Antar, Son of Rheor [Development Thread]
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Re: Antar, Son of Rheor [Development Thread]
cleave
only on offensive -> only on offensive.
S1
Am I supposed to be able to move on the underwater rock? 14,21
Careonryn is not raised as WC if he is killed by a WC.
As Long as -> As long as
S2
A Undead -> An Undead
My ally is unable to trigger village events.
When I kill the enemy leader a couple of the enemy units die (the death animation happens), but the rest only disappears.
a few Month ago -> a few months ago
you,will -> you, will
intrusted in us -> (in)trusted us with
S3
Ability Protector
Protector -> protector
The description does not say that Garulf has to be next to Grimbold, nor that it is defense only.
It also does not mention that Grimbold loses a hitpoint every time he uses it.
only on offensive -> only on offensive.
S1
Am I supposed to be able to move on the underwater rock? 14,21
Careonryn is not raised as WC if he is killed by a WC.
As Long as -> As long as
S2
A Undead -> An Undead
My ally is unable to trigger village events.
When I kill the enemy leader a couple of the enemy units die (the death animation happens), but the rest only disappears.
a few Month ago -> a few months ago
you,will -> you, will
intrusted in us -> (in)trusted us with
S3
Ability Protector
Protector -> protector
The description does not say that Garulf has to be next to Grimbold, nor that it is defense only.
It also does not mention that Grimbold loses a hitpoint every time he uses it.
Re: Antar, Son of Rheor [Development Thread]
The underwater rock is just for decoration, nothing else. The rock is in flat water, so there is no reason to make him impassable.
Uff, I never noticed that. I have to take a look.
That is intended, the surprises are reserved for the player.
Intended too. Long ago someone complained about that it is boring to watch all the death animations, especially when there are a lot of undead left on the field, so I changed that so that the animation shows up only for the first few undead.
Thanks for the hint.
About the LUA error in scenario 3 (Lord Othar):
I have noticed that error message the first time playing with BfW 1.15.6, while the error wasn't there when I play with BfW 1.15.2.
(1.15.2 and 1.15.6 are the only two development versions I have installed, so I can not tell when exactly the error message first time appeared.)
Sadly I have no Idea what causes the error message, and how to fix it.
Since I have made a few changes since your last play through, so I would be happy to receive up-to-date replays.
I am especially interested to see how players handle Gelphrads new ability.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
Here are my replays so far. But FTR, I have never played the campaign (I did not go beyond the first scenario I think?), though I might have maybe played it partially on 1.12 or 1.10..? I'm not sure.
Through the Goblin Hills claims to have an early finish bonus...which is 0 gold per turn.
The Elvish Outpost is totally not Barag Gor.
orkish -> orcish
The ranged animation of your elvish hunters seems to be missing/wrong. When the allied Elvish Captain talks, the portrait is missing.
Through the Goblin Hills claims to have an early finish bonus...which is 0 gold per turn.
The Elvish Outpost is totally not Barag Gor.
orkish -> orcish
The ranged animation of your elvish hunters seems to be missing/wrong. When the allied Elvish Captain talks, the portrait is missing.
- Attachments
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- ASoR-Through The Goblin Hills replay 20201228-231056.gz
- (59.62 KiB) Downloaded 166 times
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- ASoR-Attack Of The Undead replay 20201228-192721.gz
- (48.21 KiB) Downloaded 166 times
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- ASoR-Lord Veogwyn replay 20201228-203739.gz
- (65.98 KiB) Downloaded 172 times
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- ASoR-Lord Othar replay 20201228-224425.gz
- (61.41 KiB) Downloaded 168 times
Re: Antar, Son of Rheor [Development Thread]
Create a copy of the scenario and strip the code down until you no longer get the error.Adamant14 wrote: ↑December 28th, 2020, 8:40 pm About the LUA error in scenario 3 (Lord Othar):
I have noticed that error message the first time playing with BfW 1.15.6, while the error wasn't there when I play with BfW 1.15.2.
(1.15.2 and 1.15.6 are the only two development versions I have installed, so I can not tell when exactly the error message first time appeared.)
Sadly I have no Idea what causes the error message, and how to fix it.
