Lua function not being accepted

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Lord-Knightmare
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Lua function not being accepted

Post by Lord-Knightmare »

Hello,

I have this Lua function which is not being accepted by the lua_function= key and this generates the following error:
Screenshot 2021-02-07 004528.png
Screenshot 2021-02-07 004528.png (94.11 KiB) Viewed 4305 times
LuaWML code

Code: Select all

        [lua]
            code=<<
                function high_level_unit(unit)
                    if (unit.level >= 2) then
                        return true
                    else
                        return false
                    end
                end
            >>
        [/lua]

Code: Select all

        # more MAI
        [micro_ai]
            side=6
            ai_type=simple_attack
            action=add

            ca_score=110001
            [filter]
                type="Lich Lord"
            [/filter]
            [filter_second]
                lua_function = "high_level_unit"
            [/filter_second]
        [/micro_ai]
What am I doing wrong in the Lua function such that I keep getting this error?

This is where I got the example
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mattsc
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Re: Lua function not being accepted

Post by mattsc »

Where did you put the [lua] tag? In the Simple Attack MAI test scenario (which is where the code example on the wiki comes from) it's in a preload event.
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Re: Lua function not being accepted

Post by Lord-Knightmare »

mattsc wrote: February 6th, 2021, 7:11 pm Where did you put the [lua] tag? In the Simple Attack MAI test scenario (which is where the code example on the wiki comes from) it's in a preload event.
Oh, that solved it! Thank you! Initially, I had assumed that including it in the prestart event would have made it available but seems [lua][/lua] only works in preload, or inside a [filter_condition]
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Re: Lua function not being accepted

Post by mattsc »

In principle it should work in a prestart event, I think, but then it will be lost if you start from a not-start-of-scenario save.
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Re: Lua function not being accepted

Post by Celtic_Minstrel »

[lua] works in any event, but if it's defining something that needs to be available globally, then it needs to be in preload.
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