the changes from addons.wesnoth.org. Does anyone know where I can find 1.15 for Ubuntu?
You don't need a matching client version to upload something to an add-ons server - it's also possible to access different versions by changing the port at the end of your url address in the 'Connect to Server' menu. For example, add-ons.wesnoth.org:15014 connects to the 1.14 add-ons server, while :15015 would be 1.15 and :15016 - 1.16. Earlier versions behave irregularly, so for 1.12 you'd have to connect to :15007. There was a list of this somewhere...
the current issue is that for some reason...just trying to view the add-on in the add-ons manager is causing a segfault. This is concerning. So, downloading and playing from the website interface seems to be the only solution.
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by MoonyDragon »

Lord-Knightmare wrote: July 4th, 2021, 4:58 pm the current issue is that for some reason...just trying to view the add-on in the add-ons manager is causing a segfault. This is concerning. So, downloading and playing from the website interface seems to be the only solution.
I have no such issue with 1.15.14 compiled from souce. Maybe the problem is with flatpak, but even in that case, scio-nullus can simply install packages.ubuntu.com/wesnoth instead.
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by scio-nullus »

Is that just my campaign or are you getting it with other add-ons? If it's just mine I'm not sure why that would happen, but I can try to find out?
I could try to upload from my 1.14 install I suppose, next time I find a bug.
In any case, the 0.9.2 update should fix the things you have previously mentioned in scenarios 1-5 above.
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by Lord-Knightmare »

continuation of my playthrough
Scenarios 5 and 6, and stuck on 7
Scenario 5
1. If you see my replay, you can tell what kind of joke I made out of this scenario.
2. I initially game-overed by nuking the Grand Marshal...but I just trapped him later on.
3. enemy forces didn't really seem enough

Scenario 6
1. This felt more XP farm than siege.
2. Apparently focusing on Guards and Enchantresses paid off a lot.
3. The scenario ended on turn 12, and not on time over. Was this intentional?

Scenario 7
1. I think the allied sides are horribly underpowered and the orcs have way too much income.
2. the player start gold is low too.
3. Is this...winnable? If so, then please show me a replay of my save file. Kind of curious how.
MB-Siege of Elense replay 20210705-021151.gz
(30.63 KiB) Downloaded 105 times
MB-Hopeless replay 20210705-023317.gz
(49.46 KiB) Downloaded 97 times
MB-Orc Attack.gz
(12.47 KiB) Downloaded 93 times
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by egallager »

Lord-Knightmare wrote: July 4th, 2021, 8:43 pm
Scenario 7
Scenario 7
1. I think the allied sides are horribly underpowered and the orcs have way too much income.
2. the player start gold is low too.
3. Is this...winnable? If so, then please show me a replay of my save file. Kind of curious how.
If that's "Orc Attack", I beat that one by editing it: I added an extra row to this map, and also added a few extra villages. Here's my version of the scenario file:
https://github.com/cooljeanius/wesnoth_ ... Attack.cfg
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by egallager »

egallager wrote: July 5th, 2021, 3:00 am
Lord-Knightmare wrote: July 4th, 2021, 8:43 pm
Scenario 7
Scenario 7
1. I think the allied sides are horribly underpowered and the orcs have way too much income.
2. the player start gold is low too.
3. Is this...winnable? If so, then please show me a replay of my save file. Kind of curious how.
If that's "Orc Attack", I beat that one by editing it: I added an extra row to this map, and also added a few extra villages. Here's my version of the scenario file:
https://github.com/cooljeanius/wesnoth_ ... Attack.cfg
OK I attached my replay; it's for BfW 1.14
Attachments
MB-Orc Attack replay.gz
1.14 replay for Mercenary Band S07
(37.12 KiB) Downloaded 107 times
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Re: SP Campaign - Mercenary Band (for 1.14)

Post by scio-nullus »

I think the main problem here is that Normal-mode gold was 80, when it was meant to be 180. The other problem is that when I added the orc's {INCOME} I didn't decrease the gold enough to compensate. It is now v0.9.3.
Attachments
MB-Orc Attack replay Scio-Nullus.gz
Uses your save but with the updates.
(47.37 KiB) Downloaded 92 times
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Re: SP Campaign - Mercenary Band (for 1.15/1.16)

Post by Lord-Knightmare »

Finishing up my playthrough and feedback:
rest of it
Scenario 7:
1. much better than before
2. turn limit may be set way too high now

scenario 8:
1. is there any reason why I cannot have Aragwaith Eagle Riders as recruits/recalls?
2. Two merfolk villages are on deep water as base, and are UNCAPTURABLE. Bug.

Scenario 9:
1. No comments. It's fine.

Scenario 10:
1. No comments.
2. This was funny.

Scenario 11:
1. LMAO
2. this was funny. all the wraiths and shadows bombarded the fortress walls of Shields and Guardians and then got nuked by Adepts, Enchantresses and Sorceress
3. The leaders suicided to Sorceresses

Scenario 12:
1. Aragwaith vs Undead showdown. Works.
2. Enemy variety could have been different but this works
3. Amazing showdown
4. Only down side is that Guardians, and Greatbows, and Silver Shields were not really suited here.
5. Still no Eagle Riders/Masters :(
6. frost nova was not working here, but since this is really hard...I am gonna let this slide. that weapon special is OP.
Lastly, thank you for making a Aragwaithi-centric campaign, where they are the main faction and not some "placeholder ally" as most other works throw them as. As a Aragwaith-main, it warms my heart that they got their own campaign for once.
MB-Orc Attack replay 20210706-011431.gz
(39.15 KiB) Downloaded 99 times
MB-Elves in Danger replay 20210706-012422.gz
(29.42 KiB) Downloaded 97 times
MB-Orc Horde replay 20210706-013514.gz
(34.62 KiB) Downloaded 99 times
MB-Cavalrymen replay 20210706-014542.gz
(27.94 KiB) Downloaded 102 times
MB-The Treaty replay 20210706-020138.gz
(34.93 KiB) Downloaded 99 times
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Re: SP Campaign - Mercenary Band (for 1.15/1.16)

Post by scio-nullus »

I will change the uncapturable merfolk villages & the Scenario 7 turn limit.
The Guardians/Greatbows/Silver Shields should have been useful vs the Ghoul and DA lines. Also, I should make this more clear, but the Holy Amulets are permanent, unlike Holy Water; I noticed you didn't recall those units in your final scenario playthrough.
I don't know why Frost Nova wouldn't work, because I included your whole macros folder.
If I make another Aragwaithi campaign I would include Eagle Riders, but I felt that it might make the watery/swampy scenarios a little easy in terms of gold, and their impact attack outclasses silver shields easily vs skeletons.
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I am the author of Mercenary Band, an Aragwaith Campaign for 1.15.x
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