Probably a variable name is assigned $something somewhere
Edit:
This might be it.
./scenarios/03_Lord_Othar.cfg: {CLEAR_VARIABLE $wolf_dwarf_fog_x}
./scenarios/03_Lord_Othar.cfg: {CLEAR_VARIABLE $wolf_dwarf_fog_y}
Re: Antar, Son of Rheor [Development Thread]
S5
You can not but Orc rabble. -> ...what?
You can not but Orc rabble. -> ...what?
Re: Antar, Son of Rheor [Development Thread]
fixed
fixed
fixed
fixed
fixed
fixed
fixed
That happens because I have used a portrait from the formerly mainline campaign Legend of Wesmere. LOW was removed with BfW 1.15.4, and because of that the image was no longer available for my campaign. Will be fixed with soon.
Thank you for looking into it, I will check that as soon as I have a little time.
fixed (You can not be trusted Orc rabble.)
Thank you for noticing all that errors.
And thanks for the replays, very interesting, and really impressive how you manage to level up units efficiently and quickly.
And the way you use Gelphrad makes me wonder if his ability isn't too overpowered?
Edit:
Old: Grimbold can protect Garulf with his mighty shield.
New: If next to him, Grimbold can protect Garulf with his mighty shield (only on defense).
New Special Note: Grimbold can protect Garulf with his mighty shield. +25% bonus to all resistances for Garulf (up to a maximum of 80%). This only works when the unit is next to Garulf, and only on defense. But note, Grimbold will take damage if he defends Garulf!
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
Are you sure that you don't mean AOI?
Sounds good to me.Old: Grimbold can protect Garulf with his mighty shield.
New: If next to him, Grimbold can protect Garulf with his mighty shield (only on defense).
New Special Note: Grimbold can protect Garulf with his mighty shield. +25% bonus to all resistances for Garulf (up to a maximum of 80%). This only works when the unit is next to Garulf, and only on defense. But note, Grimbold will take damage if he defends Garulf!
...maybe? xD I do like it though, although it's not really clear how exactly it works. Like, when does it summon illusions, how many, where? (But it works well enough.)And thanks for the replays, very interesting, and really impressive how you manage to level up units efficiently and quickly.
And the way you use Gelphrad makes me wonder if his ability isn't too overpowered?
Thanks for the compliment.
I think this one was overlooked. Another option would be 100% carryover, no finish bonus.Through the Goblin Hills claims to have an early finish bonus...which is 0 gold per turn.
FTR, there is at least one more mention of 'Ork' instead of 'Orc', by the dwarvish hero when he kills an orc. There might be more though.
Re: Antar, Son of Rheor [Development Thread]
Yes, that was it, the error message is gone. Thanks again for looking into the code, your hint was very helpful.
Seems it was my fault, I must have added that lines sometime.
Yes.
100% carryover will result in much more starting gold in the following scenario.
But you are right, bonus makes absolute no sense here.
Then I'll have to look again.
I hope you share the remaining replays.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
S6
weary of the dangers -> wary
Why do my units demand upkeep?
weary of the dangers -> wary
Why do my units demand upkeep?
- Attachments
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- ASoR-The Elvish Outpost replay 20201230-095559.gz
- (96.53 KiB) Downloaded 181 times
Re: Antar, Son of Rheor [Development Thread]
fixed
The map has a few villages, and a hidden treasure to find.
Scenario 04 Through the Goblin Hills has no villages at all, and no other income, so I decided to make all units upkeep free. Just for gameplay reasons. A story wise ugly solution, but in lack of a better solution the best solution.
The Elvish Hunters (level 1) should display a ranged attack animation.
The level 2 and level 3 advancements (Elvish Trapper, Elvish Prowler) of the Elvish Hunter sadly has no both no animations at all.
Are you sure you mean the Elvish Hunter, or maybe on of his advancements?
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
I mean both the Hunter and its advancements. :/
(FTR, I'm comparing the animation with the animation seen in IftU or AtS.)
Revenge
Just has been -> Justice has been
ashes, We -> ashes, we
The Dwarven King
Restoring 'destroyed' undead does not take any variations of WC into account. (Dwarven WC is raised as human WC, colored WC is raised as normal WC while losing its name.)
outsid -> outside
insid -> inside
Skilled White Mage has no melee animation.
