Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Discussion and development of scenarios and campaigns for the game.

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shevegen
Posts: 497
Joined: June 3rd, 2004, 4:35 pm

Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by shevegen »

> You're also absolutely correct that you finished the first scenario too quickly, though I would like to see a replay of you beating it in 6 turns.

6 turns seems fast, but I noticed that first time I was defensive, and got totally nuked; second time
I went southeast quickly and could pick off the units quite easily, and could then go in to kill the
boss. Some enemy units suddenly go north ... I think they look for cities or trees to burn and don't
join early on, which is weird. Once they are broken, picking them off is simple and then the boss
is not that hard actually if your main two chars still have lots of hp. And I did this just on the second
attempt by the way, so I would not discount his comment about turn 6, although I think I needed more
turns. (I think I was playing on medium).
shevegen
Posts: 497
Joined: June 3rd, 2004, 4:35 pm

Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by shevegen »

By the way!

The coolest thing about the campaign are actually the fairies.

Would be nice if they could be integrated into the main campaigns too. Like some
solo fairy. And part of the lore too. :D

I actually liked the unit the most that could do the chill wave... was like a necromancer
fairy! But better movement it seems. Guess there be no stalwart fairies, but how about
a TOUGH giant mushroom with steadfast?
xmal
Posts: 4
Joined: April 29th, 2021, 5:22 am

Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by xmal »

I just played through for the first time, and really enjoyed the story and expansion of lore. I liked the gameplay too, or would've if I hadn't failed to read the objectives on some scenarios explaining you could recruit manifestations, making some scenarios seem impossible to me.

More detailed feedback:
Spoiler:
Elvish_Assasin
Posts: 3
Joined: August 25th, 2020, 8:00 am

Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by Elvish_Assasin »

Hi,

I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves. Please help!

AH
Konrad2
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by Konrad2 »

Elvish_Assasin wrote: May 6th, 2021, 5:34 am Hi,

I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves. Please help!

AH
Add a save please. And did you maybe mess up some time earlier?
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Elvish_Hunter
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by Elvish_Hunter »

Elvish_Assasin wrote: May 6th, 2021, 5:34 am I only have 6 moves to complete Black Cauldron. I have tried every possible route to get to the southern end of the map and it's just not possible in 6 moves.
You don't need to do this at all.
Spoiler:
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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Lord-Knightmare
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by Lord-Knightmare »

Hello, I have endeavored and reached Ashen Hearts - II
However, I cannot progress any further than this since it bugged out
Screenshot 2021-05-07 212241.png
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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vghetto
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by vghetto »

Lord-Knightmare wrote: May 7th, 2021, 3:23 pm Hello, I have endeavored and reached Ashen Hearts - II
However, I cannot progress any further than this since it bugged out
Hi, could you upload the save file please?
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Lord-Knightmare
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by Lord-Knightmare »

vghetto wrote: May 7th, 2021, 4:29 pm
Lord-Knightmare wrote: May 7th, 2021, 3:23 pm Hello, I have endeavored and reached Ashen Hearts - II
However, I cannot progress any further than this since it bugged out
Hi, could you upload the save file please?
Spoiler:
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
vghetto
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by vghetto »

Thank you for the upload.

I thought this was fixed in 1.15.12. But, it appears it is still incomplete.

The following might do as a workaround until it is fixed in wesnoth.

Edit Genesis/lua/common.lua line 253 and change

Code: Select all

        wesnoth.set_terrain(loc[1], loc[2], string.gsub(locstr, "%^.*$", ""))
into

Code: Select all

        wesnoth.set_terrain(loc[1], loc[2], string.gsub(locstr, "%^.*$", ""), 'both', false)
Might be worth mentioning this at #5659 as well and notifying CelticMinstrel about it.
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nemaara
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Re: Genesis 0.2.11 [1.14/1.15] [Ep 1 complete]

Post by nemaara »

Thanks for all the feedback, for the moment I don't have time to address bugs or another dialogue rewrite that I want to do, but I'll potentially try something for 1.16.
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nemaara
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Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Post by nemaara »

Okay I've pushed another patch, for 1.15 only. This tries to address some of the deprecation warnings that came up in the latest dev cycle as well as another round of dialogue revisions. I've also made the campaign easier on normal and easy difficulties. Happy playing!!
jotender
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Joined: June 25th, 2018, 6:42 pm

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Post by jotender »

Replay of Ash doesn't work sadly :(
Here are some replays of scenarios so far. :)
1.14 Version of Wesnoth. Update of Gns before the newest one.
Attachments
Gns-1-Woodland_Dreams_replay[1].gz
(28.02 KiB) Downloaded 98 times
Gns-1-Black_Cauldron_replay[1].gz
(56.09 KiB) Downloaded 99 times
Gns-1-The_Lady_of_the_Lake_replay[1].gz
(25.47 KiB) Downloaded 95 times
Gns-1-Glacial_Shrine_replay[1].gz
(34.29 KiB) Downloaded 95 times
Gns-1-Blue_Moon_replay[1].gz
(33.07 KiB) Downloaded 101 times
Gns-1-Red_Peaks_replay[1].gz
(36.34 KiB) Downloaded 102 times
sheix
Posts: 2
Joined: September 9th, 2021, 8:52 am

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Post by sheix »

Hi! I'm having an issue mentioned earlier - crash on entering Black Cauldron scenario. I didn't succeeded to get after first lines of dialog. (Win10 64, steam version). Tried to switch OS ang game language to english(both US and GB) and it didn't helped. Did I missed some solution? I attached a crashing savefile, if it helps.
Attachments
Gns-1-Black Cauldron.gz
(9.97 KiB) Downloaded 57 times
IneCeantee
Posts: 3
Joined: March 12th, 2015, 11:56 pm

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Post by IneCeantee »

Everything was great, until i get to the last scenerio where i had to fight with Luna, acctualy i still havent won i remember this campaign and few years before it wasnt so hard. with 50hp when every demon can kill my hero, it is so annoying to play it. and ofcourse that reparation with attack of luna, another unconvinient skill.
maybe iam doing something wrong, but iam trying 4th time that scenerio and effect is still the same, no matter which character i summon, they r dying on 2 demons attack max.

playing on hard mode wasnt so hard, thats only one scenerio which i cant complete
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