Crin of Crenlyn
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- Posts: 175
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Re: Crin of Crenlyn
I think this campaign is good enough, but I need the both characters to be reworked (especially Crin and Arlaina). Because everytime gains Amla, it keeps at lvl 1. Sadly, both ones are easily to be killed...
Sorry for my english, I'm not english native.
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Regards, Swampy.
(Already mastered the LotI as 4 times until the end, so wanna me to play it again!?)
Re: Crin of Crenlyn
S3
This is farul great -> This is farul great.
This is farul great -> This is farul great.
Re: Crin of Crenlyn
id=07_The_pursuit
Just for fun I decided not to flee, I fought , and I defeated General Kolter.
But then in the next scenario all my dear units were not there, they were disappeared.
After looking into your code I found out that there is only one victory event coded, and in this victory event you kill all units outside of the dwarvish fortress.
Because of that, I had no units in the following scenario.
Code: Select all
[objective]
description= _ "Or defeat General Kolter"
condition=win
[/objective]
But then in the next scenario all my dear units were not there, they were disappeared.
After looking into your code I found out that there is only one victory event coded, and in this victory event you kill all units outside of the dwarvish fortress.
Because of that, I had no units in the following scenario.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Crin of Crenlyn
S5
permit it -> permit it.
S6
The horseman prisoners are removed at the end of the scenario.
permit it -> permit it.
Spoiler:
The horseman prisoners are removed at the end of the scenario.
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Re: Crin of Crenlyn
" I defeated General Kolter."
I never thought anyone would try. I hate good players. Time to put in a victory event, or more guards.
Death of Emmon
I never considered that Emmon would be surrounded when the necromancer was killed; and I'm unsure how to fix that. I hate good players.
"horseman prisoners are removed"
I'm not sure that is true.
Thanks for the feedback.
I never thought anyone would try. I hate good players. Time to put in a victory event, or more guards.
Death of Emmon
I never considered that Emmon would be surrounded when the necromancer was killed; and I'm unsure how to fix that. I hate good players.
"horseman prisoners are removed"
I'm not sure that is true.
Thanks for the feedback.
rmj
Re: Crin of Crenlyn
It is, which is why I provide this replay for you to check. (And only one of them has a name.)
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- Posts: 41
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Re: Crin of Crenlyn
Same. Can't find the version so don't know if it's the same.
Note: Players don't need to be good, just playing a difficulty below their ability.
Wanted to say I am enjoying this campaign. It is well designed.
- holypaladin
- Posts: 160
- Joined: August 14th, 2017, 9:07 pm
- Location: Poland
Re: Crin of Crenlyn
Over a week ago I finished "Crin of Crenlyn" and I have mixed feelings. The opening and beginning of campaning (as long as team is loyalists) is interesting later there''s many things I don't understand.
Spoiler:
Last edited by Konrad2 on July 9th, 2023, 6:51 pm, edited 1 time in total.
Reason: spoilers
Reason: spoilers
„Ad Maiorem Dei Gloriam"
Re: Crin of Crenlyn
You should put most of your post in a spoiler.
Northern Rebirth takes places thirty or forty years after Crin of Crenlyn, so the friendliness toward dwarves is not unthinkable.
Northern Rebirth takes places thirty or forty years after Crin of Crenlyn, so the friendliness toward dwarves is not unthinkable.
Spoiler:
rmj