Elves Underground
ends of the Earth -> ends of Irdya
(FTR, I'm comparing the animation with the animation seen in IftU or AtS.)
Revenge
Just has been -> Justice has been
ashes, We -> ashes, we
The Dwarven King
Restoring 'destroyed' undead does not take any variations of WC into account. (Dwarven WC is raised as human WC, colored WC is raised as normal WC while losing its name.)
outsid -> outside
insid -> inside
Skilled White Mage has no melee animation.
Elves Underground
ends of the Earth -> ends of Irdya
- Attachments
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- ASoR-The Dwarven King replay 20201230-160916.gz
- (110.08 KiB) Downloaded 176 times
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- ASoR-Dwarven Pass replay 20201230-142055.gz
- (60.53 KiB) Downloaded 161 times
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- ASoR-Revenge replay 20201230-145704.gz
- (124.15 KiB) Downloaded 157 times
Re: Antar, Son of Rheor [Development Thread]
Years ago I have taken these units from IftU, but apparently from an now outdated version.
Fixed.
Fixed.
I was not satisfied with the part anyway, and was considering about removing it entirely. A lot of effort for a little effect. I think I will remove that part without replacement.
Fixed.
Good catch, fixed.
Of course, fixed.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
Sword of Creeping Death causes the unit to lose it's melee animation.
...did you create a weapon special that has the same function as poison?
If you don't find the first blood splatter, the others won't trigger any dialog.
Ogres can't advance to Great Orgres, and your Great Ogres are missing an AMLA tag, so they can't gain any xp.
...did you create a weapon special that has the same function as poison?
If you don't find the first blood splatter, the others won't trigger any dialog.
Ogres can't advance to Great Orgres, and your Great Ogres are missing an AMLA tag, so they can't gain any xp.
- Attachments
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- ASoR-Elves Underground replay 20201230-215729.gz
- (66.9 KiB) Downloaded 161 times
Re: Antar, Son of Rheor [Development Thread]
Should be fixed now, thank you for noticing.
These two lines of dialogue aren't that important, shouldn't be a problem if the player misses them.
Fixed, thank you.
Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
Re: Antar, Son of Rheor [Development Thread]
Back to the Light
'Killing' the Ogre leader only gives fight xp instead of kill xp.
The Dungeon
There is a skeleton image on 20,2 which is a stone wall.
Why are the Cursed Rocks Undead instead of Elemental? (Both Race and Trait.)
Once you've saved the book the Cursed Rocks have no idea what they are supposed to do.
In general you created more weapon specials/abilities than you had to.
Examples:
Sword of Creeping Death = poison
sword of eternal fire = change the name of the weapon and and the damage type
ring of might = ... that one is actually fair. Although you could also just change the stats without immortalizing it in the abilites.
Probably the armors, the ring of speed, and some Amulett that lets me deal arcane damage. I am actually not able to see those abilities because my screen isn't big enough. :/
Volcano mountain
suitet -> suited
Skilled White Mage has 'flail' as melee attack, but he is using a staff.
'Killing' the Ogre leader only gives fight xp instead of kill xp.
The Dungeon
There is a skeleton image on 20,2 which is a stone wall.
Why are the Cursed Rocks Undead instead of Elemental? (Both Race and Trait.)
Once you've saved the book the Cursed Rocks have no idea what they are supposed to do.
In general you created more weapon specials/abilities than you had to.
Examples:
Sword of Creeping Death = poison
sword of eternal fire = change the name of the weapon and and the damage type
ring of might = ... that one is actually fair. Although you could also just change the stats without immortalizing it in the abilites.
Probably the armors, the ring of speed, and some Amulett that lets me deal arcane damage. I am actually not able to see those abilities because my screen isn't big enough. :/
Volcano mountain
suitet -> suited
Skilled White Mage has 'flail' as melee attack, but he is using a staff.
- Attachments
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- ASoR-Back To The Light replay 20201231-113410.gz
- (73.97 KiB) Downloaded 178 times
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- ASoR-The Dungeon replay 20201231-121125.gz
- (73.45 KiB) Downloaded 171 times