Scenario 5: Council in Weldyn

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Scenario 5: Council in Weldyn

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1) What difficulty levels have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
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cph
Posts: 129
Joined: May 12th, 2007, 4:29 pm
Location: London, UK

Re: Scenario Review: DM 5 - Council in Weldyn

Post by cph »

(4) Very clear and interesting.
(7) No.
shadowblack
Posts: 368
Joined: April 15th, 2010, 3:03 pm

Re: Scenario Review: DM 5 - Council in Weldyn

Post by shadowblack »

Yay for plot development! Still, it would be nice if someone had bothered to explain (or at least ask/wonder) how and why orcs managed to get this far south... Apart from that no changes are needed.
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Pewskeepski
Posts: 378
Joined: November 17th, 2010, 6:24 pm
Location: An icy dungeon beneath Antarctica

Re: Scenario 5: Council in Weldyn

Post by Pewskeepski »

(1) What difficulty levels have you played the scenario on?
Challenging, 1.9.4 (228 gold)

(2) How difficult did you find the scenario? (1-10)
1: I guess I'm just really good at this game :P

(3) How clear did you find the scenario objectives?
What?

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Great, I second shadowblack's comment about the orc's getting this far south.

(5) What were your major challenges in meeting the objectives of the scenario?
Pah! This scenario was easy!

(6) How fun do you think the scenario is? (1-10)
8: Good reading.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
See (10)

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Not much to comment on...

(10) How well done did you find the map for the scenario?
I thought it stunk, It doesn't match Weldyn AT ALL. It should be changed.

*No replay for you* :twisted:
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Ninjuri
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Location: California

Re: Scenario 5: Council in Weldyn

Post by Ninjuri »

This was good, the dialogue gave a real war-esque feel to it, how the king checked in with his commanders.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario 5: Council in Weldyn

Post by LordWolfDan »

1) What difficulty levels have you played the scenario on?

- 1.14.5, Normal

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- It's a pretty interesting dialogue-only scenario. Foreshadowns the event of orcish war and the undead menace. Looks like this will be a campaign fighting against both undead and the orcs
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