Levelling up during opponent's turn: No choices?

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jmegner
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Joined: May 24th, 2009, 1:15 pm

Re: Levelling up during opponent's turn: No choices?

Post by jmegner »

Soliton wrote:In a local game you own all sides. It's the same in an online game where you're the only player.
Yes, I'd say the rule is you get to choose advancement during opponent's turn if all human players in the game are using one computer.
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JW
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Joined: November 10th, 2005, 7:06 am
Location: Chicago-ish, Illinois

Re: Levelling up during opponent's turn: No choices?

Post by JW »

Yogibear wrote:
JW wrote:No required player input on turns that are not their own.
This is actually not a preference of some kind but a principle of the games code architecture.
I was not trying to imply that this was a preference rather than a principle.
Yogibear
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Re: Levelling up during opponent's turn: No choices?

Post by Yogibear »

JW wrote:I was not trying to imply that this was a preference rather than a principle.
Oops, sorry if it came across like that, it was totally unintentional.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
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Nobun
Code Contributor
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Joined: May 4th, 2009, 9:28 pm
Location: Italy

Re: Levelling up during opponent's turn: No choices?

Post by Nobun »

I am thinking by months a possible method to use in MP that doesn't imply a too much changes in source code structure. But not one of ideas seems possible (I read all old topics) except probably once I am thinking in this moment but I feel it is a bad solution.
It is very hard to find a right way...
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A Guy
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Re: Levelling up during opponent's turn: No choices?

Post by A Guy »

I could make an era that makes units only level up during their turn.
I'm just... a guy...
I'm back for now, I might get started on some work again.
tsr
Posts: 790
Joined: May 24th, 2006, 1:05 pm

Re: Levelling up during opponent's turn: No choices?

Post by tsr »

Sorry for repeating myself, but I have (with extensive help from melinath) already created the PresetAdvencement Era. This era allows you to on your turn select what specific units should advance to regardless of when they advance (be it your turn, opponents turn, you own all sides or there are other human controllers).

The only feedback I´ve gotten so far is that it looks ugly, why don´t you go and try it out and give some more feedback ;)

/tsr
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